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Working at the intersection of the philosophy of technology and the history of thought, Lamarre explores how anime and its related media entail material orientations and demonstrates concretely how the 'animetic machine' encourages a specific approach to thinking about technology.
Sociology of knowledge --- Film --- Japan --- Animated films -- Japan -- History and criticism. --- Animated films --- History and criticism. --- J6848 --- -animatie --- film --- animatietheorie --- anime --- gender studies --- 791.46 --- Animated cartoons (Motion pictures) --- Animated videos --- Cartoons, Animated (Motion pictures) --- Motion picture cartoons --- Moving-picture cartoons --- Caricatures and cartoons --- Motion pictures --- Abstract films --- Animation (Cinematography) --- Animation cels --- Japan: Media arts and entertainment -- anime --- animatie --- History and criticism
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Pixar --- Disney --- Animatietechnieken --- Animated films --- 799.92 --- animatiefilm --- pixar animation studio --- UP --- Animated cartoons (Motion pictures) --- Animated videos --- Cartoons, Animated (Motion pictures) --- Motion picture cartoons --- Moving-picture cartoons --- Caricatures and cartoons --- Motion pictures --- Abstract films --- Animation (Cinematography) --- Animation cels --- animatiefilm, productie (op naam) --- Up (Motion picture) --- Animatietechniek
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Animation-Art and Industry is an introductory reader covering a broad range of animation studies topics, focusing on both American and international contexts. It provides information about key individuals in the fields of both independent and experimental animation, and introduces a variety of topics relevant to the critical study of media-censorship, representations of gender and race, and the relationship between popular culture and fine art. Essays span the silent era to the present, include new media such as web animation and gaming, and address animation made using a variety of techniques.
Animated films. --- Animation (Cinematography) --- Animated cartoons (Motion pictures) --- Animated videos --- Cartoons, Animated (Motion pictures) --- Motion picture cartoons --- Moving-picture cartoons --- Caricatures and cartoons --- Motion pictures --- Abstract films --- Animation cels --- Animated films --- Cinematography --- Animated television programs --- Technique --- Performing Arts. --- Show business --- Arts --- Performance art
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Cartoonists and animators have given animals human characteristics for so long that audiences are now accustomed to seeing Bugs Bunny singing opera and Mickey Mouse walking his dog Pluto. The Animated Bestiary critically evaluates the depiction of animals in cartoons and animation more generally. Paul Wells argues that artists use animals to engage with issues that would be more difficult to address directly because of political, religious, or social taboos. Consequently, and principally through anthropomorphism, animation uses animals to play out a performance of gender, sex and sexuality, racial and national traits, and shifting identity, often challenging how we think about ourselves. Wells draws on a wide range of examples, from the original King Kongto Nick Park's Chicken Run to Disney cartoonsùsuch as Tarzan, The Jungle Book, and Brother Bearùto reflect on people by looking at the ways in which they respond to animals in cartoons and films.
Animaux --- Dessins animés --- Animals in motion pictures. --- Animated films --- Au cinéma. --- Histoire et critique. --- History and criticism. --- Animals in motion pictures --- 798.8 --- animatiefilm --- cartoons --- dieren --- Animals in moving-pictures --- History and criticism --- film, overige onderwerpen --- Motion pictures --- 799.91 --- Animated films - History and criticism. --- Animated films -- History and criticism. --- Animated films. --- Music, Dance, Drama & Film --- Film --- Animated cartoons (Motion pictures) --- Animated videos --- Cartoons, Animated (Motion pictures) --- Motion picture cartoons --- Moving-picture cartoons --- Caricatures and cartoons --- Abstract films --- Animation (Cinematography) --- Animation cels
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