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Considers the work of design visionaries who are reimagining the relationship between technology, products, immersive environments and human interaction for the twenty-first century.
Art and technology --- Artists --- Design and technology --- 772.9 --- Arad, Ron --- cybernetica --- Dunne & Raby --- Kusahara, Machiko --- robotten --- Sacks, Steven --- technologie --- TROIKA --- Technology and design --- Technology --- Persons --- Technology and art --- Philosophy --- productdesign, afzonderlijke voorwerpen --- Design --- Robots --- robotica --- automatisering
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An inquiry into emergent media's rich lineage, Devices of Wonder explores the artful machines humans have used to augment visual perception.The encyclopedic cabinet of curiosities serves as a model for this study of the archaic instruments lurking in state-of-the art technology. Featured in Devices of Wonder are android automata, lunar landscapes, perspective theaters, vues d'optique, microscopes, magnetic games, magic lanterns,camera obscuras, boxes by Joseph Cornell, Lucas Samaras's Mirrored Room, Suzanne Anker's Zoosemiotics, Mark Tilden's UniBug 3.1, panoramic works by Jeff Wall and Giovanni Lusieri, paintings by Jean-Baptiste Chardin and Joseph Wright of Derby, projections by Diana Thater and James Turrell, and apop-up book by Kara Walker.Barbara Stafford's introduction weaves these fascinating artifacts into a provocative narrative analyzing the complex links between old and new media. Her wide-ranging investigation is complemented by thirty-one short essays in which Frances Terpak tracks the often surprising connections amongindividual items. Like the cabinet of curiosities, Devices of Wonder functions as an analogical instrument, reframing the beautiful "eye machines" that continue to mediate our encounters with the world.
History --- perception --- geschiedenis --- waarneming --- history [discipline] --- optische instrumenten --- photography [process] --- fotografie --- wetenschappelijke instrumenten --- Photography --- Art --- Kunst en technologie ; visuele waarneming ; optische instrumenten --- 7.017 --- (069) --- Kunst ; optische effecten, perspectief, illusie --- (Musea. Collecties) --- visual perception --- Art and technology --- Optical instruments --- Visual perception --- Optics --- Physical instruments --- Instruments --- Technology and art --- Technology --- Exhibitions --- CDL --- 7.03 --- Computergrafiek --- Artificiële intelligentie --- Machinaal leren
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The last decade has witnessed a proliferation of artists whose primary medium is software. Algorithmic processes, harnessed through the medium of computer code, allow artists to generate increasingly complex visual forms that they otherwise might not have been able to imagine, let alone delineate. The newest volume in our Design Brief series Form+Code in Design, Art, and Architecture is a non-technical introduction to the history, theory, and practice of software in the arts. Organized into themes linked to aspects of code—repetition, transformation,parameters, visualization, and simulation—each of the book's sections contains an essay, code samples, and numerous illustrations. An accompanying website (www.formandcode.com) features code samples in various programming languages for the examples in the book. An ideal introductory text for digital design and media arts courses, this unique primer will also appeal to students and professionals looking for a survey of this exciting new area of artistic production.
Computer software --- Computer-aided design. --- Art and technology. --- Logiciels --- Conception assistée par ordinateur --- Art et technologie --- Development. --- Développement --- 72.04 --- 72:681.3 --- 766:681.3 --- Digital Imaging --- Vormgeving ; gebruik van computerprogramma's --- Architectuur ; design ; digitale ontwerpen --- Virtual reality --- Virtuele architectuur --- Digitale kunsten ; vrije en toegepaste ; theorie --- 72.012 --- Architectuur ; details, ornamenten, decoratie --- Architectuur en computerwetenschappen --- Gebruiksgrafiek ; digitale ; webtoepassingen ; computerprogramma's --- Architectuur. Bouwkunst --- scientific illustrations [images] --- architectuur --- illustratieve vormgeving --- Graphic arts --- wetenschappelijke illustraties --- Architecture --- architecture [discipline] --- Conception assistée par ordinateur --- Développement --- Art and technology --- Computer-aided design --- Development of computer software --- Software development --- CAD (Computer-aided design) --- Computer-assisted design --- Computer-aided engineering --- Design --- Technology and art --- Technology --- Development --- departement Beeldende Kunst 11 --- kunst & techniek --- Computer graphics --- Computer software - Development
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The visual arts are rapidly changing as media moves into the web, mobile devices, and architecture. When designers and artists learn the basics of writing software, they develop a new form of literacy that enables them to create new media for the present, and to imagine future media that are beyond the capacities of current software tools. This book introduces this new literacy by teaching computer programming within the context of the visual arts. It offers a comprehensive reference and text for Processing (www.processing.org), an open-source programming language that can be used by students, artists, designers, architects, researchers, and anyone who wants to program images, animation, and interactivity. Written by Processing's cofounders, the book offers a definitive reference for students and professionals. Tutorial chapters make up the bulk of the book; advanced professional projects from such domains as animation, performance, and installation are discussed in interviews with their creators.This second edition has been thoroughly updated. It is the first book to offer in-depth coverage of Processing 2.0 and 3.0, and all examples have been updated for the new syntax. Every chapter has been revised, and new chapters introduce new ways to work with data and geometry. New “synthesis” chapters offer discussion and worked examples of such topics as sketching with code, modularity, and algorithms. New interviews have been added that cover a wider range of projects. “Extension” chapters are now offered online so they can be updated to keep pace with technological developments in such fields as computer vision and electronics.
Computer programming --- Computer graphics --- Computer art --- Art --- Art and technology --- Computer programs --- Data processing --- Art and technology. --- Computer programming. --- Digital art --- Data processing. --- Computer programs. --- Artificial intelligence. Robotics. Simulation. Graphics --- Programmation (Informatique) --- Infographie --- Art par ordinateur --- Art et technologie --- Logiciels --- Informatique --- Programmeren --- Digitale kunst --- Digitale beeldbewerking --- Digitale typografie --- Codeersystemen --- Grafische vormgeving --- Open source software --- Audiovisuele media --- Technology and art --- Technology --- Art, Occidental --- Art, Visual --- Art, Western (Western countries) --- Arts, Fine --- Arts, Visual --- Fine arts --- Iconography --- Occidental art --- Visual arts --- Western art (Western countries) --- Arts --- Aesthetics --- Art, Computer --- Computer craft --- New media art --- Computers --- Electronic computer programming --- Electronic data processing --- Electronic digital computers --- Programming (Electronic computers) --- Coding theory --- Programming --- software --- designs [artistic concepts] --- Codeersysteem --- Opensourcesoftware --- Kind --- Art, Primitive --- Computer graphics - Computer programs --- Computer art - Computer programs --- Art - Data processing
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2003
Web sites --- Art and technology --- Sites Web --- Art et technologie --- Directories. --- Répertoires --- 7.067.4 --- 681.3 *C2 --- 681.3 *C2 Computer communication networks: data communications; OSI; security and protection --- Computer communication networks: data communications; OSI; security and protection --- 7.067.4 Gebruiksaspect van de kunst: academische kunst; toegepaste kunst --- Gebruiksaspect van de kunst: academische kunst; toegepaste kunst --- Computergrafiek --- Internet --- Webdesign --- Computer architecture. Operating systems --- anno 2000-2009
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Featuring essays by leading curators, scholars, and critics, this book provides an in-depth look at how the internet has impacted visual art over the past three decades. From the fall of the Berlin Wall to Black Lives Matter, the internet's promise to foster communication across borders and democratize information has evolved alongside its rapidly developing technologies. While it has introduced radical changes to how art is made, disseminated, and perceived, the internet has also inspired artists to create inventive and powerful work that addresses new conceptions of community and identity, modes of surveillance, and tactics for resistance. Art in the Age of the Internet, 1989 to Today traces the relationship between internet culture and artistic practice through the work of contemporary artists such as Ed Atkins, Camille Henrot, and Anicka Yi, and looks back to pre-internet pioneers including Nam June Paik and Lynn Hershman Leeson. Conversations between artists reveal how they have tackled similar issues using different technological tools. Touching on a variety of topics that range from emergent ideas of the body and human enhancement to the effects of digital modes of production on traditional media, and featuring more than 200 images of works including painting, performance, photography, sculpture, video, and web-based projects, this volume is packed with insightful revelations about how the internet has affected the trajectory of contemporary art.
MAD-faculty 18 --- kunst en maatschappij --- kunst en technologie --- Digitale kunst --- Actuele kunst --- 20e eeuw --- 21e eeuw --- Art numérique --- Média --- Art vidéo --- Internet --- Art and the Internet --- Art and technology --- Art, Modern --- Social aspects --- History --- kunst --- kunsttheorie --- 7.039 --- internet --- twintigste eeuw --- eenentwintigste eeuw --- Technology and art --- Technology --- DARPA Internet --- Internet (Computer network) --- Wide area networks (Computer networks) --- World Wide Web --- Internet and art --- Exhibitions
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CROSS-over gaat over een kunstveld dat de grenzen oversteekt. Meer bepaald naar de wereld van de media en technologie. Zoals hun voorgangers werken hedendaagse kunstenaars werken met de materialen van hùn tijd: het internet, gps, RFID of nanotechnologie. Samen met programmeurs, vormgevers en onderzoekers creëren ze nieuwe uitdrukkingsvormen, nieuwe relaties met het publiek en nieuwe vormen van bewaren en ontsluiten. Heel wat kunstenaars hebben zich toegelegd op deze (nieuwe) media om kunst te maken. Films op internet, virtuele ervaring in het theater, culturele plekken die live met elkaar verbonden worden, verhalen in de vorm van een game, installaties, interactieve poëzie enz. behoren tot de mogelijkheden Zowat alle belangrijke binnen- en buitenlandse cultuurhuizen en organisaties geven er een plaats aan zoals filmfestivals, theaters, kunstencentra, tijdschriften, musea en ook de publieke omroep. Het is belangrijk deze nieuwe praktijken te duiden opdat ze nog beter doorstromen naar andere vertoners en domeinen. De publicatie richt zich tot iedereen met interesse in kunst en cultuur en hoe ze veranderen onder de invloed van media en technologie in de kennis- en informatiemaatschappij.
België --- Vlaanderen --- Multimedia (Art) --- art criticism --- kunstbeschouwing --- media --- Art --- Audiovisual methods --- Kunst --- Mass media and the arts --- Art and technology --- Médias et arts --- Art et technologie --- Massamedia (media) --- Technologie --- cultuur --- kunst --- mediakunde --- technologie --- 7.08 --- 700.1 --- blogs --- informatiemaatschappij --- mediakunst --- videokunst --- 791.5 --- eenentwintigste eeuw --- kunst en technologie --- nieuwe media --- 7.039(493) --- Beeldende kunst ; media ; technologie ; Vlaanderen ; 2000-2008 --- Kunst en technologie --- Mediakunst ; België --- 7.039 <493-17> --- Multi media (Art) --- Arts --- kunst - hybride kunstvormen --- beeldende kunst, encyclopedische werken .. --- Kunstgeschiedenis ; 2000 - 2050 ; België --- Hedendaagse kunststromingen.Post-moderne kunst--Vlaanderen. Vlaams Gewest. Nederlandstalige Gemeenschap in België --- Kunsten --- Media --- Cultuur --- Participatie --- België --- Mediakunst ; België --- beeldende kunst, encyclopedische werken --- Kunstgeschiedenis ; 2000 - 2050 ; België --- Hedendaagse kunststromingen.Post-moderne kunst--Vlaanderen. Vlaams Gewest. Nederlandstalige Gemeenschap in België --- anno 2000-2009 --- Flanders --- Toerisme --- Maatschappij --- Emigratie
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With the rise of digital technology as a design tool and its acceptance as simply part of the tool chest for today's design studios, there has been a re-evaluation and return to exploring pre-digital typography. Design studios no longer flaunt their digital hardware, in fact quite the opposite. This attitudinal change toward digital technology has coincided with a growing fascination and re-evaluation of those pre-digital skills and processes that had been considered in recent years to be irrelevant. Mapping the rise of digital technology and examining the infinite possibilities it offers and the profound cultural and technical influence it has had in all aspects of visual communication. This text also focuses on our current post-digital age, in which the technology itself has become sufficiently common-place for us to fully recognize what it excels at and what it does less well. Reinventing Print focuses on those skills and processes which have been re-appropriated and irreverently liberated by a new generation of typographers, designers, and artists, raised with digital technology in their pockets and forever at their fingertips. In this post-digital age, traditional typographic craft is new, different and therefore exciting, potent and culturally subversive. --
Book history --- Graphic arts --- Boekgeschiedenis --- Grafische kunsten --- grafische vormgeving --- typografie --- lettergieten --- graphic design --- typography --- typefounding --- Grafische vormgeving --- Geschiedenis --- Artistieke druktechnieken --- Graphic design (Typography) --- Printing --- Digital printing --- Type and type-founding --- Desktop publishing --- Electronic publishing --- Design --- Art and technology --- grafisch ontwerp --- grafisch design --- 766.021 --- Typographic design --- Layout (Printing) --- Technology and art --- Technology --- Digital publishing --- Online publishing --- Publishers and publishing --- DTP (Desktop publishing) --- Word processing --- Digital type and type-founding --- Digital electronics --- Nonimpact printing --- Printing, Practical --- Typography --- Data processing --- Digital techniques --- History --- Computer programs --- 655.26 --- 655.262 --- 655.26 Soorten zetwerk. Lay-out. Typografische vormgeving --- 655.26 Typography. Graphic design. Kinds of text (material to be set) --- Soorten zetwerk. Lay-out. Typografische vormgeving --- Typography. Graphic design. Kinds of text (material to be set) --- 655.262 Boekdesign--algemeen --- 655.262 Typographic design of the text. Aesthetic questions, text division and layout, arrangement of illustrations etc. --- Boekdesign--algemeen --- Typographic design of the text. Aesthetic questions, text division and layout, arrangement of illustrations etc. --- Artistieke druktechniek --- Geneeskunde --- Techniek (wetenschap) --- Atlas --- Museum
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