Listing 1 - 10 of 993 | << page >> |
Sort by
|
Choose an application
Choose an application
Choose an application
Choose an application
Choose an application
th This volume contains the conference proceedings of the 29 Annual German Conference on Arti?cial Intelligence (KI 2006) held June 14-19, 2006 at the Convention Center in Bremen, Germany. KI 2006 was organized under the a- picesoftheAIsectionoftheGermanInformaticsSociety(GI),amembersociety of the European Coordinating Committee of Arti?cial Intelligence (ECCAI). This year, we stepped out of our regular pattern of holding the conference at the end of the summer as we decided to accompany the RoboCup 2006 com- titions at the Bremen Fair and Convention Center with our scienti?c AI conf- ence.Toavoidanunusuallyearlysubmissiondeadlinethatwouldhavecompeted with othermajorAI conferences,wedecidedto publish post-conferenceproce- ings. We received a large number of excellent contributions: 112 papers from 25 countries were submitted. In a thorough peer-review process, the international Program Committee selected 29 full papers that are published in this volume. The contributions cover a range of topics from ontologies to cognition and e- tion, from spatial and spatio-temporal reasoning to machine and robot learning, and from analogies to natural language. Two speakers were invited for keynote lectures: Ramon L´ opez de M´ antaras presentedhisworkonapplyingAImethodstothetransformationofmusicalp- formancesand UlrichFurbachspoke about applications ofautomated reasoning. Their written contributions to these topics are also published in this volume. In addition to the regular conference sessions, six workshop proposals and nine poster contributions were accepted for the conference. The workshop s- sions were held on June 14 and on June 19, 2006. The contributions to these sessions were published in separate proceedings volumes.
Choose an application
Vector analysis is relatively young in the history of mathematics, however, in the short period of its existence it has become a powerful and central tool in describing and solving a wide range of geometric problems, many, of which, arise in computer graphics. These may be in the form of describing lines, surfaces and volumes, which may touch, collide, intersect, or create shadows upon complex surfaces. Vector Analysis for Computer Graphics provides a complete introduction to vector analysis, especially within the context of computer graphics. The author shows why vectors are useful and how it is possible to develop analytical skills in manipulating the vector algebra. Each topic covered is placed in the context of a practical application within computer graphics. The book is divided into eleven chapters covering the mathematical foundations of vector algebra and its application to lines, planes, intersections, rotating vectors, vector differentiation, projections, rendering and motion.
Choose an application
International Federation for Information Processing The IFIP series publishes state-of-the-art results in the sciences and technologies of information and communication. The scope of the series includes: foundations of computer science; software theory and practice; education; computer applications in technology; communication systems; systems modeling and optimization; information systems; computers and society; computer systems technology; security and protection in information processing systems; artificial intelligence; and human-computer interaction. Proceedings and post-proceedings of referred international conferences in computer science and interdisciplinary fields are featured. These results often precede journal publication and represent the most current research. The principal aim of the IFIP series is to encourage education and the dissemination and exchange of information about all aspects of computing. For more information about the 300 other books in the IFIP series, please visit www.springer.com. For more information about IFIP, please visit www.ifip.org.
Choose an application
Graphical queries for the purpose of searching for pictorial information are of growing interest in areas where pictures provide valuable information, including, for instance, design, architecture, and engineering. Sketching graphical queries is a natural way of revealing the visual appearance of objects one has in mind. Björn Gottfried develops computationally effective concepts for dealing with shape, in particular imprecise and incomplete sketched shapes. He exemplarily applies his method using graphical queries to search for historical objects. Specifying objects graphically, he shows that the new method is in fact capable of dealing with imprecise sketches. Generally speaking, the notion of positional-contrast is introduced. It defines how patterns can be robustly dealt with. That is, the new representation distinguishes patterns by how they relate with regard to spatial relations. This notion can be applied for several purposes, including pattern recognition, motion analysis, and texture analysis.
Choose an application
Computer generated 3D animation has matured over the years into a rich and complex art form. The need to animate diverse characters has caused character animation to become an extensively researched area. Coordinating and presenting the character's movement in three dimensions to convey a specific idea to the audience, however, still remains a challenge. The animator has to employ a lot of artistic and technical skills, and often a labourious iterative trial-and-error process to get it right. It is even more difficult for the animator to generate the character's action if the point of view (i.e., the rendering camera) is also varying. Creating moving camera character animations in 3D is, however, a multi-faceted computer graphics and computer vision problem. It warrants a formal representation of the moving camera, and efficient algorithms to help author the multitude of character poses required for the animation. It is also necessary to deal with issues pertaining to camera and character pose interpolation and visualization of the association between the two. The solution to this problem has to be efficient and elegant from the perspective of a computer scientist, yet at the same time make sense and be intuitive to use. This well-researched book develops and demonstrates a framework for view-dependent animation designed to solve these issues, well illustrated with a large number of example animations to explain and illustrate this versatile technique.
Choose an application
Listing 1 - 10 of 993 | << page >> |
Sort by
|