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Encyclopedia of children, adolescents, and the media
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ISBN: 1452265518 1849727856 1412952603 9781452265513 9781412939676 1412939674 9781412952606 9781412905305 1412905303 Year: 2007 Publisher: Thousand Oaks, Calif. ; London : SAGE,

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From Internet censorship to sex and violence on television and in video games to debates over rock lyrics, the media and their affect on children and adolescents is one of the most widely debated issues in our society. This text presents research and ready-to-use facts on the media's interaction with children and adolescents.


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Immigrant youth, hip hop, and online games : alternative approaches to the inclusion of working-class and second generation migrant teens
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ISBN: 1498500935 9781498500937 9781498500920 1498500927 Year: 2015 Publisher: Lanham : Lexington Books,

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This book explores alternative immigrant integration projects in Vienna, focusing on online games, hip hop and social work as three promising approaches. It centers upon young people's identity formation and stipulates that true progress can only be made in Europe if inclusion, understood as a process of mutual understanding and respect, occurs.


Book
Gamer Nation : Video Games and American Culture
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ISBN: 1421428695 9781421428697 9781421428703 1421428709 Year: 2019 Publisher: Baltimore : Baltimore, Md. : Johns Hopkins University Press, Project MUSE,

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"This book takes a cultural studies approach to analyzing video games for young players. It considers not only how games reflect myths in American culture but also how they propagate those myths through their design, imagery, and scenarios of violence"--


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The civic potential of video games
Authors: --- ---
ISBN: 0262258978 9780262258975 9780262513609 0262513609 Year: 2009 Publisher: Cambridge, Mass. : Cambridge, Mass. : MIT Press, MIT Press,

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This report focuses on the civic aspects of video game play among youth. According to a 2006 survey, 58 percent of young people aged 15 to 25 were civically "disengaged," meaning that they participated in fewer than two types of either electoral activities (defined as voting, campaigning, etc.) or civic activities (for example, volunteering). Kahne and his coauthors are interested in what role video games may or may not play in this disengagement.Until now, most research in the field has considered how video games relate to children's aggression and to academic learning. Digital media scholars suggest, however, that other social outcomes also deserve attention. For example, as games become more social, some scholars argue that they can be important spheres in which to foster civic development. Others disagree, suggesting that games, along with other forms of Internet involvement, may in fact take time away from civic and political engagement.Drawing on data from the 2006 survey, the authors examine the relationship between video game play and civic development. They call for further research on teen gaming experiences so that we can understand and promote civic engagement through video games.

Encyclopedia of children, adolescents, and the media.
Author:
ISBN: 1412905303 9781412905305 Year: 2007 Publisher: Thousand Oaks SAGE

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"From Internet censorship to sex and violence on television and in video games to debates over rock lyrics, the media and their effect on children and adolescents is one of the most widely debated issues in our society. These books present state-of-the-art research and ready-to-use facts on the media's interaction with children and adolescents. With more than 400 entries, the two volumes of this resource cover the traditional and electronic media and their controversial impact -- for good and ill -- on children and adolescents. Key features include: cross-disciplinary coverage from the fields of psychology, education, media studies and communication, sociology, and public policy; a cross-cultural perspective with contributing authors from around the globe and entries on the media in Europe and Asia; entries covering television, film, video games, the Internet and World Wide Web, magazines, music, etc.; complex and difficult topics such as violence, sex, rating systems and warning labels, attention deficit disorder, body image and eating disorders, popular music lyrics, advertising, digital music downloading, parental involvement, policymaking, child development, and much more."--From source other than the Library of Congress

Violent video game effects on children and adolescents : theory, research, and public policy.
Authors: --- ---
ISBN: 0195309839 9780195309836 Year: 2007 Publisher: Oxford Oxford university press

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Violent video games are successfully marketed to and easily obtained by children and adolescents. Even the U.S. government distributes one such game, America's Army, through both the internet and its recruiting offices. Is there any scientific evidence to support the claims that violent games contribute to aggressive and violent behavior? Anderson, Gentile, and Buckley first present an overview of empirical research on the effects of violent video games, and then add to this literature three new studies that fill the most important gaps. They update the traditional General Aggression Model to focus on both developmental processes and how media-violence exposure can increase the likelihood of aggressive and violent behavior in both short- and long-term contexts. Violent Video Game Effects on Children and Adolescents also reviews the history of these games' explosive growth, and explores the public policy options for controlling their distribution. Anderson et al. describe the reaction of the games industry to scientific findings that exposure to violent video games and other forms of media violence constitutes a significant risk factor for later aggressive and violent behavior. They argue that society should begin a more productive debate about whether to reduce the high rates of exposure to media violence, and delineate the public policy options that are likely be most effective. As the first book to unite empirical research on and public policy options for violent video games, Violent Video Game Effects on Children and Adolescents will be an invaluable resource for student and professional researchers in social and developmental psychology and media studies.

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