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Educational games. --- Instructive games --- Training games --- Education --- Games --- Simulation methods
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Educational games. --- Instructive games --- Training games --- Education --- Games --- Simulation methods
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Engels: uitspraak: didactiek --- Schoolbooks - Didactic material --- Educational games --- English language --- -Instructive games --- Training games --- Pronunciation by foreign speakers --- Instructive games --- Education --- Games --- Germanic languages --- Pronunciation by foreign speakers&delete& --- Problems, exercises, etc --- Simulation methods
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Spelen --- Spelen ; didactiek --- 159.95 --- Leren --- Probleemoplossend denken --- Educational games --- Instructive games --- Training games --- Education --- Games --- Simulation methods
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Educational games --- Medical informatics --- Artificial intelligence --- Medical applications. --- Medicine --- Instructive games --- Training games --- Education --- Games --- Data processing --- Simulation methods
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Jeux cibles pour les jeunes de la maternelle et du primaire Une banque de jeux détaillés et ciblés pour les enfants de 2,5 à 12 ans afin de privilégier un apprentissage ludique dans le respect des rythmes et des différences individuelles, des références pratiques et théoriques, des modèles de documents pratiques
Educatieve spelen --- Educational games --- Instructive games --- Jeux didactiques --- Jeux instructifs --- Jeux pédagogiques --- Jeux éducatifs --- Training games --- Learning [Psychology of ] --- Handbooks, manuals, etc. --- Play --- Psychological aspects
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The proceedings to ""Serious Games on the Move 08"" will contain all results of this conference on game software applications that are designed to do more than entertain. The focus of the contents lie on research results and developments in the rapidly moving field of serious games and their potential use in education and training as well as in the presentation of several showcases. The proceedings will address the following three topics: 1. Designing serious games: This topic will include innovations in the design of serious games, in particular games for use in education and training environ
Education --- Educational games --- Electronic games --- Data processing --- Electronic toys --- Games --- Instructive games --- Training games --- Simulation methods --- Computer games --- Internet games --- Television games --- Videogames --- Video games
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Stepping Out provides parents and carers with practical advice, and fun games and activities to improve a child's skills in the six areas of development: cognitive; physical; sensory; language; social and emotional. The book also outlines the stages of child development so parents can place their child's progress in context.
Children with disabilities --- Educational games. --- Special education --- Activity programs in special education --- Activity programs in education --- Instructive games --- Training games --- Education --- Games --- Education (Elementary) --- Activity programs. --- Simulation methods
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FAMILY & RELATIONSHIPS --- Children with disabilities --- Educational games. --- People with disabilities --- Children with Special Needs --- Education --- Social Sciences --- Education, Special Topics --- Instructive games --- Training games --- Games --- Recreation. --- Simulation methods
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This accessible book critiques the limits and implications of games and considers how they may redefine what it means to produce knowledge, to play, to educate, and to be a citizen.
Educational games. --- Games --- Instructive games --- Training games --- Education --- Social aspects. --- Psychological aspects. --- Simulation methods --- Educational games --- Jeux --- Jeux éducatifs --- Psychological aspects --- Social aspects --- Aspect pyschologique --- Aspect social
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