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Book
The game
Author:
ISBN: 9789403147802 Year: 2019 Publisher: Amsterdam De Bezige Bij

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Abstract

De digitale revolutie heeft onze manier van denken en leven voorgoed veranderd, op een manier die vergelijkbaar is met eerdere, cruciale transformaties in onze geschiedenis, zoals de verlichting, de romantiek en de renaissance. Maar lopen we niet het risico om onze menselijkheid te verliezen in dit digitale tijdperk? Waar en wanneer begon het digitale tijdperk en waarheen leidt het ons? Als een archeoloog onderzoekt de Italiaanse meesterverteller Alessandro Baricco de mijlpalen van deze revolutie - van de internetpioniers tot de uitvinder van de iPhone - in zijn kenmerkende toegankelijke en anekdotische stijl. Hij probeert antwoorden te vinden op deze vragen zonder angst te zaaien en zonder een waardeoordeel te vellen. Het resultaat is een scherpzinnig, bevlogen en uiteindelijk hoopvol boek over onze toekomst. Bron : http://www.debezigebij.be

Keywords

Digitalisering --- Verandering --- Maatschappelijke ontwikkelingen --- Toekomstbeeldvorming --- Trends --- Philosophy and psychology of culture --- Sociology of culture --- BPB1907 --- Technologie numérique --- Internet --- Интернет --- internet --- internetas --- idirlíon --- internets --- интернет --- webb --- an tIdirlíon --- tīmeklis --- veeb --- faqe web --- světová počítačová síť --- svjetska računalna mreža --- web --- međumrežje --- www --- világháló --- digitale Technologie --- teknoloġija diġitali --- digitalna tehnologija --- digitaalitekniikka --- tecnología digital --- digitale technologie --- tehnologie digitală --- digital teknologi --- digitální technologie --- teknologji dixhitale --- цифрова технология --- digital teknik --- digital technology --- digitálna technológia --- ψηφιακή τεχνολογία --- tecnologia digitale --- ciparu tehnoloģija --- digitaaltehnoloogia --- technologia cyfrowa --- skaitmeninė technologija --- tecnologia digital --- digitális technológia --- дигитална технологија --- Digitaltechnologie --- digitalteknik --- 528.59 --- digitalisering --- digitale revolutie --- informatietechnologie [IT] --- technologie --- technologische evolutie --- cultuur --- Cultuurfilosofie --- cultuurgeschiedenis --- cultuurkritiek --- gamen --- Games --- ludologie --- spellen --- bordspellen --- gezelschapsspellen --- computerspellen --- game studies --- game design --- 905.2 --- geschiedenis --- internet - overige ontwerpen --- cultuurfilosofie, -psychologie en -sociologie --- Maatschappelijke ontwikkeling --- Toekomstvisie --- Trend --- Idirlíon --- teicneolaíocht dhigiteach --- Technologie numérique


Book
Industry 4.0 : The Industrial Internet of Things
Author:
ISBN: 1484220463 1484220471 9781484220467 9781484220474 Year: 2016 Publisher: Berkeley, CA : Apress : Imprint: Apress,

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Abstract

Explore the current state of the production, processing, and manufacturing industries and discover what it will take to achieve re-industrialization of the former industrial powerhouses that can counterbalance the benefits of cheap labor providers dominating the industrial sector. This book explores the potential for the Internet of Things (IoT), Big Data, Cyber-Physical Systems (CPS), and Smart Factory technologies to replace the still largely mechanical, people-based systems of offshore locations. Industry 4.0: The Industrial Internet of Things covers Industry 4.0, a term that encapsulates trends and technologies that could rewrite the rules of manufacturing and production. What are the Industrial Internet and Industrial Internet of Things Which technologies must advance to enable Industry 4.0 What is happening today to make that happen What are examples of the implementation of Industry 4.0 How to apply some of these case studies What is the potential to take back the lead in manufacturing, and the potential fallout that could result.

Keywords

Computer science. --- Computer communication systems. --- Computers and civilization. --- Computer Science. --- Computer Communication Networks. --- Hardware and Maker. --- Computers and Society. --- Manufacturing processes --- Internet of things. --- Automation. --- IoT (Computer networks) --- Things, Internet of --- Civilization and computers --- Informatics --- Civilization --- Science --- Communication systems, Computer --- Computer communication systems --- Data networks, Computer --- ECNs (Electronic communication networks) --- Electronic communication networks --- Networks, Computer --- Teleprocessing networks --- Data transmission systems --- Digital communications --- Electronic systems --- Information networks --- Telecommunication --- Cyberinfrastructure --- Electronic data processing --- Network computers --- Distributed processing --- Computer networks --- Embedded Internet devices --- Machine-to-machine communications --- Computer input-output equipment. --- Computer hardware --- Computer I/O equipment --- Computers --- Electronic analog computers --- Electronic digital computers --- Hardware, Computer --- I/O equipment (Computers) --- Input equipment (Computers) --- Input-output equipment (Computers) --- Output equipment (Computers) --- Computer systems --- Input-output equipment --- Internet of things --- 770.6 --- industrie --- technologie --- technologische evolutie --- productieprocessen --- productie --- productietechnieken --- maakindustrie --- internet --- digitalisering --- informatietechnologie [IT] --- bedrijfsmodellen (businessmodellen) --- innovatie --- product design --- 770.7 --- human-computer interaction --- digitale technologie --- 528.59 --- Automation --- productdesign, filosofie, esthetiek en kritiek --- interaction design, participatory design, social design --- internet - overige ontwerpen

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