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The graphic novel is one of the most suggestive and successful semiotic phenomena. This collection of essays focuses on the interrelations of image and text, and how they are substantiated and thematized by graphic novels. The volume gathers together twelve essays and follows a twofold structure: a historical and theoretical one, providing different and complementary approaches to the topic, from neurocognitive narratology to Digital Humanities; in the second part of the volume several case studies are discussed, based on key examples as shown by the following authors and their work: from Vanna Vinci and Lorenza Natarella, to Gipi, Zerocalcare and Manuel Fior; from Dino Buzzati to Hugo Pratt and Pazienza; from Pablo Echaurren to the Homeric epics' comics remediation.
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The graphic novel is one of the most suggestive and successful semiotic phenomena. This collection of essays focuses on the interrelations of image and text, and how they are substantiated and thematized by graphic novels. The volume gathers together twelve essays and follows a twofold structure: a historical and theoretical one, providing different and complementary approaches to the topic, from neurocognitive narratology to Digital Humanities; in the second part of the volume several case studies are discussed, based on key examples as shown by the following authors and their work: from Vanna Vinci and Lorenza Natarella, to Gipi, Zerocalcare and Manuel Fior; from Dino Buzzati to Hugo Pratt and Pazienza; from Pablo Echaurren to the Homeric epics' comics remediation.
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The graphic novel is one of the most suggestive and successful semiotic phenomena. This collection of essays focuses on the interrelations of image and text, and how they are substantiated and thematized by graphic novels. The volume gathers together twelve essays and follows a twofold structure: a historical and theoretical one, providing different and complementary approaches to the topic, from neurocognitive narratology to Digital Humanities; in the second part of the volume several case studies are discussed, based on key examples as shown by the following authors and their work: from Vanna Vinci and Lorenza Natarella, to Gipi, Zerocalcare and Manuel Fior; from Dino Buzzati to Hugo Pratt and Pazienza; from Pablo Echaurren to the Homeric epics' comics remediation.
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The graphic novel is one of the most suggestive and successful semiotic phenomena. This collection of essays focuses on the interrelations of image and text, and how they are substantiated and thematized by graphic novels. The volume gathers together twelve essays and follows a twofold structure: a historical and theoretical one, providing different and complementary approaches to the topic, from neurocognitive narratology to Digital Humanities; in the second part of the volume several case studies are discussed, based on key examples as shown by the following authors and their work: from Vanna Vinci and Lorenza Natarella, to Gipi, Zerocalcare and Manuel Fior; from Dino Buzzati to Hugo Pratt and Pazienza; from Pablo Echaurren to the Homeric epics' comics remediation.
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The graphic novel is one of the most suggestive and successful semiotic phenomena. This collection of essays focuses on the interrelations of image and text, and how they are substantiated and thematized by graphic novels. The volume gathers together twelve essays and follows a twofold structure: a historical and theoretical one, providing different and complementary approaches to the topic, from neurocognitive narratology to Digital Humanities; in the second part of the volume several case studies are discussed, based on key examples as shown by the following authors and their work: from Vanna Vinci and Lorenza Natarella, to Gipi, Zerocalcare and Manuel Fior; from Dino Buzzati to Hugo Pratt and Pazienza; from Pablo Echaurren to the Homeric epics' comics remediation.
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Maar liefst 12 jaar duurde de research van Jeroen Janssen, winnaar van de Bronzen Adhemar, en journaliste Hilde Baele over Mzee Jérôme Sebasoni die als jonge Inyenzi-rebel de gids van Che Guevara werd. Hun onderzoek leidde van Kayibanda en Mobutu tot Aleida Guevara en van Bujumbura en Kigali tot La Havana en Varsenaere. Ze goten hun heldensafari in een boeiend, avontuurlijk en humoristisch verhaal vol bizarre wendingen. Nooit eerder hoorden ze een Rwandees Spaans spreken. En wat deed Che Guevara eigenlijk in Congo?
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Framed Ink vol 2 - "The highly anticipated follow-up to Framed Ink from Marcos Mateu-Mestre, Framed Ink 2 provides insight into another compositional tool that Marcos uses every day to create his amazing artwork-the energy within the working frame. In each piece of art, regardless of its format, one must consider essential factors such as the push-pull, tension-relaxation, pressure-release, balance and imbalance that happen inside the working area to support our storytelling. All of these factors apply in any aspect ratio, whether it be horizontal, vertical or square, each a format to consider when working in the movie, gaming, animation and graphic novel industries, which in our day and age can be presented through a variety of outlets such as a movie theater, home theater, social media and a number of personal devices. Marcos encourages and educates us on how not to be limited by the format but to embrace and rise to the challenge of designing for each format. A perfect accompaniment to his prior releases Framed Ink, Framed Perspective Vol. 1 and Vol. 2 and Framed Drawing Techniques, this book will take a reader's knowledge base to the next level and allow them to build on their expertise as an effective visual storyteller"--
Drawing --- Graphic arts --- storytelling --- graphic novels --- storytelling
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