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"In October 1998, on the occasion of the first conference on design education, Richard Buchanan, then Director of The School of Design at Carnegie Mellon University, envisioned doctoral education in Design as a "neoteric enterprise", aimed at finding novel ways of addressing the new problems, "thereby creating a new body of learning and knowledge". Twenty years after, these words can still be shared: the new problems affecting our globalised, bewildered and worried society are growing in numbers and in complexity, and novel ways of sorting them out are more sought-after than ever.The present book is part of a series that, since 2017, documents the production of the Politecnico di Milano Design Programme, presenting a summary of the doctoral theses defended each year. Eleven essays are here gathered into four sections: Design Education; Collaborative Processes; Cultural and Creative Companies; Technology for Social Change. In the variety of the researched topics, a common trait can be found in the continuous need of updated ways of addressing complex problems. It is such need that drives the evolving boundaries of design research forward, not just within our Doctoral Programme, but within all the national and international Doctoral Programmes in Design we are acquainted with.".
Design --- Design and technology. --- Methodology.
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Design and technology. --- Design --- Research --- Methodology.
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art --- design --- Design and technology --- Technology and the arts --- Technology and the arts. --- Design and technology. --- Technology and design --- Technology --- Arts and technology --- Arts
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"The media are undergoing a dramatic transformation. Information and content are to an ever greater extent determined by digital media and interactive technologies. This poses two significant questions for designers and makers in very different disciplines. Which methods, positions and solutions should the traditional areas of graphic, product, material, and surface design employ to react to the new potential of digital media? And will design be able to influence the digital world in its aesthetic quality so that technology and design are mutually beneficial and enriching? More than 50 designers present in this book their concepts, strategies, and solutions for design in the age of interactive technologies. Based on teaching and research from the publishing team at the Weissensee Academy of Art in Berlin, the authors oppose any kind of silo thinking and show how design can react to the fast-paced ongoing changes of today's media technologies"--Inside cover.
Design and technology --- Interactive multimedia --- Art numérique --- Informatique appliquée --- Multimédia --- 745.018 --- digitaal design --- design
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Architectural design --- Architecture and technology --- Design and technology --- Engineering --- Building --- Management --- Brazil.
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Architectural design. --- Architectural design --- Repetition (Aesthetics) --- Design and technology. --- Technological innovations.
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Every day, Internet users interact with technologies designed to undermine their privacy. Social media apps, surveillance technologies, and the Internet of things are all built in ways that make it hard to guard personal information. And the law says this is okay because it is up to users to protect themselves--even when the odds are deliberately stacked against them. In Privacy's Blueprint, Woodrow Hartzog pushes back against this state of affairs, arguing that the law should require software and hardware makers to respect privacy in the design of their products. Current legal doctrine treats technology as though it were value-neutral: only the user decides whether it functions for good or ill. But this is not so. As Hartzog explains, popular digital tools are designed to expose people and manipulate users into disclosing personal information. Against the often self-serving optimism of Silicon Valley and the inertia of tech evangelism, Hartzog contends that privacy gains will come from better rules for products, not users. The current model of regulating use fosters exploitation. Privacy's Blueprint aims to correct this by developing the theoretical underpinnings of a new kind of privacy law responsive to the way people actually perceive and use digital technologies. The law can demand encryption. It can prohibit malicious interfaces that deceive users and leave them vulnerable. It can require safeguards against abuses of biometric surveillance. It can, in short, make the technology itself worthy of our trust.--
Privacy, Right of --- Design and technology --- Data protection --- Law and legislation
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Industrial design. --- Design and technology. --- Organizational change. --- Change, Organizational --- Organization development --- Organizational development --- Organizational innovation --- Technology and design --- Design, Industrial --- Management --- Organization --- Manpower planning --- Technology --- Mechanical drawing --- New products --- Design --- Industrial design --- Design and technology --- Organizational change --- E-books
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This special collection of peer reviewed papers focuses on frontier topics in the fields of theoretical and applied engineering and science. The 170 selected high-quality papers are grouped under seven rubrics: Automation, Advanced Intelligence and Bio-informatics, Electronic & Energy, Communication, Image Processing and Information, Mechanical Engineering, Other Applications. This book therefore offers considerable insight into the state-of-the-art of these fields. The World Association of Science Engineering includes both engineers and scientists, and addresses problems that interest both gr
Engineering --- Design and technology --- Materials science --- Material science --- Physical sciences --- Construction --- Industrial arts --- Technology --- Technology and design --- Technological innovations
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