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The book includes 61 selected papers from 106 presented at the second International Conference on Machine Automation (ICMA2000). The conference focused, for the first time, on human friendly mechantronics which covers machine systems interacting with human beings, psychological, physiological, and physical behaviors of the human being itself, robotics, human-mimetic mechanical systems, commercial application examples and so on. Machine automation has owed a lot to mechatronics technology in the last decades, however, a paradigm shift is desired and emphasized in the 21st century in every aspect of our society, and mechantronics is not an exception. The paradigm shift in mechatronics is a pursuit of productivity and efficiency to the preference of humans, and it is time that a new concept of a human friendly robot must be proposed that is welcome by human users. The book aims to offer the most up-to-date and valuable information on: & bull;Human Interface & Communication & bull;Human Support Technology & bull;Actuator & Control & bull;Vision & Sensing & bull;Robotics and Design & bull;Manufacturing System We believe this book will bring advanced knowledge and valuable information to the industries as well as to academics and will contribute to the further development in mechatronics and its related fields.
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Handbook of Automated Reasoning.
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The latest from a computer graphics pioneer, An Introduction to NURBS is the ideal resource for anyone seeking a theoretical and practical understanding of these very important curves and surfaces. Beginning with B̌zier curves, the book develops a lucid explanation of NURBS curves, then does the same for surfaces, consistently stressing important shape design properties and the capabilities of each curve and surface type. Throughout, it relies heavily on illustrations and fully worked examples that will help you grasp key NURBS concepts and deftly apply them in your work. Supplementing the lucid, point-by-point instructions are illuminating accounts of the history of NURBS, written by some of its most prominent figures. Whether you write your own code or simply want deeper insight into how your computer graphics application works, An Introduction to NURBS will enhance and extend your knowledge to a degree unmatched by any other resource. * Presents vital information with applications in many different areas: CAD, scientific visualization, animation, computer games, and more. * Facilitates accessibility to anyone with a knowledge of first-year undergraduate mathematics. * Details specific NURBS-based techniques, including making cusps with B-spline curves and conic sections with rational B-spline curves. * Presents all important algorithms in easy-to-read pseudocode-useful for both implementing them and understanding how they work. * Provides C-code implementations of worked examples at http://www.mkp.com/nurbs. * Includes complete references to additional NURBS resources.
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