Listing 1 - 10 of 80 | << page >> |
Sort by
|
Choose an application
Choose an application
Water covers approximately 71% of the planet's surface and human activities have been relying on it since remote times. Many traces of these exist under the "zero level" and will continue to exist in the future. Measuring, positioning, and mapping objects under water have experienced very significant modifications, brought about by advances in technology and also by changed requirements, demands for new products, introduction of new tools, and the modification of existing equipment. The exploration, documentation, and recording of underwater environments remains a difficult task, and is sometimes still unsolved. The research, design, and development of techniques and procedures for correctly validating underwater environments are more than ever important.This Special Issue originates from the ISPRS/CIPA Workshop "UNDERWATER 3D RECORDING & MODELING--Experiences in Data Acquisition, Calibration, Orientation, Modelling & Accuracy Assessment" (http://3dom.fbk.eu/files/underwater/index.html) and will accept improved and extended selected papers derived from the workshop's proceedings, as well as new contributions from international colleagues.We invite you to submit articles on the following topics:Underwater/Multi-media photogrammetryUnderwater platforms (ROV, AUV, robot, etc.)Characterization of underwater passive and active sensorsUnderwater navigation and positioningUnderwater metrology and inspectionsGeometric modeling in multi-media photogrammetryAccuracy requirement and assessment in underwater 3D applicationsRestoration, enhancement and processing of underwater images3D bathymetry techniquesData processing and underwater 3D modelingSensors for marine biology and water pollutionMulti-sensor integration.
Choose an application
Perception of Pixelated Images covers the increasing use of these images in everyday life as communication, socialization, and commerce increasingly rely on technology. The literature in this book is dispersed across a wide group of disciplines, from perception and psychology to neuroscience, computer science, engineering, and consumer science. The book summarizes the research to date, answering such questions as, What are the spatial and temporal limits of perceptual discrimination of pixelated images?, What are the optimal conditions for maximizing information extracted from pixelated images?, and How does the method of pixelation compromise or assist perception? Integrates research from psychology, neuroscience, computer science, and engineering Explains how the process of perception works for pixelated images Identifies what assists and hinders perception, including the method of pixelation Discusses the limits of perception of pixelated images--
Three-dimensional imaging. --- Digital images. --- 3-D imaging --- 3D imaging --- Three-dimensional imaging systems --- Three-dimensional imaging techniques --- Three-dimensional visualization --- Visualization, Three-dimensional --- Imaging systems --- Digitized images --- Images, Digital --- Pictures
Choose an application
3D Data Acquisition for Bioarchaeology, Forensic Anthropology, and Archaeology serves as a handbook for the collection and processing of 3-D scanned data and as a tool for scholars interested in pursuing research projects with 3-D models. The book's chapters enhance the reader's understanding of the technology by covering virtual model processing protocols, alignment methods, actual data acquisition techniques, basic technological protocols, and considerations of variation in research design associated with biological anthropology and archaeology.
Archaeology --- Computer simulation. --- Data processing. --- Three-dimensional imaging. --- 3-D imaging --- 3D imaging --- Three-dimensional imaging systems --- Three-dimensional imaging techniques --- Three-dimensional visualization --- Visualization, Three-dimensional --- Imaging systems --- Archeology --- Anthropology --- Auxiliary sciences of history --- History --- Antiquities
Choose an application
A refreshing concise book on issues and considerations in current topics on fetal 3D/4D ultrasound. It is written for obstetricians, perinatologists, pediatricians, sonographers, midwives, psychologists, pediatric cardiologists, and advanced students who wish to increase their familiarity with recent advances on fetal 3D/4D ultrasound. Both clinical and research aspects are presented in this book. Many fetal 3D/4D sonographic images and video clips are given. This book features contributions by 7 noted experts in fetal 3D/4D ultrasound from leading medical centers in the world and should prove
Fetus --- Three-dimensional imaging. --- 3-D imaging --- 3D imaging --- Three-dimensional imaging systems --- Three-dimensional imaging techniques --- Three-dimensional visualization --- Visualization, Three-dimensional --- Imaging systems --- Fetal sonography --- Fetal ultrasonic imaging --- Fetal ultrasonography --- Fetal ultrasound --- Ultrasonics in obstetrics --- Ultrasonic imaging. --- Imaging
Choose an application
Beginning with a quick start tutorial which will get you up and running with SketchUp 2014 quickly, you will move on to learning the key skills you will need to wow your clients with stunning visualizations through a series practical steps, tips and tricks. If you are a SketchUp user, from an amateur right through to an architectural technician, professional architect, or designer, this is the book for you. This book is also suitable as a companion to any architectural design or multimedia course, and is accessible to anyone who has learned the basics of SketchUp.
Three-dimensional imaging. --- Computer-aided design --- 3-D imaging --- 3D imaging --- Three-dimensional imaging systems --- Three-dimensional imaging techniques --- Three-dimensional visualization --- Visualization, Three-dimensional --- Imaging systems --- Computer programs. --- SketchUp.
Choose an application
The book builds up a complete project from scratch and demonstrates the power of DAZ to create life-like characters. The book is replete with detailed examples and instructions on creating a tailor-made marvel out of scratch.This book can be used by anybody who has DAZ Studio 4, regardless of their level of familiarity with the program or the concepts of 3D art.
Computer graphics --- Three-dimensional imaging. --- 3-D imaging --- 3D imaging --- Three-dimensional imaging systems --- Three-dimensional imaging techniques --- Three-dimensional visualization --- Visualization, Three-dimensional --- Imaging systems --- Computer programs. --- DAZ studio (Computer file)
Choose an application
Use Java 9 and JavaFX 9 to write 3D games for the latest consumer electronics devices. Written by open source gaming expert Wallace Jackson, this book uses Java 9 and NetBeans 9 to add leading-edge features, such as 3D, textures, animation, digital audio, and digital image compositing to your games. Along the way you’ll learn about game design, including game design concepts, genres, engines, and UI design techniques. To completely master Java 3D game creation, you will combine this knowledge with a number of JavaFX 9 topics, such as the scene graph hierarchy; 3D scene configuration; 3D model design and primitives; model shader creation; and 3D game animation creation. With these skills you will be able to take your 3D Java games to the next level. The final section of Pro Java 9 Games Development puts the final polish on your abilities. You’ll see how to add AI logic for random content selection methods; harness a professional scoring engine; and player-proof your event handling. After reading Pro Java 9 Games Development, you will come away with enough 3D expertise to design, develop, and build your own professional Java 9 games, using JavaFX 9 and the latest new media assets. You will: • Design and build professional 3D Java 9 games, using NetBeans 9, Java 9, and JavaFX 9 • Integrate new media assets, such as digital imagery and digital audio • Integrate the new JavaFX 9 multimedia engine API • Create an interactive 3D board game, modeled, textured, and animated using JavaFX • Optimize game assets for distribution, and learn how to use the Java 9 module system.
Computer science. --- Computer Science. --- Game Development. --- Java. --- Computer games --- Three-dimensional imaging. --- Java (Computer program language) --- Programming. --- Object-oriented programming languages --- JavaSpaces technology --- 3-D imaging --- 3D imaging --- Three-dimensional imaging systems --- Three-dimensional imaging techniques --- Three-dimensional visualization --- Visualization, Three-dimensional --- Imaging systems --- Computer game programming --- Game programming (Computer games) --- Computer programming --- Computer games—Programming. --- Java (Computer program language).
Choose an application
The book includes a series of step-by-step illustrated tutorials supported by a detailed explanation for each aspect of the 3D rendering procedure. Some of the procedures or steps may be omitted if they have been previously explained in an exercise or chapter. ""Keyshot 3D Rendering"" is ideal for beginners and professionals who are involved with product development, entertainment, and industrial design. It is recommended for readers who already have some level of experience with 3D modelling, texturing, and rendering applications.
Three-dimensional imaging. --- Rendering (Computer graphics) --- Computer graphics rendering --- Computer graphics --- 3-D imaging --- 3D imaging --- Three-dimensional imaging systems --- Three-dimensional imaging techniques --- Three-dimensional visualization --- Visualization, Three-dimensional --- Imaging systems --- Adobe Photoshop. --- Adobe Photoshop for Macintosh --- Adobe Photoshop for Windows --- Photoshop
Choose an application
The topics discussed in this book broadly cover four categories: networking issues in online multimedia; joint texture-mesh simplification and view independent transmission; view dependent transmission and server-side rendering; content and background creation; and creating simple online games.
Multimedia systems. --- Three-dimensional imaging. --- Imaging systems. --- Computer games --- Radar --- Remote sensing --- Television --- Scanning systems --- 3-D imaging --- 3D imaging --- Three-dimensional imaging systems --- Three-dimensional imaging techniques --- Three-dimensional visualization --- Visualization, Three-dimensional --- Imaging systems --- Computer-based multimedia information systems --- Multimedia computing --- Multimedia information systems --- Multimedia knowledge systems --- Information storage and retrieval systems --- Design. --- Equipment and supplies --- Design --- Video games
Listing 1 - 10 of 80 | << page >> |
Sort by
|