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Book
The anime machine : a media theory of animation
Authors: ---
ISBN: 9780816651542 9780816651559 081665154X 0816651558 Year: 2009 Publisher: Minneapolis ; London University of Minnesota Press

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Abstract

Working at the intersection of the philosophy of technology and the history of thought, Lamarre explores how anime and its related media entail material orientations and demonstrates concretely how the 'animetic machine' encourages a specific approach to thinking about technology.

The anime encyclopedia : a guide to Japanese animation since 1917
Authors: --- ---
ISBN: 9781933330105 1933330104 9781845765002 1845765001 Year: 2006

Hollywood cartoons : american animation in its golden age
Author:
ISBN: 0195037596 0195167295 9780195037593 9780195167290 9780198020790 0198020791 1280840803 0199839220 9780199839223 Year: 2004 Publisher: New-York : Oxford University Press,

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In Hollywood Cartoons, Michael Barrier takes us on a glorious guided tour of American animation in the 1930's, '40's, and '50's, to meet the legendary artists and entrepreneurs who created Bugs Bunny, Betty Boop, Mickey Mouse, Wile E. Coyote, Donald Duck, Tom and Jerry, and many other cartoon favorites. Beginning with black-and-white silent cartoons, Barrier offers an insightful account, taking us inside early New York studios and such Hollywood giants as Disney, Warner Bros., and MGM. Barrier excels at illuminating the creative side of animation--revealing how stories are put together,

Serious Business : The Art and Commerce of Animation in America from Betty Boop tot Toy Story
Author:
ISBN: 0684800799 Year: 1997 Publisher: New York Scribner


Book
American animated films : the silent era, 1897-1929
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ISBN: 0899504604 9780899504605 Year: 1990 Publisher: Jefferson, N.C. McFarland & Co.


Multi
Mechademia.
Authors: ---
ISSN: 21526648 ISBN: 9780816654826 0816654824 0816669686 Year: 2006 Volume: 3 Publisher: Minneapolis, MN : University of Minnesota Press,

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Abstract

The Mechademia series was born at Schoolgirls and Mobile Suits, the previous iteration of the Mechademia conferences. Like SGMS, the Mechademia series became an international center for discussion of the cultural study, creation, theories, aesthetics, semiotics, and history, as well as the fascination and wonder of the remarkably broad range of objects and practices that have developed around the global proliferation of Japanese anime, manga, and gaming.

Keywords

Animated films --- Animated television programs --- Video games --- Comic books, strips, etc --- Popular culture --- Animated films. --- Animated television programs. --- Comic books, strips, etc. --- Video games. --- Television games --- Videogames --- Electronic games --- Civilization --- Comic strips --- Comics --- Funnies --- Manga (Comic books, strips, etc.) --- Manhua (Comic books, strips, etc.) --- Manhwa (Comic books, strips, etc.) --- Serial picture books --- Caricatures and cartoons --- Wit and humor, Pictorial --- Cartoons (Television programs) --- Television cartoon shows --- Television programs --- Animation (Cinematography) --- Animated cartoons (Motion pictures) --- Animated videos --- Cartoons, Animated (Motion pictures) --- Motion picture cartoons --- Moving-picture cartoons --- Motion pictures --- Abstract films --- Animation cels --- Culture, Popular --- Mass culture --- Pop culture --- Popular arts --- Communication --- Intellectual life --- Mass society --- Recreation --- Culture --- History and criticism --- Japanese influences --- Japanese influences. --- Japan. --- al-Yābān --- Giappone --- Government of Japan --- Iapōnia --- I͡Aponii͡ --- Japam --- Japani --- Japão --- Japon --- Japonia --- Japonsko --- Japonya --- Jih-pen --- Mư̄ang Yīpun --- Nihon --- Nihonkoku --- Nippon --- Nippon-koku --- Nipponkoku --- Prathēt Yīpun --- Riben --- State of Japan --- Yābān --- Yapan --- Yīpun --- Zhāpān --- Film --- Japan --- Manhua (Comic books) --- Manhwa (Comic books) --- Popular culture - Japan --- Graphic arts - Japan --- Popular culture - Japanese influences --- Animated films - Japan - History and criticism --- Human beings - Variation --- Computer games --- Internet games --- Games --- futurologie --- beeldverhalen --- Graphic arts --- Human beings --- Anime --- Manga

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