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This book brings together experts from different areas to show how creativity drives design and innovation in different kind of businesses. It presents theories and best practices demonstrating how creativity generates technological invention, and how this, combined with entrepreneurship, leads to business innovation. It also discusses strategies to teach entrepreneurial competencies and support business developments, including aspects such as corporate social responsibility and sustainability. Moreover, the book discusses the role of human factors in understanding, communicating with and engaging users, reporting on innovative approaches for product design, development, and branding. It also discusses applications in education and well-being. Based on the AHFE 2021 Conferences on Creativity, Innovation and Entrepreneurship, and Human Factors in Communication of Design, held virtually on July 25-29 July, 2021, from USA, the book addresses a broad audience of business innovators, entrepreneurs, designers, and marketing and communication experts alike.
Engineering design --- Engineering design. --- Human engineering --- Design, Engineering --- Engineering --- Industrial design --- Strains and stresses --- Design
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Engineering design. --- Design, Engineering --- Engineering --- Industrial design --- Strains and stresses --- Design
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Human-computer interaction --- Engineering design --- Human engineering --- Psychological aspects --- Design, Engineering --- Engineering --- Industrial design --- Strains and stresses --- Design
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Engineering design. --- Production engineering. --- Systems engineering. --- Engineering systems --- System engineering --- Engineering --- Industrial engineering --- System analysis --- Manufacturing engineering --- Process engineering --- Mechanical engineering --- Design, Engineering --- Industrial design --- Strains and stresses --- Design and construction --- Design
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This book addresses emerging issues resulting from the integration of artificial intelligence systems in our daily lives. It focuses on the cognitive, visual, social and analytical aspects of computing and intelligent technologies, highlighting ways to improve the acceptance, effectiveness, and efficiency of said technologies. Topics such as responsibility, integration and training are discussed throughout. The book also reports on the latest advances in systems engineering, with a focus on societal challenges and next-generation systems and applications for meeting them. The book is based on two AHFE 2019 Affiliated Conferences – on Artificial Intelligence and Social Computing, and on Service, Software, and Systems Engineering –, which were jointly held on July 24–28, 2019, in Washington, DC, USA. .
Engineering design. --- Software engineering. --- Consciousness. --- Engineering Design. --- Software Engineering. --- Cognitive Psychology. --- Apperception --- Mind and body --- Perception --- Philosophy --- Psychology --- Spirit --- Self --- Computer software engineering --- Engineering --- Design, Engineering --- Industrial design --- Strains and stresses --- Design --- Cognitive psychology. --- Psychology, Cognitive --- Cognitive science
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Product life cycle. --- Product management. --- Engineering design. --- Life cycle, Product --- Manufactures --- Marketing --- Product management --- Design, Engineering --- Engineering --- Industrial design --- Strains and stresses --- Brand management --- Management, Product --- Life cycle --- Design --- Management
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This illuminating text/reference presents a review of the key aspects of the modeling and simulation (M&S) life cycle, and examines the challenges of M&S in different application areas. The authoritative work offers valuable perspectives on the future of research in M&S, and its role in engineering complex systems. Topics and features: Reviews the challenges of M&S for urban infrastructure, healthcare delivery, automated vehicle manufacturing, deep space missions, and acquisitions enterprise Outlines research issues relating to conceptual modeling, covering the development of explicit and unambiguous models, communication and decision-making, and architecture and services Considers key computational challenges in the execution of simulation models, in order to best exploit emerging computing platforms and technologies Examines efforts to understand and manage uncertainty inherent in M&S processes, and how these can be unified under a consistent theoretical and philosophical foundation Discusses the reuse of models and simulations to accelerate the simulation model development process This thought-provoking volume offers important insights for all researchers involved in modeling and simulation across the full spectrum of disciplines and applications, defining a common research agenda to support the entire M&S research community. Dr. Richard Fujimoto is a Professor in the School of Computational Science and Engineering at Georgia Institute of Technology, Atlanta, GA, USA. Dr. Conrad Bock is a Computer Scientist in the Systems Engineering Group under the Systems Integration Division (SID) of the Engineering Lab (EL) at the National Institute of Standards and Technology (NIST), Gaithersburg, MD, USA. Dr. Wei Chen is the Wilson-Cook Professor in Engineering Design and the Director of the Integrated Design Automation Laboratory (IDEAL) at Northwestern University, Evanston, IL, USA. Dr. Ernest Page is a Chief Engineer at The MITRE Corporation, McLean, VA, USA. Dr. Jitesh H. Panchal is an Associate Professor in the School of Mechanical Engineering at Purdue University, West Lafayette, IN, USA.
Computer simulation. --- Computer modeling --- Computer models --- Modeling, Computer --- Models, Computer --- Simulation, Computer --- Computer science. --- Engineering design. --- Computer Science. --- Simulation and Modeling. --- Engineering Design. --- Electromechanical analogies --- Mathematical models --- Simulation methods --- Model-integrated computing --- Design, Engineering --- Engineering --- Industrial design --- Strains and stresses --- Design
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This book focuses on the emerging role of human factors in understanding, communicating with and engaging users. It reports on innovative approaches, with a special emphasis to visuals cues, such as new typographies, geometries and graphics for mobile and computer interfaces. The book also cover topics of image and video processing, user-focused data compression, generative visuals, computational photography, and interactive design. Further topics include creative and empathetic design, human touch in digital graphics and experiential graphics. Based on the AHFE 2017 International Conference on Human Factors in Communication of Design, held on July 17-21, 2017, in Los Angeles, California, USA, this book reports on new findings, best-practices and case studies, providing readers with a fresh perspective and novel insights into the applications of human factors for enriching communication of design to users.
Architectural design. --- Engineering. --- User interfaces (Computer systems). --- Graphic design. --- Engineering design. --- Engineering Design. --- Applied Psychology. --- User Interfaces and Human Computer Interaction. --- Interaction Design. --- Design --- Structural design --- Psychology, Applied. --- Computer science. --- Informatics --- Science --- Applied psychology --- Psychagogy --- Psychology, Practical --- Social psychotechnics --- Psychology --- Design, Engineering --- Engineering --- Industrial design --- Strains and stresses --- Interfaces, User (Computer systems) --- Human-machine systems --- Human-computer interaction
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This book describes CoSMoS (Complex Systems Modelling and Simulation), a pattern-based approach to engineering trustworthy simulations that are both scientifically useful to the researcher and scientifically credible to third parties. This approach emphasises three key aspects to this development of a simulation as a scientific instrument: the use of explicit models to capture the scientific domain, the engineered simulation platform, and the experimental results of running simulations; the use of arguments to provide evidence that the scientific instrument is fit for purpose; and the close co-working of domain scientists and simulation software engineers. In Part I the authors provide a managerial overview: the rationale for and benefits of using the CoSMoS approach, and a small worked example to demonstrate it in action. Part II is a catalogue of the core patterns. Part III lists more specific “helper” patterns, showing possible routes to a simulation. Finally Part IV documents CellBranch, a substantial case study developed using the CoSMoS approach.
Engineering design. --- Engineering --- Computer simulation. --- Construction --- Industrial arts --- Technology --- Design, Engineering --- Industrial design --- Strains and stresses --- Design --- Simulation and Modeling. --- Engineering Design. --- Computer modeling --- Computer models --- Modeling, Computer --- Models, Computer --- Simulation, Computer --- Electromechanical analogies --- Mathematical models --- Simulation methods --- Model-integrated computing
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Ziel dieses Buches ist die Befähigung zur methodischen Entwicklung bedienerfreundlicher Interfacegestaltung, auf der Basis einer ganzheitlichen Usability-Bewertung. Dazu werden gestalterische Freiheitsgrade ermittelt, aus Bedienszenarien wird der Aufbau des zukünftigen Interfacesystems abgeleitet (Makroergonomie). In der Mikroergonomie werden Anforderungen bezüglich der Bedienschritte des jeweiligen Bedienszenarios zur Anordnung und Form der Interfacemodule und –elemente generiert. Der Erprobung für die Praxis dienen Funktionsprototypen für Probandenuntersuchungen. Prototypen können in den Teilgestalten (Farbe, Oberfläche und Grafik) variiert werden. Die Methode basiert auf einer ganzheitlichen Bewertung durch Usability-Faktoren. Als Ergebnis entsteht eine nutzerzentrierte Basisgestalt, mit einer Schnittstelle zu den formal ästhetischen Gestalten. Die Zielgruppen Produktentwickler, Ingenieure, Industrial Designer Die Autoren Dr.-Ing. Markus Schmid, Jahrgang 1967, ist aktuell Gruppenleiter im Bereich „Interface-Design und Usability-Methodik“ am Forschungs- und Lehrgebiet Technisches Design (IKTD). Er studierte Feinwerktechnik und Technologiemanagement an der Universität Stuttgart und promovierte 2003 im Forschungs- und Lehrgebiet Technisches Design. Sein Forschungsschwerpunkt EVOuse liegt im Bereich der Usability-Methodik im Kontext der Ästhetik. Prof. Dr.-Ing Thomas Maier, Jahrgang 1961, ist aktuell Leiter Forschungs- und Lehrgebiet Technisches Design am Institut für Konstruktionstechnik und Technisches Design (IKTD) Universität Stuttgart. Nach Studium und Promotion an der Universität Stuttgart war er Leiter der Design- und Konstruktionsabteilungen in zwei Industrieunternehmen tätig. 2003 erfolgte die Berufung zum Professor an das IKTD. Hier hat er die beiden Medizintechnik-Studiengänge aufgebaut und agiert als Studiendekan. Mehrere Designpreise, erteilte Patente und Schutzrechte sowie nahezu 170 Publikationen rahmen sein Wirken ein.
Engineering design. --- Computer science. --- Architectural design. --- Engineering Design. --- User Interfaces and Human Computer Interaction. --- Interaction Design. --- Design --- Structural design --- Informatics --- Science --- Design, Engineering --- Engineering --- Industrial design --- Strains and stresses --- User interfaces (Computer systems). --- Graphic design. --- Interfaces, User (Computer systems) --- Human-machine systems --- Human-computer interaction
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