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The Internet is constantly revolutionizing the world of commerce. We are seeing an increasingly connected world population and the number of e-buyers is increasing every day. This daily evolution of e-commerce creates new consumer behaviour: their expectations are constantly increasing, requiring continuous adaptation of online services. On the Internet, power has changed sides, it is now on the side of the audience. To convey the message, it is no longer enough to impose an advertisement to a passive consumer in front of his screen. It is about seducing, creating interest and giving envy. To do this, an online site must offer the best user experience. Throughout this thesis, we have studied the benefits that effective ergonomics can bring to a website. Ergonomics makes information access more fluid and facilitates navigation. When a user arrives on a website, it is essential to show him his way, to guide him to the content that is of interest to him and, above all, not to lose him on the way. Indeed, as Nielsen said so well: "If customers cannot find it, they cannot buy it." The challenge for Newpharma is to keep building a website that meets all the evolving needs of Internet users. It is essential to provide tools to help them navigate quickly and efficiently. The purpose of this study, based on the ergonomics of the Newpharma website, is to identify potential changes and improvements to the site ergonomics in order to enhance user experience.
usability --- ergonomics --- usability test --- competitive analysis --- user experience --- e-commerce --- prototyping --- Sciences économiques & de gestion > Marketing
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Grotere game-development bedrijven hebben nood om op voorhand te weten of een nieuwe game kan aanslaan bij het grote publiek. Hiervoor is een leuke gameplay zeer belangrijk. Om nieuwe gameplay uit te testen worden prototypes gemaakt. Deze prototypes kunnen zeer snel gemaakt worden aangezien weinig tijd wordt besteed aan de grafische aspecten, foutafhandeling, speciale gevallen,.... Er wordt voor de prototypes gewerkt in Unity3D.Voor een aantal technologieën werd onderzocht of deze kunnen bijdragen tot een vernieuwende gameplay. Sommige van de onderzochte technologieën moesten eerst nog geïntegreerd worden in Unity3D. Wanneer een technologie of meerdere technologieën samen aanleiding gaven tot een mogelijke nieuwe gameplay, is hiermee een prototype gemaakt.Er zijn twee technologieën onderzocht waarmee 2D-animaties van Adobe Flash gebruikt kunnen worden in Unity3D, uniSWF en Rad Game Tools: Iggy. De twee technologieën zijn met elkaar vergeleken om te weten te komen welke de beste resultaten gaf. Dit is gebeurd door een aantal simpele animaties te gebruiken in Unity.Er zijn tests uitgevoerd om de nauwkeurigheid van de accelerometer en gyroscope van een smartphone te testen. Hiermee is getest of het mogelijk is om enkel met deze twee sensoren de positie en oriëntatie in een ruimte te volgen.Er is een racegame prototype gemaakt met drie onderzochte technologieën. Het laat de gebruiker toe om dynamisch racetracks te maken met behulp van GPS-coördinaten, opgenomen met een smartphone. De coördinaten worden gebruikt met de Road/Path Tool om een racetrack te genereren in Unity. Ook werd er multiplayer-functionaliteit toegevoegd, met behulp van een photonserver.Als laatste zijn de mogelijkheden van een device, dat hersengolven kan meten, getest. Hiervoor is een integratie in Unity gemaakt en de meetwaarden zijn gebruikt in een Unity-prototype. Larger game-development companies have the need to know in advance whether a new game can appeal to the general public. A fun gameplay is very important for this. Prototypes are made to test new gameplay. These prototypes can be created very quickly since little time is spent on the graphic aspects, error handling, special cases,.... The prototypes are created with Unity3D.A number of technologies were examined to check whether they could contribute to an innovative gameplay. Some of the investigated technologies had to be integrated into Unity3D. When a technology or multiple technologies together gave rise to a possible new gameplay, they were used in a prototype.Two technologies which allow the use of 2D-animations from Adobe Flash in Unity3D were examined, uniSWF and Rad Game Tools: Iggy. The two technologies were compared to find out which gave the best results. This was done by using a number of simple animations in Unity.Tests have been conducted to check the accuracy of the accelerometer and gyroscope of a smartphone. This was examined by determining whether it is possible to determine the movement and orientation of the smartphone in a space, using these two sensors.A racing game prototype has been made with three investigated technologies. It allows the user to dynamically create racetracks using GPS coördinates, recorded with a smartphone. The coördinates are used with the Road / Path Tool to generate a racetrack in Unity. Multiplayer-functionality was added as well, using a photonserver.Lastly, the capabilities of a device that can measure brain-waves, were tested. An integration for Unity has been made for this and the readings were used in a Unity-prototype.
Accelerometer. --- BCI. --- C# - C. --- GPS. --- Game prototyping. --- Gyroscope. --- Java - Java. --- JavaScript - JavaScript. --- Racegame. --- UniSWF. --- Unity3D.
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Afin d'améliorer le website usability d'un site, autrement dit, son accessibilité ou son ergonomie, deux changements sont étudiés dans ce mémoire-projet. D'une part, la mise en production du site version mobile et d'autre part, l'enregistrement des données bancaires des clients. Ces deux changements ont pour but commun de procurer aux internautes un parcours d'achat plus fluide, rapide et simple d'utilisation.
accessibilité --- expérience utilisateur --- prototype --- internaute --- mobile --- mobinaute --- enregistrement bancaire --- méthodes de paiement --- parcours d'achat --- usability --- prototyping --- checkout process --- Sciences économiques & de gestion > Marketing
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De nos jours, les techniques de fabrication additive sont de plus en plus riches et variées et permettent de fabriquer des pièces complexes, impossibles à réaliser à l'aide de méthodes classiques. La société Aerosint se voit être un intervenant grandissant dans le domaine par sa technologie innovante de tête d'impression par déposition sélective de poudre. Cette innovation permet une plus grande liberté sur le dépôt dans les procédés par lit de poudre où les grains de matériau sont éjectés par un réseau pneumatique de tube. La société est en quête perpétuelle d’optimisation de ses produits et de leurs assemblages pour à terme accroître leur volume de production. Ainsi, il était impératif de limiter les opérations manuelles sur la tête d’impression et plus spécialement, le placement des tubes d’éjection. Ce travail a pour objectif de développer un système de tubage automatisé de manière à répondre aux attentes de l’entreprise. La conception s'est articulée autour d'éléments mécaniques, électriques et de programmation afin de proposer un prototype fonctionnel au terme de cette étude. Par la suite, des essais ont été réalisés afin de valider la conception. Enfin, les potentiels défauts ont été soulignés pour en proposer des améliorations qui seront utiles dans une version définitive de la machine. Ce travail aura permis d'automatiser l'ensemble des opérations à fournir sur l'assemblage du réseau d'éjection de gaz et évite ainsi la présence d'une personne afin de l'épargner d'un processus long et fastidieux. Nowadays, additive manufacturing techniques are increasingly rich and diverse and make it possible to manufacture complex parts that are impossible to achieve using conventional methods. Aerosint sees itself as a growing player in the field with its innovative technology of selective powder deposition printing head. This innovation allows greater freedom of deposition in powder bed processes by ejecting selectively materialgrainsthrough with a pneumatic tube network. The company is constantly looking for new features on its products and their assem- blies in order to increase their production volume. Thus, there was a strong need to limit manual operations on the printing head and more specifically, the placement of the bundle of pneumatic tubes. The objective of this work is to develop an automated tubing system to meet the company’s expectations. The design was based on mechanical, electrical and control elements in order to propose a working prototype at the end of this study. Some tests were carried out to validate the concept and, finally, potential defects have been highlighted in order to propose improvements that will be useful in a final version of the machine. This work has brought the possibility to automate all the operations to be provided on the assembly of the gas ejection network and thus limit the presence of a person in order to avoid him a long and tedious process
Conception de machine --- Entraînement de tube --- Tubage --- Prototypage --- Sertissage --- Machine design --- Prototyping --- Tube feeder --- Tube casing --- Crimping --- Ingénierie, informatique & technologie > Ingénierie mécanique
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The last three decades have seen the emergence and evolution of new manufacturing technologies that offer the benefits of complexity, cost and especially speed. The most notable process is additive manufacturing, which involves the construction of an object layer by layer from its numerical model, the revenue it generates has exploded, from euro 1 billion in 2009 to over euro 4 billion in 2014 according to the Wohler report 2015. For a company like Valeo which invests heavily in research and development, it is essential to take advantage of these new technologies for their prototyping needs. Heat exchanger is one of the leading products of Valeo THS, for a new design of its plates, it takes up to 44 euro k and 8 weeks to have the first functional parts using conventional technologies. While, with a judicious combination of new electromagnetic or hydraulic forming technologies, with tooling produced by additive manufacturing, costs can be reduced by half. However, the new design rules, still unclear do not allow to improve production lead times.
Additive manufacturing --- Stamping --- Hydroforming --- Magnetoforming --- Rapid prototyping --- Rapid tooling --- Rapid manufacturing --- Vat Photopolymerization --- Material extrusion --- Material Jetting --- Binder Jetting --- Sheet lamination --- Powder bed fusion --- Direct energy deposition --- CNC machining --- Ingénierie, informatique & technologie > Ingénierie mécanique
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