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The first historical dictionary devoted to science fiction, this shows how science-fictional words and their associated concepts have developed over time, with full citations and bibliographic information. It also documents the enduring legacy of authors and their fans.
Film --- science fiction
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Approaching the comic medium as a supercollider for achieving maximum abstraction, in Chronosis artist Keith Tilford and philosopher Reza Negarestani create a graphically stunning and conceptually explosive universe in which the worlds of pop culture, modern art, philosophy, science fiction, and theoretical physics crash into one another.Taking place after the catastrophic advent of the birth of time, Chronosis narrates the story of a sprawling multiverse at the center of which monazzeins, the monks of an esoteric time-cult, attempt to build bridges between the many fragmented tribes and histories of multiple possible worlds.
Philosophy --- science fiction --- science fiction (themawoord fictie) --- graphic novels (genre)
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This book is an analysis of literary texts that question, critique, or subvert anthropocentrism, the notion that the universe and everything in it exists for humans. Bryan Moore examines ancient Greek and Roman texts; medieval to twentieth-century European texts; eighteenth-century French philosophy; early to contemporary American texts and poetry; and science fiction to demonstrate a historical basis for the questioning of anthropocentrism and contemplation of responsible environmental stewardship in the twenty-first century and beyond. Ecological Literature and the Critique of Anthropocentrism is essential reading for ecocritics and ecofeminists. It will also be useful for researchers interested in the relationship between science and literature, environmental philosophy, and literature in general.
Literature --- History --- science fiction --- literatuurgeschiedenis
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Science fiction, Dutch. --- #BSCH: vak: Nederlands --- Schoolbooks - Didactic material --- Science fiction, Dutch --- Dutch science fiction --- Dutch fiction --- Fiction --- Dutch literature
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This book examines the role of emotions in contemporary TV series. Over the past 20 years, TV fiction has become one of the most powerful and influential trends in popular culture. Shows such as Mad Men, Breaking Bad, The Sopranos, Lost and The Wire have created a vigorous televisual landscape where innovations in narrative form, aesthetic engagement and ethical concerns have raised TV entertainment to new heights. What makes this volume unique is its interdisciplinary approach, as the series are analysed from the perspective of Television Studies, Literature, Sociology, Philosophy and Media Studies. Key concepts developed include the relation between moral emotion and character identification, how serial narrative builds into 'affective moments' as a distinctive mode of aesthetic experience, the politics of emotion in collective identities, the intersection of gender and emotions, and how popular genres such as terror films, the thriller and science fiction manage the 'emotional turn' that postmodernism has made visible.
Science --- science fiction --- wetenschap --- emoties --- wetenschappen
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This book systematically explores how popular Hollywood film portrays environmental issues through various genres. In so doing, it reveals the influence exerted by media consolidation and the drive for profit on Hollywood’s portrayal of the natural landscape, which ultimately shapes how environmental problems and their solutions are presented to audiences. Analysis is framed by a consideration of how cultural studies can make more theoretical and practical room for environmental concern, thereby expanding its capacity for critical examination. The book begins by introducing the theoretical underpinning of the research as it relates to cultural studies, landscape, and genre. In the chapters that follow, each genre is taken in turn, starting with popular animated family films and progressing through spy thrillers, eco-thrillers, science fiction, Westerns, superhero films, and drama. This book is ideal for students and scholars in a variety of disciplines, including film, environmental studies, communication, political economy, and cultural studies.
Iconography --- Film --- science fiction --- Los Angeles [California]
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Art --- art [discipline] --- science fiction --- kunst --- anno 1900-1999
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This edited volume supports implementation of a critical literacy of popular culture for new times. It explores popular and media texts that are meaningful to youth and their lives. It questions how these texts position youth as literate social practitioners. Based on theories of Critical and New Literacies that encourage questioning of social norms, the chapters challenge an audience of teachers, teacher educators, and literacy focused scholars in higher education to creatively integrate popular and media texts into their curriculum. Focal texts include science fiction, dystopian and other youth central novels, picture books that disrupt traditional narratives, graphic novels, video-games, other arts-based texts (film/novel hybrids) and even the lives of youth readers themselves as texts that offer rich possibilities for transformative literacy. Syllabi and concrete examples of classroom practices have been included by each chapter author.
Teaching --- Teaching --- science fiction --- populaire cultuur --- graphic novels --- onderwijs --- onderwijs
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Examine the history of smart homes, how technology shapes our lives, and ways you can think about the home when developing new products. This book presents the opportunities in the homespace that will come from understanding the history and multiple players that have contributed to the development of the home in general. You'll start by breaking down the historical, societal and political context for the changes in focus of that ‘smartness’ from affordability, efficiency, convenience to recently experimentation. The second half of the book then reviews what current developments tell us about what our homes will look like in the next 10 years through the lens of spaces, services, appliances and behaviours in our homes. Over the past 100 years, the home has been a battleground for ideas of future living. Fueled by the electrification of cities, the move from the country to cities, post-war recovery and the development of the internet, the way we live at home (alone or with others) has changed beyond recognition. Science fiction writing, the entertainment industry, art, and modern interior design and architecture movements have also contributed to defining our aspirations around a future and now more present and possible ‘smart’ home. Smarter Homes looks at the many new and innovative products that are being developed in the consumer and industrial spaces with a copy-paste mindset based on following larger businesses, such as Amazon, Google and Apple. .
Computer architecture. Operating systems --- science fiction --- Smart City --- computernetwerken
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