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Monde de la matière et monde digital, où en sommes-nous aujourd'hui ? Comment appréhender la matière dans un monde de plus en plus virtuel ?Aujourd'hui, l'humain, le digital et le matériel se rejoignent pour constituer de nouvelles façons d'être dans le monde. Cet ouvrage met en perspective l'évolution des matériaux et du numérique, source de nouvelles réalités hybrides. Il repose la question de la matérialité au XXIe siècle de façon interdisciplinaire, car la matérialité se définit en relation avec la matière, tout en étant de l'ordre de l'émotion et de la pensée. Elle permet de comprendre comment se construit notre relation au monde. Elle questionne le scientifique comme l'artiste.Pour bien ancrer le sujet dans la réalité de la matière, l'ouvrage est émaillé d'exemples concrets, mêlant approches scientifiques et artistiques : textile interactif, intelligence artificielle, hologramme poétique. Il intègre aussi quatre interviews de professionnels travaillant les matériaux d'aujourd'hui, qui apportent une réflexion authentique sur leur représentation de la matérialité.
Computers and civilization. --- Civilization and computers --- Civilization
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A significant contribution to investigations of the social and cultural impact of new media and digital technologies.
Computers and civilization. --- Civilization and computers --- Civilization
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Computers and civilization. --- Civilization and computers --- Civilization
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Arguing that humans have always been technological as well as cultural beings, David Hakken calls for a fundamental rethinking of the traditional separation of anthropology and technical studies. Drawing on three decades of research on contemporary technological societies, this book outlines a fresh way of thinking about technology and offers an ethical and political response to the challenge of truly living as ""cyborgs"" in the age of cyberspace.
Computers and civilization. --- Computers --- Cyberspace. --- Space and time --- Telematics --- Civilization and computers --- Civilization --- Social aspects.
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This book constitutes the refereed proceedings of the 4th International Conference on Electronic Government and the Information Systems Perspective, EGOVIS 2015, held in Valencia, Spain, in September 2015, in conjunction with DEXA 2015. The 26 revised full papers presented together with one invited talk were carefully reviewed and selected from 30 submissions. The papers are organized in the following topical sections: semantic technologies in e-government; identity management in e-government; e-government cases; open innovation and G-cloud; intelligent systems in e-government; open government; e-government solutions and approaches.
Computer Science. --- Computers and Society. --- Computer science. --- Informatique --- Computer Science --- Engineering & Applied Sciences --- Computers and civilization. --- Civilization and computers --- Civilization --- Informatics --- Science
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Digital Information Culture is an introduction to the cultural, social and political impact of digital information and digital resources. The book is organised around themes, rather than theories and is arranged into three sections: culture, society and the individual. Each explores key elements of the social, cultural and political impact of digital information. The culture section outlines the origins of cyber culture in fifties pulp-fiction through to the modern day. It explores the issues of information overload, the threat of a digital dark age, and the criminal underbelly of digital cult
Information technology --- Information society. --- Computers and civilization. --- Social aspects. --- Civilization and computers --- Civilization --- Sociology --- Information superhighway --- Information society --- Computers and civilization --- Social aspects --- Information technology - Social aspects
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The computing technology on which we are now so dependent has risen to its position of ascendency so rapidly that few of us have had the opportunity to take a step back and wonder where we are headed. This book urges us to do so. Taking a big-picture perspective on digital technology, Living with Computers leads the reader on a whistle-stop tour of the history of information and information technology. This journey culminates in a deep exploration into the meaning and role of computers in our lives, and what this experience might possibly mean for the future of human society – and the very existence of humanity itself. In the face of the transformative power of computing, this book provokes us to ask big questions. If computers become integrated into our bodies, merging with the information processing of our very DNA, will computing help to shape the evolution of biological life? If artificial intelligence advances beyond the abilities of the human brain, will this overturn our anthropocentrism and lead to a new view of reality? Will we control the computers of the future, or will they control us? These questions can be discomforting, yet they cannot be ignored. This book argues that it is time to reshape our definition of our species in the context of our interaction with computing. For although such science-fiction scenarios are not likely to happen any time soon – and may, in fact, never happen – it is nevertheless vital to consider these issues now if we wish to have any influence over whatever is to come. So, humans, let’s confront our possible destiny! James W. Cortada is a Senior Research Fellow at the Charles Babbage Institute at the University of Minnesota. He holds a Ph.D. in modern history and worked at IBM in various positions for 38 years, including in IBM’s management research institute, The IBM Institute for Business Value (IBV). He is the author of over a dozen books on management, and nearly two dozen books on the history of information technology. These include the Springer title From Urban Legends to Political Fact-Checking: Online Scrutiny in America, 1990-2015 (with William Aspray). .
Computer science. --- Computers and civilization. --- Popular Computer Science. --- Computers and Society. --- Computers --- Technological innovations --- Social aspects. --- Civilization and computers --- Civilization --- Informatics --- Science
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This book examines the use and potential impact of deepfakes, a type of synthetic computer-generated media, primarily images and videos, capable of both creating artificial representations of non-existent individuals and showing actual individuals doing things they did not do. As such, deepfakes pose an obvious threat of manipulation and, unsurprisingly, have been the subject of a great deal of alarmism in both the news media and academic articles. Hence, this book sets out to critically evaluate potential threats by analyzing human susceptibility to manipulation and using that as a backdrop for a discussion of actual and likely uses of deepfakes.
Political sociology. --- Computers and civilization. --- Science --- Social aspects. --- Science and society --- Sociology of science --- Civilization and computers --- Civilization --- Mass political behavior --- Political behavior --- Political science --- Sociology --- Sociological aspects
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Electronic data processing --- Informatique --- Social aspects --- Congresses --- Aspect social --- Congrès --- Computers and civilization. --- Congrès --- Civilization and computers --- ADP (Data processing) --- Automatic data processing --- Data processing --- EDP (Data processing) --- IDP (Data processing) --- Integrated data processing --- Civilization --- Computers --- Office practice --- Automation
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