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Ordered algebraic structures --- Computer. Automation --- DIP (documentimage processing) --- beeldverwerking --- algebra
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This classroom-tested and easy-to-understand textbook/reference describes the state of the art in 3D reconstruction from multiple images, taking into consideration all aspects of programming and implementation. Unlike other textbooks on computer vision, this Guide to 3D Vision Computation takes a unique approach in which the initial focus is on practical application and the procedures necessary to actually build a computer vision system. The theoretical background is then briefly explained afterwards, highlighting how one can quickly and simply obtain the desired result without knowing the derivation of the mathematical detail. Topics and features: Reviews the fundamental algorithms underlying computer vision, and their implementation Describes the latest techniques for 3D reconstruction from multiple images Summarizes the mathematical theory behind statistical error analysis for general geometric estimation problems Offers examples of experimental results, enabling the reader to get a feeling of what can be done using each procedure Presents derivations and justifications as problems at the end of each chapter, with solutions supplied at the end of the book Explains the historical background for each topic in the supplemental notes at the end of each chapter Provides additional material at an associated website, include sample code for typical procedures to help readers implement the algorithms described in the book This accessible work will be of great value to students on introductory computer vision courses. Serving as both as a practical programming guidebook and a useful reference on mathematics for computer vision, it is suitable for practitioners seeking to implement computer vision algorithms as well as for theoreticians wishing to know the underlying mathematical detail.
Computer science --- Computer. Automation --- DIP (documentimage processing) --- beeldverwerking --- computers --- computerkunde
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621.793.5 --- Academic collection --- Coating in molten metal. Dip coating --- Theses --- 621.793.5 Coating in molten metal. Dip coating
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With the explosion of Internet technology and graphics engines, digital images are now everywhere. Image capturing tools are all pervading - in our pockets to inside a satellite. And although imaging applications demand an availability to high resolution images, such images are not picture perfect and may be lacking sufficient details. This requires that these images be super-resolved for improved details. How to achieve this is what constitutes research in the area of image super-resolution. Motion-Free Super-Resolution explores new technology for image super-resolution - applying cues other than the motion cue in super-resolving a scene. This book will serve as an essential reference for both academecians and practicing engineers in the area of image processing and computer vision, as well as providing a basis for ongoing research in this field.
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Computer graphics continues to evolve at a breakneck pace, fueled by modern uses in health, biotechnology, business, and entertainment (feature films and the gaming industry). It is important for those in the business to have a solid grounding in and holistic view of the fundamentals of this exciting discipline. Providing an integrated balance of underlying theory and real-life practicality, Principles of Computer Graphics is a uniquely comprehensive introduction to the concepts, core principles, and methodologies employed in the graphics endeavor. Concepts are defined and explained in an easy-to-understand manner, and the reader learns progressively from basic algorithmic components to elaborate and stunning visual displays. The text uses C (a standard programming language) and OpenGL (a standard graphics library) to teach illustratively, and it introduces the powerful 3D capability of Maya. Readers need only a basic education in math and programming. Topics and Features: -Provides a full introduction to computer graphics concepts, principles, methods, and applications -Concentrates on core principles, thereby allowing readers to readily utilize any graphics API upon completion -Reinforces its theme with heavy use of examples, exercises, and figures and images -Discusses the processes, tricks, and techniques used at professional production houses -Uses a step-by-step, teach-by-example approach, whereby readers end up creating their own game and movie (much like real graphics production houses) -Supplies a full treatment of all key elements of graphics study and the results and products derived from it This all-encompassing and well-organized textbook/reference is ideally suited to both students and professionals interested in developing or honing their skills in computer graphics. Its clarity of approach and wealth of examples and learning aids will also be helpful for vocational training courses or self study, and will empower readers to further study of graphics. Shalini Govil-Pai has used her imaging and animation expertise to develop virtual reality games and military training simulators. She was technical director on the films, Toy Story and A Bug's Life, and is a co-author of Learning Computer Graphics.
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Low-power sensors and their applications in various fields ranging from military to civilian lives have made tremendous progress in the recent years. Low-power and extended battery life are the key focuses for long term, reliable and easy operation of these sensors. Sensors and Low Power Signal Processing provides a general overview of a sensor's working principle and a discussion of the emerging sensor technologies including chemical, electro-chemical and MEMS based sensors. Also included is a discussion on design challenges associated with low-power analog circuits and the schemes to overcome them. Finally, a short discussion of some of the simple wireless telemetry schemes best suited for low-power sensor applications and sensor packaging issues is discussed. Applications and sensor prototypes included are environmental monitoring, health care monitoring and issues related to the development of sensor prototypes and associated electronics to achieve high signal-to-noise ratio are also presented. Sensors and Low Power Signal Processing is perfect for engineers in the sensors and signals community dedicated to developing new prototypes and applications for sensor based products.
Electronics --- Electrical engineering --- Computer. Automation --- DIP (documentimage processing) --- beeldverwerking --- spraaktechnologie --- elektronica --- micro-elektronica --- elektrische circuits --- signaalverwerking
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Symmetries and Groups in Signal Processing: An Introduction deals with the subject of symmetry, and with its place and role in modern signal processing. In the sciences, symmetry considerations and related group theoretic techniques have had a place of central importance since the early twenties. In engineering, however, a matching recognition of their power is a relatively recent development. Despite that, the related literature, in the form of journal papers and research monographs, has grown enormously. A proper understanding of the concepts that have emerged in the process requires a mathematical background that goes beyond what is traditionally covered in an engineering undergraduate curriculum. Admittedly, there is a wide selection of excellent introductory textbooks on the subject of symmetry and group theory. But they are all primarily addressed to students of the sciences and mathematics, or to students of courses in mathematics. Addressed to students with an engineering background, this book is meant to help bridge the gap.
Electrical engineering --- Computer science --- Computer. Automation --- DIP (documentimage processing) --- beeldverwerking --- spraaktechnologie --- computers --- computerkunde --- elektrische circuits --- signaalverwerking
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Proactive Spoken Dialogue Interaction in Multi-Party Environments describes spoken dialogue systems that act as independent dialogue partners in the conversation with and between users. The resulting novel characteristics such as proactiveness and multi-party capabilities pose new challenges on the dialogue management component of such a system and require the use and administration of an extensive dialogue history. In order to assist the proactive spoken dialogue systems development, a comprehensive data collection seems mandatory and may be performed in a Wizard-of-Oz environment. Such an environment builds also the appropriate basis for an extensive usability and acceptance evaluation. Proactive Spoken Dialogue Interaction in Multi-Party Environments is a useful reference for students and researchers in speech processing.
Programming --- Computer. Automation --- DIP (documentimage processing) --- beeldverwerking --- NLP (neurolinguïstisch programmeren) --- spraaktechnologie --- informatica --- signaalverwerking --- interfaces
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La prima ipotesi sulla quale si fondano i sistemi ACM (Active Connections Matrix) è che ogni immagine a N dimensioni puo' essere trasformata in una rete di pixel tra loro connessi che si sviluppa nel tempo, tramite operazioni locali, deterministiche e iterative. L'immagine cosi' trasformata puo' mostrare, in uno spazio dimensionale più ampio, delle regolarità morfologiche e dinamiche che, nelle dimensioni originarie, sarebbero non visibili oppure qualificabili come rumore.Questa ipotesi permette di esplicitare la seconda ipotesi alla base dei sistemi ACM: ogni immagine contiene al suo interno le matematiche inerenti che l'hanno prodotta. In pratica, è come se ogni immagine nascondesse al suo interno altre due immagini non visibili. I sistemi ACM le estraggono e le rendeno visibili. L'opera descrive inoltre le applicazioni possibili in ambito di diagnostica per immagini ed è pertanto rivolta a fisici, informatici, radiologi e tecnici di laboratorio che si occupano di "image processing". Dalla Presentazione di Enzo Grossi "... Alcuni dettagli possono sfuggire, altri aspetti notevoli, come un piccolo nodulo di 1 mm, possono essere non visti: sono i limiti dell'occhio umano. E' in questo scenario che dobbiamo immaginare l'avvento dei sistemi ACM.Essi funzionano come un terzo occhio, non più legato alla esperienza, alla interpretazione e alla sensibilità soggettiva dell'operatore,ma direttamente riferiti alla struttura matematica e quindi anatomica dell'immagine stessa. Si', il terzo occhio di cui parliamo è proprio quello dell'immagine, che, come per magia, interroga se stessa e si mostra al radiologo sotto una veste diversa, spesso molto più informativa."
Physical methods for diagnosis --- Computer. Automation --- DIP (documentimage processing) --- beeldverwerking --- radiologie --- medische beeldvorming
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