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The book "Zukunft der Werkstätten" (Future of Workshops) deals with the future and perspectives of workshops for people with disabilities (WfbM). In today's field of tension of inclusion, the workshops are subjected to a critical examination. The book takes up this necessary discussion from different perspectives and links it with aspects of the more than 70-year history and the necessary development needs of the workshops. It describes the basics as well as current discussion processes on participation and inclusion in the context of workshops. Through the critical and reflective presentation of various aspects, the book offers differentiating suggestions.
Personality development. --- Living benefits. --- Accelerated death benefits --- Life support benefits --- Living benefit options --- Pay downs (Life insurance) --- Life insurance policies --- Terminal care --- Viatical settlements --- Character development --- Character formation --- Development, Character --- Development, Personality --- Formation, Character --- Child psychology --- Finance
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This Special Issue of Arts explores the art and practice of adaptation in several different mediums with a focus on film and video games. The topics covered include experimental game design, narrative design, film and trauma, games adapted from literature, video game cinema, film and the pandemic, film and the environment, film and immigration, and film and culture.
Mulan --- adaptation --- Disney --- Orientalism --- cultural authenticity --- cultural palimpsest --- Chinese cinema --- science fiction --- The Wandering Earth --- patricide --- patrilineality --- nationalism --- media --- mass culture --- film --- digital games --- film adaptation --- experimental game design --- game design process documentation --- T.S. Eliot --- Prufrock --- remediation --- comic strip --- animated film --- split screen --- video poem --- YouTube dramatic monologue --- photographic montage --- Contagion --- propaganda --- pandemic --- premediation --- Steven Soderbergh --- Scott Z. Burns --- transit --- migrants --- empathy --- liminal spaces --- Bildungsroman --- modernity --- videogames --- Shakespeare --- Tale of a Forest --- biodiversity --- documentary --- ecocriticism --- environmental narrative --- forest --- nature photography --- nostalgia --- species --- video games --- game studies --- Star Wars --- George Lucas --- game reviews --- criticism --- thematic analysis --- Japanese video games --- game localization --- cultural adaptation --- localization approaches --- localization strategies --- domestication --- foreignization --- reception --- trauma --- origin --- psychoanalysis --- repetition --- impossibility --- loss --- representation --- extremity --- writing --- image --- failure --- memoir --- missed experience --- creative writing studies --- screenwriting --- video game narrative design --- interactive writing --- horror film --- horror video games --- survival horror --- character development --- sci-fi --- thriller --- genre --- tropes --- methodology --- n/a
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