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This volume analyses, from a computational point of view, how culture may arise, develop and evolve through time. The four sections in this book examine and analyse the modelling of culture, group and organisation culture, culture simulation, and culture-sensitive technology design. Different research disciplines have different perspectives on culture, making it difficult to compare and integrate different concepts and models of culture. By taking a computational perspective this book nevertheless enables the integration of concepts that play a role in culture, even though they might originate from different disciplines. Culture is usually regarded as something vague and qualitative and thus difficult to deal with in a computational and formal setting. Taking a computational approach to culture thus encompasses a twofold risk: taking a too simplistic approach to cultural influence on behaviour; or trying to capture too much, hence not leading to useful computational tools. However, the approaches and insights in this collection show how different perspectives by leading researchers described in thirteen chapters still can form a coherent picture. The book thus illustrates the potential of using computing systems to better understand culture. By describing methods, theories and concrete application results about the integration of cultural aspects into computer systems, this book provides inspiration to researchers of all disciplines alike and presents the start of an interdisciplinary dialogue on culture.
Philosophy --- Social sciences (general) --- Sociology of culture --- Demography --- Engineering sciences. Technology --- Computer. Automation --- psychosociale wetenschappen --- analytische chemie --- sociologie --- biochemie --- cultuur --- filosofie --- informatica --- sociale wetenschappen --- technologie --- ingenieurswetenschappen
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Social sciences (general) --- Programming --- Artificial intelligence. Robotics. Simulation. Graphics --- Computer. Automation --- vormgeving --- informatica --- sociale wetenschappen --- simulaties --- programmeren (informatica) --- software engineering --- KI (kunstmatige intelligentie) --- robots
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This book addresses the question of how to achieve social coordination in Socio-Cognitive Technical Systems (SCTS). SCTS are a class of Socio-Technical Systems that are complex, open, systems where several humans and digital entities interact in order to achieve some collective endeavour. The book approaches the question from the conceptual background of regulated open multiagent systems, with the question being motivated by their design and construction requirements. The book captures the collective effort of eight groups from leading research centres and universities, each of which has developed a conceptual framework for the design of regulated multiagent systems and most have also developed technological artefacts that support the processes from specification to implementation of that type of systems. The first, introductory part of the book describes the challenge of developing frameworks for SCTS and articulates the premises and the main concepts involved in those frameworks. The second part discusses the eight frameworks and contrasts their main components. The final part maps the new field by discussing the types of activities in which SCTS are likely to be used, the features that such uses will exhibit, and the challenges that will drive the evolution of this field.
Social sciences (general) --- Economic sociology --- Sociology --- Economic structure --- Economics --- International law --- Industrial and intellectual property --- Law --- Mass communications --- Programming --- Computer architecture. Operating systems --- Artificial intelligence. Robotics. Simulation. Graphics --- Computer. Automation --- sociologie --- applicatiebeheer --- apps --- vormgeving --- communicatie --- economie --- informatica --- sociale wetenschappen --- intellectueel eigendomsrecht --- computerbesturingssystemen --- recht --- mineralen (chemie) --- simulaties --- programmeren (informatica) --- mijnbouw --- internationaal recht --- software engineering --- KI (kunstmatige intelligentie) --- architectuur (informatica) --- robots
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Computer science --- Programming --- Computer architecture. Operating systems --- Artificial intelligence. Robotics. Simulation. Graphics --- Computer. Automation --- programmeren (informatica) --- programmeertalen --- software engineering --- KI (kunstmatige intelligentie) --- computernetwerken --- robots
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Computer science --- Programming --- Computer architecture. Operating systems --- Artificial intelligence. Robotics. Simulation. Graphics --- Computer. Automation --- programmeren (informatica) --- programmeertalen --- software engineering --- KI (kunstmatige intelligentie) --- computernetwerken --- robots
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