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싰ܓ䒨Ąlogiciels ont remplacé un large éventail de technologies physiques, mécaniques et électroniques utilisées avant le 21e siècle pour créer, stocker, distribuer et interagir avec des artefacts culturels. Il est devenu notre interface avec le monde, avec les autres, avec notre mémoire et notre imagination - un langage universel à travers lequel le monde parle et un moteur universel sur lequel le monde court. Ce que l'électricité et le moteur à combustion étaient au début du XXe siècle, le logiciel est au début du 21e siècle. Proposant le premier compte-rendu théorique et historique de logiciels pour la création de médias et ses effets sur la pratique et le concept même de «média», l'auteur de The Language of New Media (2001) développe sa propre théorie -changement de champ. Quelles étaient les idées et les motivations des personnes qui, dans les années 1960 et 1970, ont créé des concepts et des techniques pratiques qui sous-tendent les logiciels médiatiques contemporains tels que Photoshop, Illustrator, Maya, Final Cut et After Effects? Comment leurs interfaces et leurs outils façonnent-ils l'esthétique visuelle des médias et du design contemporains? Qu'advient-il de l'idée d'un «support» après que des outils précédemment spécifiques à un média aient été simulés et étendus dans un logiciel? Est-il encore utile de parler de différents médiums? Lev Manovich répond à ces questions et soutient ses arguments théoriques en analysant en détail des applications multimédias clés telles que Photoshop et After Effects, des services Web populaires tels que Google Earth, ainsi que des projets d’animation graphique, d’environnement interactif, de conception graphique et d’architecture. Software Takes Command est un must pour tous les concepteurs et artistes médiatiques et universitaires concernés par les médias contemporains.
Computer. Automation --- Mass communications --- Computer software --- Social media. --- Computers and civilization. --- Mass media --- Computer graphics. --- Logiciels --- Médias sociaux --- Ordinateurs et civilisation --- Médias --- Infographie --- Social aspects --- Technological innovations. --- Aspect social --- Innovations --- media --- mediatheorie --- nieuwe media --- computers --- software --- cultuurfilosofie --- designtheorie --- technologie --- informatica --- communicatie --- 791.5 --- 130.2 --- 766.01 --- Social aspects. --- Médias sociaux --- Médias --- Communication --- Informatique appliquée --- Théorie de la communication --- Théorie de l'information --- Internet --- Programmation informatique --- Logiciel --- Computer graphics --- Computers and civilization --- Social media --- User-generated media --- User-generated content --- Software, Computer --- Computer systems --- Civilization and computers --- Civilization --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Computer art --- Graphic arts --- Electronic data processing --- Engineering graphics --- Image processing --- Technological innovations --- Digital techniques --- Computer software - Social aspects --- Mass media - Technological innovations
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"In this book Lev Manovich offers the first systematic and rigorous theory of new media. He places new media within the histories of visual and media cultures of the last few centuries. He discusses new media's reliance on conventions of old media, such as the rectangular frame and mobile camera, and shows how new media works create the illusion of reality, address the viewer, and represent space. He also analyzes categories and forms unique to new media, such as interface and database."--Book cover.
Mass media --- Cinéma --- Innovation technologique --- Nouveau média --- Vidéo --- Technological innovations --- 316.772.44 --- -#SBIB:309H022 --- #SBIB:309H1000 --- #SBIB:023.AANKOOP --- Mass communication --- Media, Mass --- Media, The --- 316.772.44 Massacommunicatie--(communicatiesociologie) --- Massacommunicatie--(communicatiesociologie) --- Massacommunicatie --- Media: algemene en theoretische werken --- Technological innovations. --- Communication --- beeldtaal --- film [performing arts] --- massacommunicatie --- nieuwe media --- databanken --- film --- Mass communications --- #SBIB:309H022 --- Médias --- Innovations --- 791.5 --- computer --- databases --- filmtheorie --- interface --- kunst --- Lev Manovich --- mediatheorie --- montage --- twintigste eeuw --- video --- 098 --- Nieuwe media --- interfaces --- postmodernisme --- photoshop --- telecommunicatie --- computergraphics --- digitale media --- massamedia - publiciteitswezen - audiovisuele media; algemeen, audiovisuele media, algemeen --- CDL --- Mass media - Technological innovations --- film [discipline] --- mass media --- new media [genre]
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This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com. Software has replaced a diverse array of physical, mechanical, and electronic technologies used before 21st century to create, store, distribute and interact with cultural artifacts. It has become our interface to the world, to others, to our memory and our imagination - a universal language through which the world speaks, and a universal engine on which the world runs. What electricity and combustion engine were to the early 20th century, software is to the early 21st century. Offering the the first theoretical and historical account of software for media authoring and its effects on the practice and the very concept of 'media,' the author of The Language of New Media (2001) develops his own theory for this rapidly-growing, always-changing field. What was the thinking and motivations of people who in the 1960 and 1970s created concepts and practical techniques that underlie contemporary media software such as Photoshop, Illustrator, Maya, Final Cut and After Effects? How do their interfaces and tools shape the visual aesthetics of contemporary media and design? What happens to the idea of a 'medium' after previously media-specific tools have been simulated and extended in software? Is it still meaningful to talk about different mediums at all? Lev Manovich answers these questions and supports his theoretical arguments by detailed analysis of key media applications such as Photoshop and After Effects, popular web services such as Google Earth, and the projects in motion graphics, interactive environments, graphic design and architecture. Software Takes Command is a must for all practicing designers and media artists and scholars concerned with contemporary media.
Computer graphics. --- Computer software --- Computers and civilization. --- Mass media --- Social media. --- Social media --- Computers and civilization --- Computer graphics --- Engineering & Applied Sciences --- Computer Science --- Social aspects. --- Technological innovations. --- Social aspects --- Technological innovations --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Civilization and computers --- User-generated media --- Software, Computer --- Computer art --- Graphic arts --- Electronic data processing --- Engineering graphics --- Image processing --- Civilization --- Communication --- User-generated content --- Computer systems --- Digital techniques --- Informatique appliquée --- Théorie de la communication --- Théorie de l'information --- Internet --- Programmation informatique --- Logiciel --- Media studies --- Technology: general issues --- Philosophy: aesthetics
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A book at the intersection of data science and media studies, presenting concepts and methods for computational analysis of cultural data. How can we see a billion images? What analytical methods can we bring to bear on the astonishing scale of digital culture--the billions of photographs shared on social media every day, the hundreds of millions of songs created by twenty million musicians on Soundcloud, the content of four billion Pinterest boards? In Cultural Analytics, Lev Manovich presents concepts and methods for computational analysis of cultural data. Drawing on more than a decade of research and projects from his own lab, Manovich offers a gentle, nontechnical introduction to the core ideas of data analytics and discusses the ways that our society uses data and algorithms.
Culture --- Mass media --- Information visualization --- Research --- Statistical methods --- Data processing --- Information visualization. --- Data visualization --- Visualization of information --- Information science --- Visual analytics --- E-books --- Cultural sociology --- Sociology of culture --- Civilization --- Popular culture --- Mass communication --- Media, Mass --- Media, The --- Communication --- Social aspects --- Statistical methods. --- Data processing. --- Research&delete& --- Culture - Research - Statistical methods --- Culture - Research - Data processing --- Mass media - Research - Statistical methods --- Mass media - Research - Data processing
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"Offers a systematic framework to help us think about cultural uses of AI today and in the future"--Back cover
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This new survey covers the history of participatory art, from early happenings and performances to current practices that demand audience interaction.
kunstparticipatie --- moderne kunst --- Art --- anno 2000-2009 --- anno 1980-1989 --- anno 1960-1969 --- anno 1950-1959 --- anno 1970-1979 --- anno 1990-1999 --- 7.038/039 --- Beuys Joseph --- Brecht George --- Cage John --- Carlson Van --- Clark Lygia --- Gerz Jochen --- Gommel Mathias --- Gonzales-Torres Felix --- Graham Dan --- Haacke Hans --- Hershman Leeson Lynn --- Kaprow Allan --- Lohner Henning --- Lord Chip --- Lozano-Hemmer Rafael --- Marioni Tom --- Muntadas Antoni --- Ono Yoko --- Paik Nam June --- Phiffer Dan --- Raqs Media Collective --- Sack Warren --- Schreier Curtis --- Shiomi Mieko --- Tomb Bruce --- Torolab --- Vostell Wolf --- Willats Stephen --- Wurm Erwin --- Zer-Aviv Mushon --- concept art --- conceptuele kunst --- eenentwintigste eeuw --- happenings --- kunst --- massamedia --- participatie --- performances --- twintigste eeuw --- 705.9 --- Beuys, Joseph --- Brecht, George --- Cage, John --- Carlson, Van --- Clark, Lygia --- Gerz, Jochen --- Gommel, Mathias --- Gonzales-Torres, Felix --- Graham, Dan --- Haacke, Hans --- Hershman Leeson, Lynn --- Kaprow, Allan --- Lohner, Henning --- Lord, Chip --- Lozano-Hemmer, Rafael --- MTAA (M. River & T. Whid Art Associates) --- Marioni, Tom --- Muntadas, Antoni --- Ono, Yoko (Yoko Ono) --- Paik, Nam June --- Phiffer, Dan --- Rauschenberg, Robert --- Sack, Warren --- Schreier, Curtis --- Shiomi, Mieko --- Tomb, Bruce --- Vostell, Wolf --- Warhol, Andy --- Willats, Stephen --- Wurm, Erwin --- Zer-Aviv, Mushon --- belevingskunst --- participatory art --- performance --- kunst; algemeen ; beeldende kunst; algemeen ; 21e eeuw --- Exhibitions --- Interactive art --- Performance art --- Mediakunst. --- Performances. --- Participatory art --- Social practice (Art) --- participatieve kunst (participatory art)
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Ce livre contient des textes et des images d’informaticiens, artistes, architectes, écrivains littéraires, concepteurs d'interfaces, critiques culturelles, et de personnes qui travaillent dans toutes les disciplines. Ces matériaux, dont un grand nombre est impossible de trouver, si ce n’est dans des travaux historiques constituent la base d’un domaine encore très neuf.
nieuwe media --- informatietechnologie --- Computer. Automation --- Mass communications --- Computers and civilization. --- Internet. --- Mass media. --- Telecommunication. --- Nieuwe media ; digitale kunsten ; 1980-2003 --- Mediacultuur ; reclame ; massa communicatie ; theorie --- Kunst en communicatie --- Computers in de maatschappij --- twintigste eeuw --- eenentwintigste eeuw --- Internet --- cybercultuur --- Digitale kunsten ; toegepaste --- 766.01 --- internet --- computers --- virtual reality --- networks --- netwerken --- theorie --- games --- kunst --- design --- kunst en technologie --- video --- videokunst --- cultuurgeschiedenis --- grafische vormgeving --- digitale kunst --- 791.5 --- Gebruiksgrafiek ; theorie, filosofie, esthetica --- Computers and civilization --- Mass media --- Telecommunication --- Electric communication --- Mass communication --- Telecom --- Telecommunication industry --- Telecommunications --- Communication --- Information theory --- Telecommuting --- Media, Mass --- Media, The --- DARPA Internet --- Internet (Computer network) --- Wide area networks (Computer networks) --- World Wide Web --- Civilization and computers --- Civilization --- Informatique appliquée --- Graphisme --- Informatique graphique --- Langage de programmation
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Iconography --- Art --- History --- video recordings [physical artifacts] --- installations [visual works] --- multimedia works --- art [discipline] --- photography [process] --- art history --- computer art [visual works] --- performance art --- art theory --- collaboration --- Fluxus --- Wurm, Erwin --- Marioni, Tom --- Paik, Nam June --- Warhol, Andy --- Cardiff, Janet --- Ono, Yoko --- Bennett, Mike --- Haacke, Hans --- Blank & Jeron --- Brock, Bazon --- Brucker-Cohen, Jonah --- Fletcher, Harrell --- Galloway, Kit --- Gees, Johannes --- Gohlke, Gerrit --- Gommel, Matthias --- Gonzales-Torres, Felix --- Jährling, Rolf --- Ulay --- Abramovic, Marina --- Beuys, Joseph --- Rabinowitz, Sherrie --- Rahn, Eckart --- Rubin, Jon --- Cage, John --- Export, Valie --- Rauschenberg, Robert --- Acconci, Vito --- Graham, Dan --- Clark, Lygia --- Eichhorn, Maria --- Alÿs, Francis --- Gerz, Jochen --- Baldessari, John --- Brecht, George --- Klophaus, Ute --- Moorman, Charlotte --- Muntadas, Antonio --- Schmit, Tomas --- Vostell, Wolf --- Cuevas, Minerva --- Kaprow, Allan --- c a l c
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Arts --- Database design. --- Digital art. --- Electronic music. --- Computer network resources. --- Data processing. --- editorial team Joke Brouwer, Arjen Mulder, Susan Charlton ; foreword Alex Adriaansens ; Anne Nigten, Lev Manovich, Rafael Lozano-Hemmer, Brain Massumi, Joel Ryan, Sher Doruff --- nieuwe media --- twintigste eeuw --- eenentwintigste eeuw --- cybercultuur --- internet --- computers --- databanken --- databases --- beelddatabanken --- geluidsdatabanken --- kunst en technologie --- klankdatabanken --- muziekdatabanken --- digitale kunst --- databankontwerp --- beeldarchieven --- muziek --- elektronische muziek --- art actvivism --- 791.5 --- 7.039 --- Database design --- Digital art --- Electronic music --- Art, Computer --- Computer craft --- New media art --- Data base design --- System design --- Arts, Fine --- Arts, Occidental --- Arts, Western --- Fine arts --- Humanities --- Electronic tape music --- Electronics (Music) --- Electrophonic music --- Music, Electronic --- Tape music --- Tape recorder music --- Computer music --- Computer network resources --- Data processing --- Arts, Primitive
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