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Art --- Art and technology --- Technique --- Conferences - Meetings
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The book 'On Media, On Technology, On Life: Interviews with Innovators' features thirteen artist-researchers whose artworks reconfigure the relationships between living bodies, microorganisms, tools, techniques, and institutions to ask new questions of life itself. When encountered for the first time, these are works that seem to challenge a conventional understanding of what artists and scientists do. Through the words of the artists themselves, these interviews explore what it means to spearhead innovative new partnerships able to create work that takes on a life of its own. By posing new questions at the interface between media, technology, and life, the book explores themes such as the life of multi-species bodies, the future of food security in the age of biotechnology, the microbial lives of historic archives, and the biohacker communities of the future. Together, they reveal how we are all actors in this theatre of life innovation.
Art and technology. --- Technology and art --- Technology --- The arts: general issues
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Information Technologies of interest for Culture Heritage are presented: multimedia systems, data-bases, data protection, access to digital content, Virtual Galleries. Particular reference is reserved to digital images (Electronic Imaging & the Visual Arts), regarding Cultural Institutions (Museums, Libraries, Palace - Monuments, Archaeological Sites). The International Conference includes the following Sessions: Strategic Issues; New Science and Culture Developments & Applications; New Technical Developments and Applications; Museums - Virtual Galleries and Related Initiatives; Access to the Culture Information. An International Forum on "Culture & Technology" is enclosed. One Workshop regards: Innovation and Enterprise.
Art and technology --- Imaging systems --- Information storage and retrieval systems --- Art
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Joseph Nechvatal's Immersion Into Noise investigates multiple aspects of cultural noise by applying our audio understanding of noise to the visual, architectural and cognitive domains. The author takes the reader through phenomenal aspects of the art of noise into algorithmic and network contexts, beginning in the Abside of the Grotte de Lascaux.
Noise in art. --- Information theory. --- Art and technology. --- Technology and art --- Technology --- Communication theory --- Communication --- Cybernetics --- cultural noise --- information theory --- Consciousness --- Noise music
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"Collecting and recontextualizing writings from the last twenty years of John Cayley's research-based practice of electronic literature, Grammalepsy introduces a theory of aesthetic linguistic practice developed specifically for the making and critical appreciation of language art in digital media. As he examines the cultural shift away from traditional print literature and the changes in our culture of reading, Cayley coins the term "grammalepsy" to inform those processes by which we make, understand, and appreciate language. Framing his previous writings within the overall context of this theory, Cayley eschews the tendency of literary critics and writers to reduce aesthetic linguistic making - even when it has multimedia affordances - to "writing." Instead, Cayley argues that electronic literature and digital language art allow aesthetic language makers to embrace a compositional practice inextricably involved with digital media, which cannot be reduced to print-dependent textuality."--Bloomsbury Publishing.
Language arts. --- Art and technology. --- Technology and art --- Technology --- Communication arts --- Language arts --- Communication --- Study and teaching --- Technology general issues. --- Literature --- Hypertext literature. --- Digital media. --- Philosophy. --- Electronic media --- New media (Digital media) --- Mass media --- Digital communications --- Online journalism --- Digital literature (Hypertext literature) --- Electronic literature (Hypertext literature) --- Literature and philosophy --- Philosophy and literature --- Theory --- Film & Media --- Literature, Media and Technology (Lit Studies) --- Media Theory (Film & Media) --- Digital Art and Media (Film & Media) --- Literary Studies
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Taking as its premise that the proposed geologic epoch of the Anthropocene is necessarily an aesthetic event, this book explores the relationship between contemporary art and knowledge production in an era of ecological crisis, with contributions from artists, curators, theorists and activists. Contributors include Amy Balkin, Ursula Biemann, Amanda Boetzkes, Lindsay Bremner, Joshua Clover & Juliana Spahr, Heather Davis, Sara Dean, Elizabeth Ellsworth & Jamie Kruse (smudge studio), Irmgard Emmelhainz, Anselm Franke, Peter Galison, Fabien Giraud & Ida Soulard, Laurent Gutierrez & Valérie Portefaix (MAP Office), Terike Haapoja & Laura Gustafsson, Laura Hall, Ilana Halperin, Donna Haraway & Martha Kenney, Ho Tzu Nyen, Bruno Latour, Jeffrey Malecki, Mary Mattingly, Mixrice (Cho Jieun & Yang Chulmo), Natasha Myers, Jean-Luc Nancy & John Paul Ricco, Vincent Normand, Richard Pell & Emily Kutil, Tomás Saraceno, Sasha Engelmann & Bronislaw Szerszynski, Ada Smailbegovic, Karolina Sobecka, Zoe Todd, Richard Streitmatter-Tran & Vi Le, Anna-Sophie Springer, Sylvère Lotringer, Peter Sloterdijk, Etienne Turpin, Pinar Yoldas, and Una Chaudhuri, Fritz Ertl, Oliver Kellhammer & Marina Zurkow.
Human ecology. Social biology --- Art --- art theory --- milieubedreiging --- milieubehoud --- ecologie --- klimaatverandering --- Anthropocène --- Esthétique --- Changement climatique --- Politique de l'environnement --- Philosophie de l'art --- Art and technology. --- Visual perception. --- Psychology --- Social Sciences --- Optics, Psychological --- Vision --- Perception --- Visual discrimination --- Technology and art --- Technology --- Psychological aspects --- Climatic changes --- Global environmental change. --- Human ecology in art. --- Nature --- The arts. --- The arts: general issues. --- Theory of art. --- Philosophy. --- Effect of human beings on. --- anthropocene --- ecological crisis --- contemporary art --- Anthropocene
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After its predecessors turned humans and organizations into machines, the Fourth Industrial Revolution is turning machines into humans. As digital machines acquire more and more cognitive intelligence, the development of humans becomes ever more vital, for society and business alike. Time has come to recognize the value of art and humanities. As the world experiences massive turbulence and companies find their “whitewater” environment increasingly complex to navigate, the 20th-Century mantras of efficiency, the bottom-line and shareholder value no longer suffice as proper guidance. New futures call for anticipatory creativity. Channeling inventiveness, aesthetics and a sense of meaning, art can be a powerful tool to catalyze innovation and transformation, helping companies (re)discover their compass, create new rafts to conquer the rapids, and find “blue ocean” market spaces in new world realities. Authored by multidisciplinary contributors brought together by editors BeiBei Song and Piero Formica, “Business, Open Innovation and Art” reflects a New Renaissance movement to revive humanness in the age of AI and harmony between man and nature. The research, case studies and experiments demonstrate a rich, multidimensional relationship between art and business, be it artistic strategies and processes, artful leadership, or art thinking for radical innovation. In this crucial phase of history, this book serves to advance the fundamental role of art and humanities, together with science and economics, for sustainable human enterprise.
classical guitar study --- divergent thinking --- creativity training --- creative problem-solving --- innovation --- entrepreneurship --- management --- Beuys --- social sculpture --- ecology --- open innovation --- social innovation --- sustainable development --- collaboration --- cross-disciplinary --- intuitive thinking --- qualitative thinking --- communication --- team building --- problem solving --- risk taking --- design --- creativity --- business --- education --- training --- professional development --- creative thinking --- theories --- arts --- arts-based methods --- Art Thinking --- Design Thinking --- strategy --- Art Hacking --- arts-based intervention --- creative leadership --- idea generation --- art-thinking --- choreography --- climate change --- dance --- food culture --- light design --- light pollution --- phenomenology --- sustainability --- visual art --- artscience collaboration --- artist-in-residence --- artist residency program --- arts-based initiatives --- artscience --- interdisciplinary collaboration --- art and technology --- art and innovation
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CROSS-over gaat over een kunstveld dat de grenzen oversteekt. Meer bepaald naar de wereld van de media en technologie. Zoals hun voorgangers werken hedendaagse kunstenaars werken met de materialen van hùn tijd: het internet, gps, RFID of nanotechnologie. Samen met programmeurs, vormgevers en onderzoekers creëren ze nieuwe uitdrukkingsvormen, nieuwe relaties met het publiek en nieuwe vormen van bewaren en ontsluiten. Heel wat kunstenaars hebben zich toegelegd op deze (nieuwe) media om kunst te maken. Films op internet, virtuele ervaring in het theater, culturele plekken die live met elkaar verbonden worden, verhalen in de vorm van een game, installaties, interactieve poëzie enz. behoren tot de mogelijkheden Zowat alle belangrijke binnen- en buitenlandse cultuurhuizen en organisaties geven er een plaats aan zoals filmfestivals, theaters, kunstencentra, tijdschriften, musea en ook de publieke omroep. Het is belangrijk deze nieuwe praktijken te duiden opdat ze nog beter doorstromen naar andere vertoners en domeinen. De publicatie richt zich tot iedereen met interesse in kunst en cultuur en hoe ze veranderen onder de invloed van media en technologie in de kennis- en informatiemaatschappij.
België --- Vlaanderen --- Multimedia (Art) --- art criticism --- kunstbeschouwing --- media --- Art --- Audiovisual methods --- Kunst --- Mass media and the arts --- Art and technology --- Médias et arts --- Art et technologie --- Massamedia (media) --- Technologie --- cultuur --- kunst --- mediakunde --- technologie --- 7.08 --- 700.1 --- blogs --- informatiemaatschappij --- mediakunst --- videokunst --- 791.5 --- eenentwintigste eeuw --- kunst en technologie --- nieuwe media --- 7.039(493) --- Beeldende kunst ; media ; technologie ; Vlaanderen ; 2000-2008 --- Kunst en technologie --- Mediakunst ; België --- 7.039 <493-17> --- Multi media (Art) --- Arts --- kunst - hybride kunstvormen --- beeldende kunst, encyclopedische werken .. --- Kunstgeschiedenis ; 2000 - 2050 ; België --- Hedendaagse kunststromingen.Post-moderne kunst--Vlaanderen. Vlaams Gewest. Nederlandstalige Gemeenschap in België --- Kunsten --- Media --- Cultuur --- Participatie --- België --- Mediakunst ; België --- beeldende kunst, encyclopedische werken --- Kunstgeschiedenis ; 2000 - 2050 ; België --- Hedendaagse kunststromingen.Post-moderne kunst--Vlaanderen. Vlaams Gewest. Nederlandstalige Gemeenschap in België --- anno 2000-2009 --- Flanders --- Toerisme --- Maatschappij --- Emigratie
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Although the global art market has often been resilient to international economic and political events, it has recently faced some of its biggest challenges under the influence of COVID-19. Among others, the pandemic and the accompanying restrictive administrative measures taken by world governments have significantly influenced such key economic indicators as gallery employment, art sales, and the organization of international art fairs. The Special Issue "Global Art Market in the Aftermath of COVID-19" studies various economic, social, and political impacts of the COVID-19 pandemic on the global art market’s current state and future evolution.
Humanities --- Social interaction --- Social & cultural anthropology, ethnography --- external shocks in the art markets --- primary art market --- gallerists --- artists --- COVID-19 --- Portugal --- Spain --- Brazil --- art galleries --- art market --- digital technology --- multi-channel strategy --- business model innovation --- forecasts --- valuation studies --- sociology of art --- artworks --- visual arts --- TikTok --- feminism --- female artists --- gatekeeper --- contemporary art --- social media --- Millennials --- Gen Z --- COVID --- pandemic --- ethnography --- United Arab Emirates (UAE) --- Art Dubai --- Alserkal Avenue --- Sotheby’s Dubai --- virtual exhibitions --- Abu Dhabi Art --- post-COVID-19 art market --- Patachitra --- scrolls --- Patuas --- folk art --- storytelling --- singing pictures --- living heritage --- cultural industries --- precariousness --- precariat --- precarity --- public auction --- auction house --- live auctions --- online auctions --- online only auctions --- 2008–2009 financial crisis --- 2016 crisis --- COVID-19 crisis --- coronavirus --- NFT --- non-fungible token --- crypto-currency --- online art market --- COVID-19 pandemic --- expertise --- value --- contemporary art market --- art economics --- art and politics --- Australian art market --- Asian art market --- inter-connected Asia --- art and technology --- emerging art market --- art exhibitions --- hub cities --- networks --- digitalization --- hybridization --- editorial
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