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History --- quality --- Art --- aesthetics --- humanism --- Arts. --- Humanism in art.
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Maritime archaeology deals with shipwrecks and is carried out by divers rather than diggers. It embraces maritime history and analyses changes in shipbuilding, navigation and seamanship and offers fresh perspectives on the cultures and societies that produced the ships and sailors. Drawing on detailed past and recent case studies, Richard A. Gould provides an up-to-date review of the field that includes dramatic new findings arising from improved undersea technologies. This second edition of Archaeology and the Social History of Ships has been updated throughout to reflect new findings and new interpretations of old sites. The new edition explores advances in undersea technology in archaeology, especially remotely operated vehicles. The book reviews many of the major recent shipwreck findings, including the Vasa in Stockholm, the Viking wrecks at Roskilde Fjord and the Titanic.
Shipping --- History of civilization --- Archeology --- Underwater archaeology. --- Shipwrecks. --- Ships --- Ocean and civilization. --- Archéologie sous-marine --- Naufrages --- Navires --- Mer et civilisation --- History. --- Histoire --- Archéologie sous-marine --- Civilization and ocean --- Civilization --- Marine disasters --- Wrecks --- Adventure and adventurers --- Marine accidents --- Voyages and travels --- Collisions at sea --- Archaeology, Submarine --- Marine archaeology --- Maritime archaeology --- Nautical archaeology --- Submarine archaeology --- Archaeology --- Underwater exploration --- Marine archaeologists --- Social Sciences
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Pathology of the circulatory system --- Surgery --- cardiologie --- hartchirurgie
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Evolution. Phylogeny --- Genetics --- Human biochemistry --- Environmental protection. Environmental technology --- genomen (geneeskunde) --- medische biochemie --- sociale ecologie --- popularisering wetenschap --- medische genetica --- biochemie --- Europees recht
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This volume addresses how 'emerging critical technologies' affect military capabilities, and therefore military advantage, in the Asia-Pacific. Technology is a crucial element of military effectiveness and advantage, particularly with regard to the Asia-Pacific region. Therefore, the proliferation of advanced conventional weaponry, and the subsequent increases in military capacity, has been a dramatic, and perhaps even alarming, development. Regional militaries have, in recent decades, acquired capabilities that were previously unknown. At the same time, the diffusion of militarily critical technologies, as well as the ability of militaries to exploit potential, varies widely across the region. Naturally, this unequal distribution will determine the impact of these technologies and capabilities on regional security and stability. Consequently, it is essential to assess the relative abilities of regional militaries and the impediments they may face.
Science --- wetenschap --- wetenschappen
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This is an astonishing collection of ideas, information, and instruction from one of the true pioneers of Massively-Multiplayer Online Role-Playing Games. MMOs from the Inside Out: The History, Design, Fun, and Art of Massively-Multiplayer Role-playing Games speaks to the designers and players of MMOs, taking it as axiomatic that such games are inspirational and boundless forces for good. The aim of this book is to enthuse an up-coming generation of designers, to inspire and educate players and designers-to-be, and to reinvigorate those already working in the field who might be wondering if it’s still all worthwhile. Playing MMOs is about fun, immersion, and identity. Creating MMOs is about imagination, expression, and art. MMOs are so packed with potential that today's examples are little more than small, pioneering colonies on the shore of a vast, uncharted continent. What wonders wait beyond the horizon? What treasures will explorers bring back to amaze us? MMOs from the Inside Out is for people with a spark of creativity: it pours gasoline on that spark. It: Explains what MMOs are, what they once were, and what they could – and should – become. Delves into why players play, and why designers design. Encourages, enthuses, enrages, engages, enlightens, envisions, and enchants. Doesn't tell you what to think, it tells you to think. What You Will Learn: Myriad ways to improve MMOs – and to decide for yourself whether these are improvements. What MMOs are; who plays them, and why. How MMOs became what they are, and what this means for what they will become. That you have it in you to make MMOs yourself. Whom This Book is For: MMOs from the Inside Out is a book for those who wish to know more about game design in general and MMO design in particular. It's for people who play MMOs, for people who design MMOs, and for people who study MMOs. It's for people with a yearning to see beyond the world around them and to make manifest the worlds of their imagination.
Computer science --- Information systems --- Computer. Automation --- computers --- informatica --- informatiesystemen --- creativiteit --- computerkunde
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This follow-up volume to MMOs from the Inside Out is a further collection of bold ideas, information, and instruction from one of the true pioneers of Massively-Multiplayer Online Role-Playing Games. Whereas its predecessor looked at how MMOs can change the world, MMOs from the Outside In: How Psychology, Law, Culture and Real Life see Massively-Multiplayer Role-playing Games looks at how the world can change MMOs – and not always for the better. The aim of this book is to inform an up-coming generation of designers, to alert and educate players and designers-to-be, and to caution those already working in the field who might be growing complacent about society’s acceptance of their chosen career. Playing and creating MMOs does not happen in a bubble. MMOs are so packed with potential that those who don’t understand them can be afraid, and those who do understand them can neglect their wider impact. Today's examples are little more than small, pioneering colonies on the shore of a vast, uncharted continent. What monsters lurk beyond the horizon? What horrors will explorers bring back to torment us? MMOs from the Outside In is for people with a spark of curiosity: it pours gasoline on that spark. It: • Explains how MMOs are perceived, how they could – and perhaps should – be perceived, and how the can contribute to wider society. • Delves into what researchers think about why players play. • Encourages, enthuses, enrages, engages, enlightens, envisions, and enchants. • Doesn't tell you what to think, it tells you to think. What You Will Learn: • The myriad challenges facing MMOs – and to decide for yourself how to address these challenges. • What MMOs bring to the world that it didn’t have before. • How MMOs are regarded, and what this means for how they will be regarded in future. • That playing and designing MMOs has implications for those who don’t play or design them. Whom This Book is For: MMOs from the Outside In is a book for those who wish to know more about the wider influence of game design in general and MMO design in particular. It's for people who play MMOs, for people who design MMOs, and for people who study MMOs. It's for people with a yearning to see beyond the worlds of their imagination and to change the world around them.
Computer science --- Programming --- Computer architecture. Operating systems --- Information systems --- computers --- programmeren (informatica) --- informatiesystemen --- computerkunde
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This textbook considers statistical learning applications when interest centers on the conditional distribution of the response variable, given a set of predictors, and when it is important to characterize how the predictors are related to the response. As a first approximation, this can be seen as an extension of nonparametric regression. This fully revised new edition includes important developments over the past 8 years. Consistent with modern data analytics, it emphasizes that a proper statistical learning data analysis derives from sound data collection, intelligent data management, appropriate statistical procedures, and an accessible interpretation of results. A continued emphasis on the implications for practice runs through the text. Among the statistical learning procedures examined are bagging, random forests, boosting, support vector machines and neural networks. Response variables may be quantitative or categorical. As in the first edition, a unifying theme is supervised learning that can be treated as a form of regression analysis. Key concepts and procedures are illustrated with real applications, especially those with practical implications. A principal instance is the need to explicitly take into account asymmetric costs in the fitting process. For example, in some situations false positives may be far less costly than false negatives. Also provided is helpful craft lore such as not automatically ceding data analysis decisions to a fitting algorithm. In many settings, subject-matter knowledge should trump formal fitting criteria. Yet another important message is to appreciate the limitation of one’s data and not apply statistical learning procedures that require more than the data can provide. The material is written for upper undergraduate level and graduate students in the social and life sciences and for researchers who want to apply statistical learning procedures to scientific and policy problems. The author uses this book in a course on modern regression for the social, behavioral, and biological sciences. Intuitive explanations and visual representations are prominent. All of the analyses included are done in R with code routinely provided.
Psychology --- Social sciences (general) --- Statistical science --- Operational research. Game theory --- Probability theory --- Hygiene. Public health. Protection --- volksgezondheid --- waarschijnlijkheidstheorie --- psychologie --- stochastische analyse --- sociale wetenschappen --- statistiek --- psychologische scholen --- methodologieën --- kansrekening --- statistisch onderzoek
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