Listing 1 - 2 of 2 |
Sort by
|
Choose an application
81-221-3
Entertainment computing --- Interactive multimedia --- Virtual reality --- 791.5 --- 82 --- computers --- computerspellen --- game design --- hypertekst --- internet --- kunst en technologie --- literatuur --- narratologie --- 82-3 --- 82:62 --- 82:659.3 --- 82-3 Proza. Fictie. Narratologie --- Proza. Fictie. Narratologie --- 82:659.3 Literatuur en massacommunicatie --- Literatuur en massacommunicatie --- 82:62 Literatuur en technologie --- Literatuur en technologie --- Environments, Virtual --- Virtual environments --- Virtual worlds --- Computer simulation --- Reality --- Hypermedia systems --- Interactive media --- Computer software --- Amusements --- Electronic data processing --- Storyboards --- Computerspelen --- Storytelling --- 82-3 Fiction. Prose narrative --- Fiction. Prose narrative --- Storyboard (filmtechniek) --- Computerspel
Choose an application
Computer-generated effects are often blamed for bad Hollywood movies. Yet when a critic complains that "technology swamps storytelling" (in a review of Van Helsing, calling it "an example of everything that is wrong with Hollywood computer-generated effects movies"), it says more about the weakness of the story than the strength of the technology. In Digital Storytelling, Shilo McClean shows how digital visual effects can be a tool of storytelling in film, adding narrative power as do sound, color, and "experimental" camera angles--other innovative film technologies that were once criticized for being distractions from the story. It is time, she says, to rethink the function of digital visual effects.Effects artists say--contrary to the critics--that effects always derive from story. Digital effects are a part of production, not post-production; they are becoming part of the story development process. Digital Storytelling is grounded in filmmaking, the scriptwriting process in particular. McClean considers crucial questions about digital visual effects-- whether they undermine classical storytelling structure, if they always call attention to themselves, whether their use is limited to certain genres--and looks at contemporary films (including a chapter-long analysis of Steven Spielberg's use of computer-generated effects) and contemporary film theory to find the answers. McClean argues that to consider digital visual effects as simply contributing the "wow" factor underestimates them. They are, she writes, the legitimate inheritors of film storycraft.
storytelling --- Film --- Cinematography --- Digital cinematography --- Digital storytelling --- Digital video --- Motion picture authorship --- Cinéma --- Storyboard --- Special effects --- film --- filmtheorie --- narratologie --- special effects --- digitale film --- 791.41 --- Digital video. --- Digital cinematography. --- Motion picture authorship. --- Special effects. --- Film authorship --- Film-making (Motion pictures) --- Film scriptwriting --- Filmmaking (Motion pictures) --- Motion picture plays --- Motion picture scriptwriting --- Motion picture writing --- Motion pictures --- Movie-making --- Moviemaking --- Moving-picture authorship --- Screen writing --- Screenplay writing --- Screenwriting --- Scriptwriting, Film --- Scriptwriting, Motion picture --- Authorship --- Screenwriters --- Digital filmmaking --- Digital moviemaking --- Digital motion video --- PC video --- Video, Digital --- Computer graphics --- Digital media --- Image processing --- Multimedia systems --- Special effects (Cinematography) --- Trick cinematography --- Play-writing --- Digital techniques --- Cinematography - Special effects --- Digital storytelling. --- ARTS/Photography & Film/General --- DIGITAL HUMANITIES & NEW MEDIA/General --- SOCIAL SCIENCES/Media Studies --- Storytelling
Listing 1 - 2 of 2 |
Sort by
|