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#VCV monografie 2003 --- computerspelen --- video games --- gamedesign --- 527.9 --- informatica - overige specifieke toepassing van informatica --- Video games --- Television games --- Videogames --- Electronic games --- History --- Computer games --- Internet games --- Games
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We may think of video games as being "fun," but in The Art of Failure, Jesper Juul claims that this is almost entirely mistaken. When we play video games, our facial expressions are rarely those of happiness or bliss. Instead, we frown, grimace, and shout in frustration as we lose, or die, or fail to advance to the next level. Humans may have a fundamental desire to succeed and feel competent, but game players choose to engage in an activity in which they are nearly certain to fail and feel incompetent. So why do we play video games even though they make us unhappy? Juul examines this paradox.
527.9 --- gamedesign --- gamen --- informatica - overige specifieke toepassing van informatica --- Failure (Psychology). --- Échec --- Video games --- Jeux vidéo --- Psychological aspects. --- Philosophy. --- Philosophie --- Aspect psychologique --- Jeux vidéo --- Philosophie. --- Aspect psychologique. --- Échec. --- Échec.
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"The first collection of definitive texts that explores and examines key areas of animation studies through three points of focus: theoretical approaches; form and genre; issues of representation"--
Animated films --- Animated television programs --- History and criticism. --- Films d'animations --- Télévision --- Histoire et critique --- Émissions --- Cartoons (Television programs) --- Television cartoon shows --- Television programs --- Animation (Cinematography) --- History and criticism --- #SBIB:309H1326 --- #SBIB:309H17 --- Films met een amusementsfunctie en/of esthetische functie: genres en richtingen --- Computer- en videogames --- Émissions. --- Films d'animation --- Histoire et critique. --- Émissions télévisées. --- 527.9 --- 799.911 --- onderzoeksmethoden --- 799.91 --- informatica - automatisering, gebruikershandleidingen, animatie --- animatiefilm, research - onderzoek --- animatiefilm, geschiedenis --- Émissions télévisées.
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Andy Field draws on his experience of teaching advanced statistics to extend existing SPSS Windows texts to a higher level. He covers ANOVA, MANOVA, logistic regression, comparing means tests and factor analysis. Unrivalled in the way it makes the teaching of statistics compelling and accessible to even the most anxious of students, the only statistics textbook you and your students will ever need just got better! Andy Field's comprehensive and bestselling Discovering Statistics Using SPSS 4th Edition takes students from introductory statistical concepts through very advanced concepts, incorporating SPSS throughout. The Fourth Edition focuses on providing essential content updates, better accessibility to key features, more instructor resources, and more content specific to select disciplines. -- From publisher's web site.
Social sciences --- SPSS for Windows --- Statistical methods --- Computer programs --- SPSS (computerprogramma). --- Sociale wetenschappen --- Statistiek. --- Computer programs. --- statistische methodes. --- SPSS for Windows. --- Computers. --- Data Interpretation, Statistical. --- Informatique. --- Logiciels. --- Manuels. --- Mathematics. --- Mathématiques. --- Méthodes statistiques. --- Psychologie. --- SPSS. --- Social sciences. --- Software. --- Statistik. --- Statistique. --- Statistische analyse. --- Service des Sociétés Secrètes. --- SPSS (statistical package for the social sciences) --- Statistical science --- Mathematical statistics --- Programming --- sociaal-wetenschappelijk onderzoek --- statistiek --- Methods in social research (general) --- Quantitative methods in social research --- Sciences sociales --- Méthodes statistiques --- Logiciels --- SPSS (Computer file) --- #SBIB:303H4 --- #KVHB:Statistiek --- #KVHB:SPSS --- 519.2 --- 681.3*G3 --- 527.9 --- 681.3*G3 Probability and statistics: probabilistic algorithms (including Monte Carlo);random number generation; statistical computing; statistical software (Mathematics of computing) --- Probability and statistics: probabilistic algorithms (including Monte Carlo);random number generation; statistical computing; statistical software (Mathematics of computing) --- 519.2 Probability. Mathematical statistics --- Probability. Mathematical statistics --- Informatica in de sociale wetenschappen --- informatica - overige specifieke toepassing van informatica --- SPSS --- Statistiek (theorie) --- Social sciences - Statistical methods - Computer programs
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