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1.Getting started: compiling, running, and debugging 2.Interaction with the environment 3.Strings and things 4.Pattern matching with regular expressions 5.Numbers 6.Dates and times 7.Structuring data with Java 8.Object-oriented techniques 9.Input and output 10.Directory and filesystem operations 11.Programming serial and parallel ports 12.Graphics and sound 13.Graphical user interfaces 14.Internationalization and localization 15.Network clients 16.Server-side Java: sockets 17.Network clients II: applets and web clients 18.Web server Java: servlets and JSP 19.Java and electronic mail 20.Database access 21.XML 22.Distributed Java: RMI 23.Packages and packaging 24.Threaded Java 25.Introspection, or "a class named class" 26.Using Java with other languages
Java (Computer program language) --- Java (Langage de programmation) --- AA / International- internationaal --- 654 --- Informatieverwerking. Bureautica. --- Java (programmeertaal) --- Programmatuurontwikkeling --- Java (programmeertaal). --- Programmatuurontwikkeling. --- Object-oriented programming languages --- JavaSpaces technology --- Informatieverwerking. Bureautica
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As the first book to share the necessary algorithms for creating code to experiment with design problems in the processing language, this book offers a series of generic procedures that can function as building blocks and encourages you to then use those building blocks to experiment, explore, and channel your thoughts, ideas, and principles into potential solutions. The book covers such topics as structured shapes, solid geometry, networking and databases, physical computing, image processing, graphic user interfaces, and more.
Processing (Computer program language) --- Computer algorithms. --- Algorithms --- Object-oriented programming languages --- Computer algorithms --- 681.3* / / / / / / / / / / / / / / / / / / / / / / / / / / / / --- 72.012 --- 72.012 Architectuur. Bouwkunst--?.012 --- Architectuur. Bouwkunst--?.012 --- Computer science
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This book covers: 1. Basic programming concepts - assuming no prior knowledge of programming beyond an ability to create a web page using HTML & CSS ; 2. Core elements of the JavaScript language - so you can learn how to write your own scripts from scratch ; 3. jQuery - which will allow you to simplify the process of writing scripts (this is introduced half-way through the book once you have a solid understanding of JavaScript) ; 4. How to recreate techniques you will have seen on other web sites such as sliders, content filters, form validation, updating content using Ajax, and more. Each chapter: Breaks subjects down into bite-sized chunks with a new topic on each page ; Contains clear descriptions of syntax, each one demonstrated with inspiring code samples ; Uses diagrams and photography to explain complex concepts in a visual way. This book enables you to use & customize thousands of scripts, JavaScript APIs, and jQuery plugins that are freely available on the web as well as create your own scripts from scratch.
interactieve media --- websites --- Computer. Automation --- Javascript (informatica) --- interactieve programma's --- Dynamic Web Development --- JavaScript --- JQuery --- JavaScript (Computer program language) --- JavaScript (langage de programmation) --- Javascript. --- Jquery. --- Software. --- Domain-specific programming languages --- Object-oriented programming languages --- Scripting languages (Computer science)
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Concurrency provides a thoroughly updated approach to the basic concepts and techniques behind concurrent programming. Concurrent programming is complex and demands a much more formal approach than sequential programming. In order to develop a thorough understanding of the topic Magee and Kramer present concepts, techniques and problems through a variety of forms: informal descriptions, illustrative examples, abstract models and concrete Java examples. These combine to provide problem patterns and associated solution techniques which enable students to recognise problems and arrive at solutions. New features include: *New Chapter and coverage of Verification. *More student exercises. *Totally updated version of the LTSA tool packaged with the book which makes it easier to use and extends its capabilities.
Parallel programming (Computer science) --- Java (Computer program language) --- Programmation parallèle (Informatique) --- Java (Langage de programmation) --- Java (programmeertaal) --- Object-georiënteerd programmeren --- Parallelmethoden --- Programmeren --- Object-oriented programming languages --- JavaSpaces technology --- Computer programming --- Parallel processing (Electronic computers) --- Java (programmeertaal). --- Object-georiënteerd programmeren. --- Parallelmethoden. --- Programmeren. --- Programmation parallèle (Informatique)
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Samenvatting:The JDBC Pocket Reference offers quick look-ups for all methods of thestandard JDBC classes. These include concise reviews of the proceduresfor common JDBC tasks such as connecting to a database, executing storedprocedures, executing DDL and the like. You'll find documentation of theconnect string formats for the most common databases, including Oracle,SQL-Server, and PostgreSQL. You'll even find information on working withlarge objects, and on using SQL99 user defined datatypes to work withobject-relational data. Searching for this sort of material through largetutorials is frustrating and a waste of time, but this pocket-sized bookis easy to take anywhere and makes finding the information you need asnap
Gegevensbanken --- Java (programmeertaal) --- Programmeren --- AA / International- internationaal --- 654 --- JDBC --- Java --- Programmeertalen: Java --- Informatieverwerking. Bureautica. --- Gegevensbanken. --- Java (programmeertaal). --- Programmeren. --- Application program interfaces (Computer software) --- Database management --- Java (Computer program language) --- Object-oriented programming languages --- JavaSpaces technology --- APIs (Computer software) --- Interfaces, Application program (Computer software) --- Application software --- Computer programs --- Informatieverwerking. Bureautica
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Programming --- Internet programming --- Java (Computer program language) --- Object-oriented programming (Computer science) --- #TELE:COSIC --- java --- objectgeorienteerd programmeren --- Computer programming --- Object-oriented methods (Computer science) --- Document Object Model (Web site development technology) --- Object-oriented programming languages --- JavaSpaces technology --- Contains audio-visual material --- Internet programming. --- Agrotechnology and Food Sciences. Information and Communication Technology --- Programming, Programming Languages --- Java (Computer program language). --- Object-oriented programming (Computer science). --- Programming, Programming Languages.
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For courses in Java-Intro to Programming/CS1, Java-Programming for Business; and Java/Visual J++-Introductory. Combining the Deitel signature Live-Code Approach with a new Application-Driven methodology, this text uses a step-by-step tutorial approach to begin teaching students the basics of programming, builds upon previously learned concepts, and introduces new programming features in each successive tutorial. This comprehensive introduction to Java covers GUI design, swing components, methods, classes, data types, control statements, arrays, object-oriented programming, strings and characters, sequential files, and more. It also includes higher-end topics such as database programming, multimedia and graphics, and Web applications development.
Programming --- programmeertalen --- Java (informatica) --- object oriented --- Java (programmeertaal) --- 681.3*D32 --- language classifications: applicative languages; data-flow languages; design languages; extensible languages; macro and assembly languages; nonprocedural languages; specialized application and very high-level languages (Programminglanguages) --- Java (programmeertaal). --- 681.3*D32 language classifications: applicative languages; data-flow languages; design languages; extensible languages; macro and assembly languages; nonprocedural languages; specialized application and very high-level languages (Programminglanguages) --- Java (Computer program language) --- Object-oriented programming languages --- JavaSpaces technology
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1 Welcome to design patterns : an introduction 2 Keeping your objects in the know : the observer pattern 3 Decorating objects : the decorator pattern 4 Baking with OO goodness : the factory pattern 5 One of a kind objects : the Singleton pattern 6 Encapsulating invocation : the command pattern 7 Being adaptive : the adapter and facade patterns 8 Encapsulating algorithms : the template method pattern 9 Well-managed collections : the iterator and composite patterns 10 The state of things : the state pattern 11 Controlling object access : the proxy pattern 12 Patterns of patterns : compound patterns 13 Patterns in the real world : better living with patterns 14 App. : leftover patterns
Computer software --- Java (Computer program language) --- Development. --- Development --- Ontwerpmethodologie. --- Programmeermethoden. --- Programming --- Artificial intelligence. Robotics. Simulation. Graphics --- vormgeving --- java --- 681.3.06 --- Java --- Softwareontwikkeling --- Systeemanalyse (Systeemontwerp) --- softwareontwikkeling --- 681.3 --- Software-ontwerp --- Ontwerppatronen --- 654 --- AA / International- internationaal --- Development of computer software --- Software development --- Object-oriented programming languages --- JavaSpaces technology --- Informatieverwerking. Bureautica --- Logiciels --- Java (Langage de programmation) --- Développement --- Programmering --- Artificiële intelligentie. Robotica. Simulatie. Graphics --- Design Patterns --- Programmeren --- PXL-IT 2019 --- PXL-Handboeken --- programmeren --- designconcept --- Informatica --- Softwarepakketten --- Systeemontwikkeling --- Softwareontwikkelmethode --- Kind --- Computer software - Development. --- Computer software - Development
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Programming --- Java (Computer programming language) --- Object-oriented programming (Computer science) --- Programmation orientée objet (Informatique) --- Java (Computer program language) --- 681.3*D32 --- Computer programming --- Object-oriented methods (Computer science) --- Document Object Model (Web site development technology) --- Object-oriented programming languages --- JavaSpaces technology --- language classifications: applicative languages; data-flow languages; design languages; extensible languages; macro and assembly languages; nonprocedural languages; specialized application and very high-level languages (Programminglanguages) --- Java (programmeertaal) --- Java (Computer program language). --- Object-oriented programming (Computer science). --- Java (programmeertaal). --- 681.3*D32 language classifications: applicative languages; data-flow languages; design languages; extensible languages; macro and assembly languages; nonprocedural languages; specialized application and very high-level languages (Programminglanguages) --- Programmation orientée objet (Informatique)
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Programming --- programmeertalen --- Java (informatica) --- object oriented --- Java (Computer program language) --- Java (Langage de programmation) --- 681.3*D32 --- 681.3*D3 --- language classifications: applicative languages; data-flow languages; design languages; extensible languages; macro and assembly languages; nonprocedural languages; specialized application and very high-level languages (Programminglanguages) --- Programming languages --- Java (programmeertaal) --- Java (Computer program language). --- Java (programmeertaal). --- 681.3*D3 Programming languages --- 681.3*D32 language classifications: applicative languages; data-flow languages; design languages; extensible languages; macro and assembly languages; nonprocedural languages; specialized application and very high-level languages (Programminglanguages) --- Object-oriented programming languages --- JavaSpaces technology
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