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Discusses the history of the zinester videogame scene and advises the reader on how best to make their own videogames. Part critical essay, part manifesto, part DIY guide and altogether unprecedented, Anna Anthropy's book shows why the multi-billion dollar videogame industry needs to change - and how a new generation of artists can change it.
Video games. --- Video games --- Jeux vidéo. --- Jeux vidéo --- Social aspects. --- Aspect social. --- Video Games --- 527 --- game design --- computerspellen --- video games --- LGBTQ+ (lesbian, gay, bisexual, transgender, queer and others) --- gender --- inclusiviteit --- Computer Games --- Computer Game --- Game, Computer --- Game, Video --- Games, Computer --- Games, Video --- Video Game --- Games, Recreational --- Television games --- Videogames --- Electronic games --- Social aspects --- informatica - specifieke toepassingen --- Computer games --- Internet games --- Games
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