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Book
2012 17th International Conference on Computer Games
Authors: ---
ISBN: 1467311219 1467311200 Year: 2012 Publisher: [Place of publication not identified] IEEE

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Book
Creating e-Learning games with unity : develop your own 3D e-learning game using gamification, systems design, and gameplay programming techniques
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ISBN: 1849693439 9781849693431 1849693420 9781849693424 Year: 2014 Publisher: Birmingham, England : Packt Publishing,

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Unity is a fully integrated development engine providing the required functionality to create games and interactive 3D content, while reducing the time, effort, and cost of developing the content. Nowadays, many people have started to use Unity in an eLearning setting as it allows them to create real-world scenarios, or models, for training purposes. With Unity, one can develop video games that are not only fun, but are also effective teaching and learning tools. When properly designed, an engaging game is an ideal platform for the presentation, testing, and application of learning objectives.


Book
Learning game AI programming with Lua : leverage the power of Lua programming to create game AI that focuses on motion, animation, and tactics
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ISBN: 1783281340 9781783281343 1783281332 9781783281336 Year: 2014 Publisher: Birmingham, England : Packt Publishing,

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If you are a game developer or a general programmer who wishes to focus on programming systems and techniques to build your game AI without creating low-level interfaces in a game engine, then this book is for you. Knowledge of C++ will come in handy to debug the entirety of the AI sandbox and expand on the features present within the book, but it is not required.


Book
Torque 3D game development cookbook : over 80 practical recipes and hidden gems for getting the most out of the Torque 3D game engine
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ISBN: 1849693552 1299198279 9781849693554 1849693544 9781849693547 Year: 2013 Publisher: Birmingham : Packt Pub.,

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Cookbook; packed with recipes to help you create amazing 3D games with Torque. The recipes provide clear step-by-step instruction and practical examples to advance your understanding of Torque 3D and all of its subsystems. The book is written for professional and indie game developers that have basic knowledge of TorqueScript, are acquainted with Torque 3D's built-in tools, and wish to take their skills to the next level. Having gone through the comprehensive Torque 3D 1.2 FPS game tutorial on the GarageGames website (or its equivalent) is assumed.


Book
SFML game development : learn how to use SFML 2.0 to develop your own feature-packed game
Authors: --- ---
ISBN: 9781849696852 1849696853 1849696845 9781849696845 9781849696845 Year: 2013 Publisher: Birmingham : Packt Publishing,

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SFML Game Development is a fast-paced, step-by-step guide, providing you with all the knowledge and tools you need to create your first game using SFML 2.0.SFML Game Development addresses ambitious C++ programmers who want to develop their own game. If you have plenty of ideas for an awesome and unique game, but don't know how to start implementing them, then this book is for you. The book assumes no knowledge about SFML or game development, but a solid understanding of C++ is required.


Book
Cocos2d cross-platform game development cookbook : develop games for iOS and Android using Cocos2d with the aid of over 70 step-by-step recipes
Author:
ISBN: 1784390445 9781784390440 1784393231 9781784393236 9781784393236 1784393231 Year: 2016 Publisher: Birmingham : Packt Publishing,

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Book
Learning AWS Lumberyard game development : create stunning 3D multiplayer games with integrated cloud-based features
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ISBN: 1786468859 9781786468857 9781786460868 1786460866 Year: 2016 Publisher: Birmingham, England ; Mumbai, [India] : Packt Publishing,

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Book
Learning Stencyl 3.x game development beginner's guide : a fast-paced, hands-on guide for developing a feature-complete video game on almost any desktop computer, without writing a single line of computer code
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ISBN: 9781849695978 1849695970 1849695962 9781849695961 9781849695961 Year: 2013 Publisher: Birmingham : Packt Pub.,

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A step-by-step, practical tutorial with a no-nonsense approach. The book starts by showing readers how to create a playable game that is fully-functioning, then moves on to demonstrate how to fine-tune the game with eye-catching graphics techniques, audio-effects and more.This book is for indie and existing game developers and those who want to get started with game development using Stencyl. Some understanding of Objective-C, C++, and game development basics is recommended. People with some programming experience may also find this book useful.


Book
Learning unreal engine iOS game development : create exciting iOS games with the power of the new unreal engine 4 subsystems
Authors: --- --- --- --- --- et al.
ISBN: 9781784398866 1784398861 1784397717 9781784397715 Year: 2015 Publisher: Birmingham, England ; Mumbai, [India] : Packt Publishing,

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If you are a game developer, designer, artist, or a beginner in the gaming industry, and want to make iOS games efficiently at a low cost, this book is ideal for you.


Book
GameMaker programming by example : master the development of 2D game by learning to use the powerful GameMaker language and tools provided by the GameMaker-- Studio workspace and engine!
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ISBN: 9781785888472 1785888471 1785887963 9781785887963 9781785887963 Year: 2015 Publisher: Birmingham : Packt Publishing,

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