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"The main objective of this book is to teach both students and practitioners of information systems, software engineering, computer science and related areas to analyze and design information systems using the FOOM methodology. FOOM combines the object-oriented approach and the functional (process-oriented) approach"--Provided by publisher.
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What's this AOP thing anyway, really-when you get right down to it-and can someone please explain what an aspect actually is?Aspect-Oriented Programming with the e Verification Language takes a pragmatic, example based, and fun approach to unraveling the mysteries of AOP. In this book, you'll learn how to: Use AOP to organize your code in a way that makes it easy to deal with the things you really care about in your verification environments. Forget about organizing by classes, and start organizing by functionality, layers, components, protocols, functional coverage, c
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Featuring various hands-on examples to provide understanding of this new approach, Multi-Spectral Image Analysis Using the Object Oriented Paradigm shows how to extract information from remotely sensed data for applications in agriculture, visual simulation, civil government mapping, forestry, fire risk assessment, and more. This book includes two CD-ROMs presenting sample data that allows readers to try different approaches to problem solving. Suitable for both beginners and advanced users with background in remote sensing and image processing, it also reviews all relevant technologies, demonstrates the advantages of object-based image analysis, and contains 42 high-quality color images.
Artificial intelligence. Robotics. Simulation. Graphics --- Beeldverwerking. --- Image analysis --- Remote sensing --- Object-oriented methods (Computer science) --- Analyse d'images --- Télédétection --- Méthode orientée object (Informatique) --- Image analysis. --- Object-oriented methods (Computer science). --- Remote sensing. --- Geografie --- Remote Sensing --- beeldanalyse
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Until recently, almost all of the interactions between objects in virtual 3D worlds have been based on calculations performed using linear algebra. Linear algebra relies heavily on coordinates, however, which can make many geometric programming tasks very specific and complex-often a lot of effort is required to bring about even modest performance enhancements. Although linear algebra is an efficient way to specify low-level computations, it is not a suitable high-level language for geometric programming.Geometric Algebra for Computer Science presents a compelling alternative to the limitations of linear algebra. Geometric algebra, or GA, is a compact, time-effective, and performance-enhancing way to represent the geometry of 3D objects in computer programs. In this book you will find an introduction to GA that will give you a strong grasp of its relationship to linear algebra and its significance for your work. You will learn how to use GA to represent objects and perform geometric operations on them. And you will begin mastering proven techniques for making GA an integral part of your applications in a way that simplifies your code without slowing it down.--
Computer science --- Geometry, Algebraic. --- Object-oriented methods (Computer science). --- Mathematics. --- Object-oriented methods (Computer science) --- Object development methods (Computer science) --- Object orientation (Computer science) --- Object-oriented development (Computer science) --- Object technology (Computer science) --- System design --- Computer mathematics --- Electronic data processing --- Mathematics --- Algebraic geometry --- Geometry
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Ruby is perhaps best known as the engine powering the hugely popular Ruby on Rails web framework. However, it is an extremely powerful and versatile programming language in its own right. It focuses on simplicity and offers a fully object-oriented environment. Beginning Ruby is a thoroughly contemporary guide for every type of reader who wants to learn Ruby, from novice programmers to web developers to Ruby newcomers. It starts by explaining the principles behind object-oriented programming and within a few chapters builds toward creating a genuine Ruby application. The book then explains key Ruby principles, such as classes and objects, projects, modules, and libraries, and other aspects of Ruby such as database access. In addition, Ruby on Rails is covered in depth, and the books appendixes provide essential reference information as well as a primer for experienced programmers.
Ruby (Computer program language) --- Object-oriented programming (Computer science) --- Computer programming --- Object-oriented methods (Computer science) --- Document Object Model (Web site development technology) --- Object-oriented programming languages --- Software engineering. --- Software Engineering/Programming and Operating Systems. --- Computer software engineering --- Engineering
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Object-oriented programming (Computer science) --- Ruby (Computer program language) --- Object-oriented programming languages --- Computer programming --- Object-oriented methods (Computer science) --- Document Object Model (Web site development technology) --- Ruby (Computer program language). --- Object-oriented programming (Computer science). --- Informatica --- Programmeertalen
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Until recently, all of the interactions between objects in virtual 3D worlds have been based on calculations performed using linear algebra. Linear algebra relies heavily on coordinates, however, which can make many geometric programming tasks very specific and complex-often a lot of effort is required to bring about even modest performance enhancements. Although linear algebra is an efficient way to specify low-level computations, it is not a suitable high-level language for geometric programming. Geometric Algebra for Computer Science presents a compelling alternative to the limit
Geometry, Algebraic. --- Computer science --- Object-oriented methods (Computer science) --- Mathematics. --- Object development methods (Computer science) --- Object orientation (Computer science) --- Object-oriented development (Computer science) --- Object technology (Computer science) --- System design --- Computer mathematics --- Electronic data processing --- Mathematics --- Algebraic geometry --- Geometry
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