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The design philosophies of Google and Apple represent different approaches to new product design. Google''s model features bottom-up and data-driven decision-making processes, while Apple''s model is to design and build products top-down. Library instruction program design may learn from these differing but complementary approaches. Inspired by Google's and Apple's success, Library Instruction Design details how library instruction program design may learn from the philosophy of product design in the business world.
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Subject indexing --- Information user --- IR (information retrieval) --- informatiebronnen
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Information user --- Didactics of technology --- sociale media --- internet --- media-educatie --- 528.54 --- Sociale media
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Information user --- Industrial and intellectual property --- Higher education --- United States of America
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Information user --- Industrial and intellectual property --- Higher education --- copyright --- United States of America
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"This is an exciting period for the book, a time of innovation, experimentation, and change. It is also a time of considerable fear within the book industry as it adjusts to changes in how books are created and consumed. The movement to digital has been taking place for some time, but with consumer books experiencing the transition, the effects of digitization can be clearly seen to everybody. In Turning the Page Angus Phillips analyses the fundamental drivers of the book publishing industry - authorship, readership, and copyright - and examines the effects of digital and other developments on the book itself. Drawing on theory and research across a range of subjects, from business and sociology to neuroscience and psychology, and from interviews with industry professionals, Phillips investigates how the fundamentals of the book industry are changing in a world of ebooks, self-publishing, and emerging business models. Useful comparisons are also made with other media industries which have undergone rapid change, such as music and newspapers. This book is an ideal companion for anyone wishing to understand the transition of the book, writing and publishing in recent years and will be particularly relevant to students studying publishing, media and communications"--
Information user --- Sociology of culture --- Book history --- boeken --- books --- Graphics industry --- Electronic publishing. --- Electronic books. --- Authorship. --- Books and reading. --- Copyright. --- Book industries and trade --- Edition électronique --- Livres numériques --- Art d'écrire --- Livres et lecture --- Droit d'auteur --- Livres --- Technological innovations. --- Industrie --- Innovations --- Edition électronique --- Livres numériques --- Art d'écrire
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The design philosophies of Google and Apple represent different approaches to new product design. Google's model features bottom-up and data-driven decision-making processes, while Apple's model is to design and build products top-down. Library instruction program design may learn from these differing but complementary approaches. Inspired by Google’s and Apple’s success, Library Instruction Design details how library instruction program design may learn from the philosophy of product design in the business world. In designing library instruction, a Google-philosophy approach teaches what the user wants to know while an Apple-philosophy approach teaches what the librarian thinks the user needs to learn. These two design philosophies aim at different teaching objectives reflecting library and information science education in modern society. The book is divided into five sections, with opening sections covering library instruction, the philosophy of library instruction design and design philosophy from different angles. Later sections discuss applying Google’s model and applying Apple’s model. Offers a creative way to think about library instruction program design Suggests two design approaches grounded in two philosophies, represented by the design approaches of Google and Apple Details the differences and complementarities between top-down and bottom-up approaches to design
Information user --- Library orientation. --- Information services --- Libraries and distance education. --- User education. --- Library orientation --- Information services instruction --- Orientation (Information services) --- User education (Information science) --- Information science --- Bibliographic instruction --- Libraries and readers --- Library instruction --- Library user orientation --- Orientation (Library use) --- Instruction librarians --- Instructional materials centers --- User education --- Study and teaching --- Programmed instruction --- E-books --- 02 --- Library science --- Distance education and libraries --- Library services for distance education --- Distance education
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