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CryENGINE 3 cookbook : over 90 recipes written by Crytek developers for creating third-generation real-time games
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ISBN: 1283349671 9786613349675 184969107X Year: 2011 Publisher: Birmingham, U.K. : Packt Pub.,

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Over 90 recipes written by Crytek developers for creating third-generation real-time games

Keywords

Video games --- Design. --- Crytek (Firm)


Book
Future of audio and video markets as presented to Congress
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ISBN: 1622577655 Year: 2013 Publisher: New York : Nova Publishers,

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Hollywood gamers : digital convergence in the film and video game industries
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ISBN: 1282818406 9786612818400 0253004675 9780253004673 9780253355249 0253355249 9780253222312 0253222311 Year: 2010 Publisher: Bloomington : Indiana University Press,

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"For years, major film studios have licensed products related to their most popular films; video game spin-offs have become an important part of these licensing practices. Where blockbuster films are concerned, the video game release has become the rule rather than the exception. In Hollywood Gamers, Robert Alan Brookey explores the business conditions and technological developments that have facilitated the convergence of the film and video game industries. Brookey treats video games as rhetorical texts and critically examines several games to determine how specific industrial conditions are manifest in game design. Among the games (and films) discussed are Lord of the Rings, The Godfather, Spider-Man, and Iron Man."--From publisher description.


Book
Camtasia Studio 8 : advanced editing and publishing techniques : take your Camtasia Studio videos to the next level with expert tips and advanced features
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ISBN: 9781461949381 1461949386 Year: 2013 Publisher: Birmingham Packt Publishing


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Innovation and marketing in the video game industry : avoiding the performance trap
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ISBN: 9780566091674 0566091674 9780566091681 0566091682 9786612535888 1282535889 1317116496 131711650X 9781317116493 9781282535886 6612535881 9781317116509 9781315588612 9781317116486 1315588617 Year: 2010 Publisher: Farnham [Surrey, England] : Gower,

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Based on their extensive research into the business and marketing strategies of the video game industry, David Wesley and Gloria Barczak consider how and why, in the search for the holy grail of high definition gaming, many companies have become ensnared in a 'performance trap' that causes them to lose sight of the customer. The history of technology is littered with examples of superior products that either failed or sold poorly relative to technically inferior competing products. Innovation and Marketing in the Video Game Industry examines the factors behind success and failure and identifie


Book
RuneScape : gold strategy guide : the unofficial guide to making millions in the RuneScape MMORPG
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ISBN: 1280872934 9786613714244 1849692912 Year: 2012 Publisher: Birmingham : Packt Pub. Ltd.,

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The unofficial guide to making millions in the RuneScape MMORPG


Book
Customer competences and innovation capability : empirical investigation for the example of the German video games industry
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ISBN: 3736949162 9783736949164 9783954049165 Year: 2015 Publisher: Gottingen, [Germany] : Cuvillier Verlag,


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Videoland : movie culture at the American video store
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ISBN: 9780520279612 0520279611 9780520279636 0520279638 1306291399 0520958020 9780520958029 9781306291392 Year: 2014 Publisher: Berkeley : University of California Press,

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Videoland offers a comprehensive view of the "tangible phase" of consumer video, when Americans largely accessed movies as material commodities at video rental stores. Video stores served as a vital locus of movie culture from the early 1980's until the early 2000's, changing the way Americans socialized around movies and collectively made movies meaningful. When films became tangible as magnetic tapes and plastic discs, movie culture flowed out from the theater and the living room, entered the public retail space, and became conflated with shopping and salesmanship. In this process, video stores served as a crucial embodiment of movie culture's historical move toward increased flexibility, adaptability, and customization. In addition to charting the historical rise and fall of the rental industry, Herbert explores the architectural design of video stores, the social dynamics of retail encounters, the video distribution industry, the proliferation of video recommendation guides, and the often surprising persistence of the video store as an adaptable social space of consumer culture. Drawing on ethnographic fieldwork, cultural geography, and archival research, Videoland provides a wide-ranging exploration of the pivotal role video stores played in the history of motion pictures, and is a must-read for students and scholars of media history.

Remaking the Movies : Digital Content and the Evolution of the Film and Video Industries
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ISBN: 1281719811 9786611719814 9264043306 9264043292 Year: 2008 Publisher: Paris : OECD Publishing,

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Film and video products take a huge variety of forms from modest training or promotion audio-visuals to blockbuster feature films that earn very large amounts of money from worldwide distribution. Production and distribution for any film or video product involve an extremely wide array of commercial interests often with quite different strategies. This study focuses on commercial entertainment products and production and distribution of films and television programs. It analyses the impact of digital content creation, distribution and use on value chains and business models of the film and video industry and explores the policy implications of these changes to identify how digital content may affect the function and position of participants in the industry along the value chain.


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Accountability by camera : online video's effects on police-civilian interactions
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ISBN: 9781593327743 1593327749 Year: 2014 Publisher: El Paso, Texas : LFB Scholarly Publishing LLC,

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Online video can bypass police jurisdictional influence over traditional mass media and may be affecting police-civilian interactions in American public space as the initial cusp of a paradigm shift. Where a camera may have videorecorded police actions, exclusive police custody of that camera or its recording correlates with the video being lost, destroyed, reported as nonexistent, or concealed from the public. Where police destroy, falsify, fail to file, or omit data from required documentation, online video correlates with improved accountability through police disciplinary actions. Online v.

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