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Wearable devices are being used by an increasing number of elite-level sports teams to manage and control the health, performance, and productivity of their athletes. Drawing upon a wide range of interdisciplinary resources, Wearable Technology in Elite Sport reveals how wearable devices are used to quantify athletic bodies in ways that have a number of undesirable consequences for the embodied subject. This book identifies some of the problematic consequences of excessive ‘dataveillance’ in sport by interrogating the process by which wearable data is produced, represented, and enacted in the governance of athletic behaviour.
Smart materials. --- Technological innovations. --- Wearable technology.
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The increasing advances in electronics allows smaller and more powerful devices, bringing wearable computing closer to reality. However, most wearable computers are very distinguished and placed on clothes and accessories. This book tries to tackle this phenomenon by introducing a new wearable computing subfield called beauty technology. By using the body's surface as an interactive platform, the integration of technology into beauty products is explored and can be applied directly to ones skin, fingernails, and hair adding new functionality to beauty products using technology in a personal, seamless and fashionable way. An interdisciplinary approach is taken, exploring the design of Beauty Technologies such as Conductive Makeup, Tech Nails, Hairware and FX e-makeup in order to create novel interfaces for Human Computer Interaction.
Computer science. --- User interfaces (Computer systems). --- Computer Science. --- User Interfaces and Human Computer Interaction. --- Wearable computers. --- Human-computer interaction. --- Computer-human interaction --- Human factors in computing systems --- Interaction, Human-computer --- Human engineering --- User-centered system design --- User interfaces (Computer systems) --- Mobile computing --- Portable computers --- Wearable technology --- Informatics --- Science --- Interfaces, User (Computer systems) --- Human-machine systems --- Human-computer interaction --- Computer Science --- Informatique --- Interfaces utilisateurs (Informatique)
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This book constitutes the refereed proceedings of the Third International Conference on Ubiquitous Computing, Ubicomp 2001, held in Atlanta, GA, USA in September/October 2001. The 14 revised full papers and 15 revised technical notes were carefully selected during a highly competitive reviewing process from a total of 160 submissions (90 paper submissions and 70 technical notes submissions). All current aspects of research and development in the booming area of ubiquitous computing are addressed. The book offers topical sections on location awareness, tools and infrastructure, applications for groups, applications and design spaces, research challenges and novel input, and output.
Pocket computers --- Wearable computers --- Computer Science --- Engineering & Applied Sciences --- Hand-held computers --- Handheld computers --- Palmtop computers --- Computer science. --- Computer communication systems. --- Operating systems (Computers). --- User interfaces (Computer systems). --- Computers and civilization. --- Computer Science. --- User Interfaces and Human Computer Interaction. --- Computer Communication Networks. --- Operating Systems. --- Computers and Society. --- Information Systems Applications (incl. Internet). --- Mobile computing --- Portable computers --- Wearable technology --- Computer operating systems --- Computers --- Disk operating systems --- Systems software --- Informatics --- Science --- Operating systems --- Application software. --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software --- Civilization and computers --- Civilization --- Communication systems, Computer --- Computer communication systems --- Data networks, Computer --- ECNs (Electronic communication networks) --- Electronic communication networks --- Networks, Computer --- Teleprocessing networks --- Data transmission systems --- Digital communications --- Electronic systems --- Information networks --- Telecommunication --- Cyberinfrastructure --- Electronic data processing --- Network computers --- Interfaces, User (Computer systems) --- Human-machine systems --- Human-computer interaction --- Distributed processing --- Pocket computers - Congresses --- Wearable computers - Congresses
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