Listing 1 - 10 of 12 | << page >> |
Sort by
|
Choose an application
Choose an application
Poetry --- Poetics --- Play on words --- Play of words --- Word play --- Wordplay --- Semantics --- Wit and humor --- Technique --- Plays on words. --- Poetics. --- Plays on words
Choose an application
Strategic planning --- Business meetings --- Play --- Recreations --- Recreation --- Amusements --- Games --- Meetings --- Goal setting (Strategic planning) --- Planning, Strategic --- Strategic intent (Strategic planning) --- Strategic management --- Planning --- Business planning --- E-books
Choose an application
How will sport keep pace with current scientific and biological advances? Is the possibility of the 'bionic athlete' that far away and is this notion as bad as it might first appear? Is our fascination with sport winners fascistoid? Questions such as these and many others are posed and examined by the contributors to this volume. Some are sceptical of future developments in sport and demand radical reforms to halt progress, others are more optimistic and propose that sport should adapt to new advances just as other realms of the cultural sphere have to. Some of the topics examined here, such as the genetic engineering of athletes, and the significance of the public's fascination with sport winners, are being discussed for the first time, whilst others such as sex segregation, nationalism and doping are being revisited and reintroduced onto the agenda after a period of suggestive silence. This book provides the reader with a deep insight into the moral and ethical value we place on sport in today's society. Challenging and demanding, its contributors urge us to think again about current sports practices and the future of sport as a cultural phenomenon.
796.011.5 --- Ethiek van de sport. Fair play --- Recreation & Sports --- Social Sciences --- Sports --- Moral and ethical aspects --- Social aspects --- Moral and ethical aspects. --- Social aspects. --- 796.011.5 Ethiek van de sport. Fair play --- Field sports --- Pastimes --- Recreations --- Recreation --- Athletics --- Games --- Outdoor life --- Physical education and training --- E-books
Choose an application
From Workplace to Playspace is about visionary, courageous, innovative, and persistent organizations that challenge long-held preconceptions about the incompatibility of workplace and playspace. Each day organizations across industries and with wide-ranging missions are discovering that playspace is the space they can and must create every day at work if they are to think creatively, question old assumptions, respond effectively to the unexpected, and engage all to work at the top of their talent. Filled with case examples from such organizations as Learning Curve International,
Work environment. --- Creative ability --- Play. --- Recreations --- Recreation --- Amusements --- Games --- Climate, Workplace --- Environment, Work --- Places of work --- Work places --- Working conditions, Physical --- Working environment --- Workplace --- Workplace climate --- Workplace environment --- Worksite environment --- Environmental engineering --- Industrial engineering --- Social aspects. --- Work environment --- Play --- Social aspects --- E-books
Choose an application
There's more to sports than the ethos of competition, entertainment, and commercialism expressed in popular media and discourse. Sport, Philosophy, and Good Lives discusses sport in the context of several traditional philosophical questions, including: What is a good human life and how does sport factor into it? To whom do we look for ethical guidance? What makes human activities or projects meaningful? Randolph Feezell examines these questions along with other relevant topics in the philosophy of sport such as the contribution of play to a meaningful life, the various reasons for pe
Sportsmanship. --- Sports --- Fair play (Sportsmanship) --- Conduct of life --- Professionalism in sports --- College sports --- Moral and ethical aspects. --- Philosophy. --- Philosophy --- Ethics --- Deontology --- Ethics, Primitive --- Ethology --- Moral philosophy --- Morality --- Morals --- Philosophy, Moral --- Science, Moral --- Values --- Field sports --- Pastimes --- Recreations --- Recreation --- Athletics --- Games --- Outdoor life --- Physical education and training --- E-books
Choose an application
Provides the demographics and spending patterns of American consumers. Includes data on education, health, housing, income, labor force participation, living arrangements, population, spending, and wealth.
Home entertainment industry --- Amusements --- Recreation --- Manners and customs --- Community centers --- Leisure --- Children --- Entertainments --- Pastimes --- Recreations --- Entertaining --- Games --- Play --- Household electronics industry --- Demographic surveys --- Population --- Consumers --- Consumption (Economics) --- Market surveys --- Consumer demand --- Consumer spending --- Consumerism --- Spending, Consumer --- Demand (Economic theory) --- Vital statistics --- Population surveys --- Census --- Social surveys --- United States --- E-books
Choose an application
Worker centers are becoming an important element in labor and community organizing and the struggle for fair pay and decent working conditions for low-wage workers, especially immigrants. There are currently more than two hundred worker centers in the country, and more start every month. Most of these centers struggle as they try to raise funds, maintain stable staff, and build a membership base. For this book, Kim Bobo and Marién Casillas Pabellón, two women with extensive experience supporting and leading worker centers, have interviewed staff at a broad range of worker centers with the goal of helping others understand how to start and build their organizations. This book is not theoretical, but rather is designed to be a practical workbook for staff, boards, and supporters of worker centers.Geared toward groups that want to build worker centers, this book discusses how to survey the community, take on an initial campaign, recruit leaders, and raise seed funds. Bobo and Casillas Pabellón also provide a wealth of advice to help existing centers become stronger and more effective. The Worker Center Handbook compiles best practices from around the country on partnering with labor, enlisting the assistance of faith communities and lawyers, raising funds, developing a serious membership program, integrating civic engagement work, and running major campaigns. The authors urge center leaders to both organize and build strong administrative systems. Full of concrete examples from worker centers around the country, the handbook is practical and honest about challenges and opportunities.
E-books --- Community centers --- Labor unions --- Labor movement --- Organizing --- Labor and laboring classes --- Social movements --- Industrial unions --- Labor, Organized --- Labor organizations --- Organized labor --- Trade-unions --- Unions, Labor --- Unions, Trade --- Working-men's associations --- Societies --- Central labor councils --- Guilds --- Syndicalism --- Community learning centers --- Learning centers, Community --- Learning centers, School-based --- Play centers --- School-based learning centers --- School buildings --- Schools as social centers --- Social centers --- Public buildings --- Social settlements --- Sports facilities --- Playgrounds --- Recreation --- School facilities --- Community use --- Extended use
Choose an application
Based on data collected by the Bureau of Labor Statistics' 2014 Consumer Expenditure Survey, this report analyzes how much Americans spend on amusing themselves by the demographics that count: age, income, high-income households, household type, race and Hispanic origin, region of residence, and education.
E-books --- Amusements --- Home entertainment industry --- Recreation --- Consumers' preferences --- Consumers --- Market surveys --- Leisure industry --- Performing arts --- Motion picture industry --- Film industry (Motion pictures) --- Moving-picture industry --- Cultural industries --- Show business --- Arts --- Performance art --- Commercial leisure services --- Leisure services --- Service industries --- Brand preferences --- Choice (Economic theory) --- Choice of product --- Preferences, Consumers' --- Product choice --- Consumer behavior --- Revealed preference theory --- Manners and customs --- Community centers --- Leisure --- Household electronics industry --- Children --- Entertainments --- Pastimes --- Recreations --- Entertaining --- Games --- Play --- Attitudes
Choose an application
Contrary to theories of single person authorship, America's Corporate Art argues that the corporate studio is the author of Hollywood motion pictures, both during the classical era of the studio system and beyond, when studios became players in global dramas staged by massive entertainment conglomerates. Hollywood movies are examples of a commodity that, until the digital age, was rare: a self-advertising artifact that markets the studio's brand in the very act of consumption. The book covers the history of corporate authorship through the antithetical visions of two of the most dominant Hollywood studios, Warner Bros. and MGM. During the classical era, these studios promoted their brands as competing social visions in strategically significant pictures such as MGM's Singin' in the Rain and Warner's The Fountainhead. Christensen follows the studios' divergent fates as MGM declined into a valuable and portable logo, while Warner Bros. employed Batman, JFK, and You've Got Mail to seal deals that made it the biggest entertainment corporation in the world. The book concludes with an analysis of the Disney-Pixar merger and the first two Toy Story movies in light of the recent judicial extension of constitutional rights of the corporate person.
Motion picture studios --- Motion picture authorship --- Motion picture industry --- Film authorship --- Film-making (Motion pictures) --- Film scriptwriting --- Filmmaking (Motion pictures) --- Motion picture plays --- Motion picture scriptwriting --- Motion picture writing --- Motion pictures --- Movie-making --- Moviemaking --- Moving-picture authorship --- Screen writing --- Screenplay writing --- Screenwriting --- Scriptwriting, Film --- Scriptwriting, Motion picture --- Authorship --- Screenwriters --- Companies, Motion picture --- Film companies --- Film studios --- Motion picture companies --- Motion picture production companies --- Moving-picture studios --- Production companies, Motion picture --- Studios, Motion picture --- Business enterprises --- History. --- Play-writing --- Hollywood (Los Angeles, Calif.) --- History --- E-books
Listing 1 - 10 of 12 | << page >> |
Sort by
|