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Artificial intelligence for games.
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ISBN: 0124977820 Year: 2006 Publisher: Amsterdam : Elsevier,

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Creating robust artificial intelligence is one of the greatest challenges for game developers. The commercial success of a game is often dependent upon the quality of the AI, yet the engineering of AI is often begun late in the development process and is frequently misunderstood. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. A game developer since 1987, he was founder of Mindlathe Ltd., at the time the largest specialist AI company in gaming. Ian shows how to think about AI as an integral part of game play. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's CD-ROM contains a library of C++ source code and demonstration programs, and provides access to a website with a complete commercial source code library of AI algorithms and techniques. It is a comprehensive, professional tutorial and reference to implement true AI in games. It walks through the entire development process from beginning to end. It includes over 100 pseudo code examples of techniques used in commercial games, case studies for all major genres, a CD-ROM and companion website with extensive C++ source code implementations for Windows, and source code libraries for Linux and OS X available through the website.

Object oriented methods
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ISBN: 0201565218 Year: 1991 Publisher: Wokingham : Addison-Wesley,

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An introduction to object-oriented programming
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ISBN: 0201547090 9780201547092 Year: 1991 Publisher: Reading, Mass. Addison-Wesley


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Objectgeoriënteerd software-ontwerp
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ISBN: 9062336809 Year: 1991 Publisher: Schoonhoven Academic Service

Object-oriented programming systems : tools and applications
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ISBN: 0412379600 Year: 1991 Publisher: London Chapman and Hall


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Réussir un projet de conception orientée objet
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ISBN: 2225846707 Year: 1995 Volume: *5 Publisher: Paris Milan Barcelone Masson

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L'approche objets : concepts et techniques
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ISBN: 222584562X 9782225845628 Year: 1994 Volume: *4 Publisher: Paris; Milan; Barcelone Masson

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Object orientation : concepts, languages, databases, user interfaces
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ISBN: 0471518018 9780471518013 Year: 1990 Publisher: New York, NY : John Wiley,


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Programmeren in Java met BlueJ
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ISBN: 9043007498 Year: 2003 Publisher: S.l. Pearson Education Benelux

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BlueJ is een ontwikkelomgeving voor Java die wordt uitgevoerd boven op de Java Development Kit van Sun Microsystems, waarbij wel de standaardcompiler en de virtuele machine daarvan worden gebruikt. BlueJ is specifiek ontwikkeld om te dienen als inleiding tot objectgeoriënteerd programmeren, waarbij de studenten zelf objecten kunnen maken en de bijbehorende methodes ook kunnen beïnvloeden. Het feit dat bij deze lesmethode objecten op de eerste plaats komen binnen de aangepaste BlueJ-omgeving, zal waarschijnlijk leiden tot een totaal andere benadering van de manier waarop programmeren wordt onderwezen. Nu komen de, gewoonlijk als lastig beschouwde concepten van objecten en klassen, tot leven in een gemakkelijk manipuleerbare, visuele vorm. (Bron: www.pearsoneducation.nl)

Object-oriented programming
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ISBN: 013032616X 9780130326164 Year: 1993 Publisher: Upper Saddle River, N.J. Prentice Hall

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