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An inquiry into emergent media's rich lineage, Devices of Wonder explores the artful machines humans have used to augment visual perception.The encyclopedic cabinet of curiosities serves as a model for this study of the archaic instruments lurking in state-of-the art technology. Featured in Devices of Wonder are android automata, lunar landscapes, perspective theaters, vues d'optique, microscopes, magnetic games, magic lanterns,camera obscuras, boxes by Joseph Cornell, Lucas Samaras's Mirrored Room, Suzanne Anker's Zoosemiotics, Mark Tilden's UniBug 3.1, panoramic works by Jeff Wall and Giovanni Lusieri, paintings by Jean-Baptiste Chardin and Joseph Wright of Derby, projections by Diana Thater and James Turrell, and apop-up book by Kara Walker.Barbara Stafford's introduction weaves these fascinating artifacts into a provocative narrative analyzing the complex links between old and new media. Her wide-ranging investigation is complemented by thirty-one short essays in which Frances Terpak tracks the often surprising connections amongindividual items. Like the cabinet of curiosities, Devices of Wonder functions as an analogical instrument, reframing the beautiful "eye machines" that continue to mediate our encounters with the world.
History --- perception --- geschiedenis --- waarneming --- history [discipline] --- optische instrumenten --- photography [process] --- fotografie --- wetenschappelijke instrumenten --- Photography --- Art --- Kunst en technologie ; visuele waarneming ; optische instrumenten --- 7.017 --- (069) --- Kunst ; optische effecten, perspectief, illusie --- (Musea. Collecties) --- visual perception --- Art and technology --- Optical instruments --- Visual perception --- Optics --- Physical instruments --- Instruments --- Technology and art --- Technology --- Exhibitions --- CDL --- 7.03 --- Computergrafiek --- Artificiële intelligentie --- Machinaal leren
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Art and technology --- Digital art --- 791.5 --- animatie --- artificiële intelligentie --- Christiane Paul --- computerkunst --- computers --- cybercultuur --- cyberspace --- databases --- digitale fotografie --- digitale kunst --- film --- fotografie --- games --- installaties --- internet --- internetkunst --- kunst --- kunst en muziek --- kunst en technologie --- lichamelijkheid --- netwerken --- networks --- nieuwe media --- robots --- technologie --- twintigste eeuw --- video --- videokunst --- virtual reality --- websites --- Art, Computer --- Computer craft --- New media art --- Technology and art --- Technology --- Iconography --- Art --- History --- art history --- digital art [visual works]
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thema's in de kunst --- theme --- Art et mathématiques --- Art et science --- Art et sciences --- Kunst en technologie --- Mathématiques et art --- Science and art --- Science et art --- Sciences et art --- Wetenschap en kunst --- Stephen Wilson --- Kunsttheorie ; kunst en wetenschap ; kunst en technologie --- Menselijk lichaam ; artistieke experimenten ; geneeskunde --- Kunst en Artificiële Inteligentie (AI) --- Web Art ; webkunst ; internetkunst --- nanotechnologie --- kunstmatig leven --- kinetische kunst --- robotica --- geluidssculpturen --- Kunst ; theorie, filosofie, esthetica --- Kunstgeschiedenis ; 1950 - 2000 --- Art and science. --- Science --- technology --- science --- wetenschap --- technologie --- Art and science --- Art and technology --- Art and technology. --- science [modern discipline] --- technology [general associated concept] --- 7.01 --- 791.5 --- artificiële intelligentie --- astronomie --- biologie --- computer --- cybercultuur --- dieren --- ecologie --- fotografie --- fysica --- geluid --- geneeskunde --- geologie --- informatietechnologie --- kosmologie --- kunst --- kunst en technologie --- kunst en wetenschap --- kunsttheorie --- lichamelijkheid --- literatuur --- microbiologie --- museologie --- plantkunde --- radio --- robots --- telecommunicatie --- televisie --- twintigste eeuw --- video --- videokunst --- virtual reality --- websites --- wiskunde --- 7.038 --- Technology and art --- Technology
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