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architectuur --- architecture [discipline] --- public spaces --- Architecture --- openbare ruimte --- Spatial behavior. --- Space perception. --- Space and time. --- Space frame structures --- Space (Architecture) --- Comportement spatial --- Perception spatiale --- Espace et temps --- Structures spatiales --- Espace (Architecture) --- Architecturale ruimte ; psychologische en sociale impact --- 72.013 --- Architectuur ; proportie, symmetrie, harmonie
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Design --- Methodology. --- Méthodologie --- Méthodologie
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373.67 --- 72.012/013 --- Architectuuronderzoek --- Onderzoek (architectuur) --- Ontwerp (architectuur) --- Architectuurontwerp --- Architectonisch ontwerp --- architectuur --- ontwerptechnieken --- Architecture --- ontwerpen --- Architectural design --- Architectural design. --- Psychological aspects. --- Design architectural --- Designers --- Aspect psychologique
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Part 1: What is Design: Introduction The changing role of the designer Route maps of the design process Part 2: Problems and Solutions: The components of design problems Meaurement, criteria and judgement in decision A model of design problems Problems, solutions and the design process Part 3: Design Thinking: Types and styles of thinking Creative thinking Design as Conversation Guiding principles Design strategies Design tactics Design traps Designing with drawings Designing with others Design with computers Quo vadis? Case Studies: Gordon Murray, James Dyson, Edward Cullinan, Glenn Murcutt.
Architectural design. --- Architectural design --- Design architectural --- Psychological aspects. --- Aspect psychologique --- Architectonisch ontwerpen. --- Industriële vormgeving.
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Each chapter deals with a different technique from which we can best represent and make explicit the forms of knowledge used by designers. The book explores whether design knowledge is special, and attempts to get to the root of where design knowledge comes from. Crucially, it focuses on how designers use drawings in communicating their ideas and how they ?converse' with them as their designs develop. It also shows how experienced designers use knowledge differently to novices suggesting that design ?expertise' can be developed. Overall, this book builds a layout of the kinds of skill, knowledge and understanding that make up what we call designing. 1- Uncovering design knowledge, 2- Why might design knowledge be special ? 3- Sources and types of knowledge, 4- Drawings and types of design knowledge, 5- Manipulating design knowledge embedded in drawings, 6- Exchanging design knowledge with computers Non-verbal communication. 7- Design Conversations, 8- Theoretical and experiential knowledge in design, 9- Expert Knowledge in Design
373.67 --- 72.012/013 --- 770.6 --- ontwerpmethodiek --- Architectuuronderzoek --- Onderzoek (architectuur) --- Architectonisch ontwerp --- Architectuurontwerp --- Ontwerp (architectuur) --- productdesign, filosofie, esthetiek en kritiek --- Architecture --- analytische psychologie --- ontwerpen
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Design architectural. --- Architecture --- Étude et enseignement. --- Étude et enseignement
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Design in Mind is based upon interviews with eleven well-known but quite different architects. The resulting case studies illustrate their works and their design processes, which are interpreted, compared and commented upon by Bryan Lawson using the models in How Designers Think, his earlier successful text. A particular feature of the book is the inclusion of original design drawings by the eleven architects. There are many monographs published on individual architects but this book provides an alternative approach in investigating the main issues in the thought process behind a designer's work. A number of key themes that arise out of the interviews are discussed by Bryan Lawson in the final chapter.
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