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Design patterns: elements of reusable object-oriented software
Authors: --- --- ---
ISBN: 9780201633610 0201633612 Year: 1995 Publisher: United States of America Addison Wesley

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Abstract

Keywords

Programmeren --- Kind --- Computer software - Reusability --- Object-oriented programming (Computer science) --- Computer software-reusability --- Object-oriented programming(computer science) --- Computer software - Reusability. --- Software patterns. --- Software patterns --- Computer software --- Logiciels --- Programmation orientée objet (Informatique) --- Reusability --- Réutilisation --- Patterns, Software --- Computer programming --- Object-oriented methods (Computer science) --- Document Object Model (Web site development technology) --- Reusability of software --- Reusable code (Computer programs) --- Software reusability --- Software reengineering --- Generic programming (Computer science) --- Development --- infobib --- Object-oriented programming (Computer science). --- Reusability. --- 005.12 --- computerprogramma's --- object-oriented programming --- #KVIV:BB --- 654 --- AA / International- internationaal --- 681.3*D15 --- 681.3*D210 --- 681.3*D2m --- 681.3*D210 Design: methodologies; representation (Software engineering) --- Design: methodologies; representation (Software engineering) --- 681.3*D2m Rapid prototyping; reusable software (Software engineering) --- Rapid prototyping; reusable software (Software engineering) --- 681.3*D15 Software: object-oriented programming --- Software: object-oriented programming --- Informatieverwerking. Bureautica --- 681.3*D211 --- 681.3*D33 --- 681.3*D33 Languages constructs: abstract data types; concurrent programming structures;control structures; coroutines (Programming languages) --- Languages constructs: abstract data types; concurrent programming structures;control structures; coroutines (Programming languages) --- Software architectures: data abstractio, domain-specific architectures, information hiding, languages (e.g. description, interconnection, definition), patterns (e.g. client/server, pipeline, blackboard) --- Object-georiënteerd programmeren --- Reusable software --- Programming --- programmeren (informatica) --- object oriented --- OLE. --- Objectoriëntatie. --- Software.

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