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"Cyber war is on the rise. For many, cyber war refers to the extension of military strategy and conflict into electronic networks, or more simply, the use of the internet for various forms of covert, forceful attack. In The Real Cyber War: The Political Economy of Internet Freedom, Shawn M. Powers and Michael Jablonski argue that, beyond covert attacks, cyber war refers to the utilization of the electronic networks for geopolitical purposes, and the internet, and the rules that govern it, can shape political opinions, consumer habits, cultural mores and values. Powers and Jablonski outline the historical genesis of the internet freedom movement, tracing its origins to modern day. Moving beyond debates about the democratic value of new and emerging media technologies, they focus on political, economic, and geopolitical factors driving internet freedom policies, with particular focus on the U.S. policy and the State Department's emerging doctrine in support of a universal freedom to connect. Far from a principled defense of the freedom of expression, this analysis reveals how internet governance and infrastructure have emerged as critical sites for geopolitical contest between major international actors, the results of which will shape 21st century statecraft, diplomacy, and conflict"--
Polemology --- Computer architecture. Operating systems --- Mass communications --- Gouvernance de l'Internet --- International relations and internet --- Internationale betrekkingen en Internet --- Internet and international relations --- Internet beheer --- Internet en internationale betrekkingen --- Internet et relations internationales --- Internet governance --- Relations internationales et Internet --- Internet --- Internet and international relations. --- Internet governance. --- BUSINESS & ECONOMICS --- Social science --- Political science --- Political aspects. --- Government policy --- Industries --- Media & Communications Industries. --- Media Studies. --- Economic Conditions. --- Political sciencePolitical aspects. --- Business & economics --- Media & communications industries. --- Media studies. --- Economic conditions. --- Political aspects --- E-books --- Governance, Internet --- International relations and the Internet --- International relations --- Management --- United States --- POLITICAL SCIENCE / Economic Conditions. --- SOCIAL SCIENCE / Media Studies. --- BUSINESS & ECONOMICS / Industries / Media & Communications Industries.
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Combining historical and economic analysis, this book shows how, beginning in the 1950's, a largely predictable business has been transformed into a volatile and complex multimedia enterprise now commanding over 80 percent of the world's film business. At the same time, the book asks how the economic forces leading to this success--the forces of audience demand, technology, and high risk--have combined to change the kinds of movies Hollywood produces.
Motion picture industry --- Motion pictures --- Media Studies. --- Music, Dance, Drama & Film --- Film --- Economic aspects --- Cinema --- Feature films --- Films --- Movies --- Moving-pictures --- History and criticism --- Audio-visual materials --- Mass media --- Performing arts --- E-books
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"Traditional journalism faces the growing reality that the news business model remains an unsolvable problem. Audiences can go anywhere at any time. Technological and computing advances offer opportunities to explore on web and mobile beyond what has ever been possible before, thanks to an explosion in programming knowledge. The infrastructure and experience of information delivery has evolved to seemingly erase time and space boundaries. This larger setting for news, bound up in changes to economics, technology and culture, has created the conditions for a new subspecialty of the journalism profession to emerge: interactive journalism. In Interactive Journalism, Nikki Usher brings together a comprehensive theoretical and empirical portrait of this subspeciality. Beginning with a theoretical overview of professionalism, Usher provides a comprehensive history of fields that come together to define interactive journalism: computer assisted reporting, photojournalism and graphics. She then moves from the people behind interactive journalism to the work that these journalists do to the special abstract knowledge they provide the profession. With vignettes from across the world, she takes us from in-depth look at Al Jazeera English interactive creation to the BBC to the Guardian's data desk to the New York Times. Interactive Journalism illuminates the professions, people, work and knowledge of a subspeciality that has emerged in the age of the rise of digital culture as a possible answer to the decline and fall of traditional journalism"--
BUSINESS & ECONOMICS / Industries / Computer Industry. --- SOCIAL SCIENCE / Media Studies. --- LANGUAGE ARTS & DISCIPLINES / Journalism. --- Journalism --- Online journalism. --- Electronic journalism --- Internet journalism --- Digital media --- Technological innovations. --- Online journalism --- Technological innovations --- E-books --- #KVHA:Journalistiek --- #KVHA:Online journalistiek
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Will China eventually be able to eliminate its socialist animal spirits? Highlighting the importance of China's investment booms and busts for both the Chinese and the world economy, Animal Spirits with Chinese Characteristics describes the origins and evolution of the investment cycle during the command economy period.
Development economics. --- Ethnology—Asia. --- Macroeconomics. --- Culture—Study and teaching. --- Business. --- Management science. --- International economics. --- Development Economics. --- Asian Culture. --- Macroeconomics/Monetary Economics//Financial Economics. --- Cultural and Media Studies, general. --- Business and Management, general. --- International Economics.
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"Over the last decade, political economy has grown rapidly as a specialist area of research and teaching within communications and media studies and is now established as a core element in university programmes around the world. The Handbook of Political Economy of Communications offers students and scholars a comprehensive, authoritative, up-to-date and accessible overview of key areas and debates. Combines overviews of core ideas with new case study materials and the best of contemporary theorization and research written many of the best known authors in the field. Includes an international line-up of contributors, drawn from the key markets of North and Latin America, Europe, Australasia, and the Far East"
Mass communications --- Communication --- Mass media --- Médias --- Economic aspects. --- Political aspects. --- Aspect économique --- Aspect politique --- -Communication --- -Mass media --- -#SBIB:309H1012 --- #SBIB:309H1013 --- AA / International- internationaal --- 384.0 --- 338.78 --- 339.325.6 --- Mass communication --- Media, Mass --- Media, The --- Communication, Primitive --- Sociology --- Economic aspects --- Political aspects --- Media: communicatiepolitieke aspecten / mediabeleid (nationaal en internationaal) --- Media algemeen: bedrijfseconomische aspecten, productie- en distributiestructuren --- Telecommunicatie: algemeenheden. --- Diensten. Non-profitsector. --- Culturele behoeften. --- Social science --- Media Studies --- Media Studies. --- Médias --- Aspect économique --- #SBIB:309H1012 --- Communication and politics --- Politics and communication --- Communication in politics --- Diensten. Non-profitsector --- Culturele behoeften --- Telecommunicatie: algemeenheden --- Mass media Political aspects --- Mass media Economic aspects
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" Netflix is the definitive media company of the 21st century. It was among the first to parlay new Internet technologies into a successful business model, and in the process it changed how consumers access film and television. It is now one of the leading providers of digitally delivered media content and is continually expanding access across a host of platforms and mobile devices. Despite its transformative role, however, Netflix has drawn very little critical attention-far less than competitors such as YouTube, Apple, Amazon, Comcast, and HBO. This collection addresses this gap, as the essays are designed to critically explore the breadth and diversity of Netflix's effect from a variety of different scholarly perspectives, a necessary approach considering the hybrid nature of Netflix; its inextricable links to new models of media production and distribution, to new modes of viewer engagement and consumer behavior, its relationship to existing media conglomerates and consumer electronics, to its capabilities as a web-based service provider and data network, and to its reliance on a broader technological infrastructure. Marking the first scholarly work to address its significance, The Netflix Effect provides a critical framework for understanding the company's specific strategies as well as its broader social, economic, and cultural impact. "-- "The Netflix Effect examines the scope and influence of Netflix, a company at the forefront of the changing relationships between media and technology"--
Video rental services --- Internet --- Social science / media studies. --- Computers / digital media / video & animation. --- History. --- Social aspects --- Netflix (Firm) --- SOCIAL SCIENCE / Media Studies. --- COMPUTERS / Digital Media / Video & Animation. --- History --- DARPA Internet --- Internet (Computer network) --- Wide area networks (Computer networks) --- World Wide Web --- Lease and rental services --- Video recordings industry --- Social aspects&delete& --- #SBIB:309H1016 --- #SBIB:309H402 --- Media: socio-culturele aspecten (massamedia en maatschappij, met inbegrip van cultuurhistorische werken en werken over de maatschappelijke en politieke effecten van de (diverse) media) --- Media en publiekgroepen: gebruik van de boodschap, effecten van de media, . --- Media en publiekgroepen: gebruik van de boodschap, effecten van de media, --- Video rental services - United States - History --- Internet - Social aspects - United States - History
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Dal Yong Jin examines the rapid growth of the Korean online game industry from the perspective of political economy, discussing it in social, cultural & economic contexts.
COMPUTERS --- Internet / General --- Internet games --- Video games industry --- Social Sciences --- Recreation & Sports --- Social aspects --- Economic aspects --- History --- History. --- Video game industry --- Electronic games industry --- Electronic games --- E-books --- GAME STUDIES/Online Games --- CULTURAL STUDIES/Global Studies --- SOCIAL SCIENCES/Media Studies --- K9397 --- Korea: Games --- Computer games industry --- Internet games industry --- Electronic industries --- Toy industry --- Computer games --- Television games --- Videogames --- Games --- Video games
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How cell phones and mobile communication may in many cases strengthen social cohesion.
LANGUAGE ARTS & DISCIPLINES --- Communication Studies --- Cell phones --- Interpersonal communication --- Communication and culture --- Transportation Economics --- Business & Economics --- Social aspects --- Technological innovations --- Communication and culture. --- Social aspects. --- Culture and communication --- Culture --- Communication --- Interpersonal relations --- Technological innovations&delete& --- E-books --- DIGITAL HUMANITIES & NEW MEDIA/General --- INFORMATION SCIENCE/Communications & Telecommunications --- SOCIAL SCIENCES/Media Studies
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The vast majority of all email sent every day is spam, a variety of idiosyncratically spelled requests to provide account information, invitations to spend money on dubious products, and pleas to send cash overseas. Most of it is caught by filters before ever reaching an in-box. Where does it come from? As Finn Brunton explains in Spam, it is produced and shaped by many different populations around the world: programmers, con artists, bots and their botmasters, pharmaceutical merchants, marketers, identity thieves, crooked bankers and their victims, cops, lawyers, network security professionals, vigilantes, and hackers. Every time we go online, we participate in the system of spam, with choices, refusals, and purchases the consequences of which we may not understand. This is a book about what spam is, how it works, and what it means. Brunton provides a cultural history that stretches from pranks on early computer networks to the construction of a global criminal infrastructure. The history of spam, Brunton shows us, is a shadow history of the Internet itself, with spam emerging as the mirror image of the online communities it targets. Brunton traces spam through three epochs: the 1970s to 1995, and the early, noncommercial computer networks that became the Internet; 1995 to 2003, with the dot-com boom, the rise of spam's entrepreneurs, and the first efforts at regulating spam; and 2003 to the present, with the war of algorithms -- spam versus anti-spam. Spam shows us how technologies, from email to search engines, are transformed by unintended consequences and adaptations, and how online communities develop and invent governance for themselves.
Spam (Electronic mail) --- Pourriels --- History --- Histoire --- E-books --- Electronic mail messages. --- E-mail correspondence --- E-mail messages --- Email correspondence --- Email messages --- Telematics --- Electronic junk mail --- Junk electronic mail --- Spamming (Electronic mail) --- Unsolicited electronic mail messages --- Unwanted electronic mail --- Electronic mail messages --- History. --- INFORMATION SCIENCE/Internet Studies --- INFORMATION SCIENCE/General --- SOCIAL SCIENCES/Media Studies
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Welcome to a brave new world of profit making, propelled by high technology, guarded by enterprising authority, and carried forward by millions of workers. These millions of bodies gather in gigantic factory complexes to produce coveted commodities--iPhones, iPads, and other gadgets--for consumers worldwide. Yet, at these same factories, working conditions are notoriously oppressive, to the point that a number of employees there have committed suicide. In this study, Jack Linchuan Qiu examines systems of domination, exploitation, and alienation in an era of information technology, global connectivity, and individual consumerism engineered by corporations in collusion with national and regional state authorities. Focusing on notorious Taiwanese manufacturer Foxconn, Qiu conceptually develops the idea of iSlavery and the planetary Apple-Foxconn alliance he calls Appconn. Beginning with historical and legal explorations of slavery, he compares conditions of Foxconn workers to those of 17th century transatlantic slaves. Moving on from labor issues, he turns to fanatic consumption of digital media and argues that compulsive free labor contributions to commodity cycles constitute another form of iSlavery. Qiu relies on interviews, news analysis, and first-hand observation to clarify the circumstances faced by Foxconn workers and examine how a transborder working-class civil society was mobilized. He analyzes how media play a role in shaping public opinion and influencing corporate and state policies, ultimately affecting the fate of workers at the very bottom of the problematic new international division of labor.
Information technology --- Internet industry --- Slavery --- Abolition of slavery --- Antislavery --- Enslavement --- Mui tsai --- Ownership of slaves --- Servitude --- Slave keeping --- Slave system --- Slaveholding --- Thralldom --- Crimes against humanity --- Serfdom --- Slaveholders --- Slaves --- Computer industry --- IT (Information technology) --- Technology --- Telematics --- Information superhighway --- Knowledge management --- Social aspects --- Moral and ethical aspects --- Employees --- E-books --- SOCIAL SCIENCE / Media Studies. --- BUSINESS & ECONOMICS / Industries / Media & Communications Industries. --- Slavery. --- Enslaved persons
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