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Book
Children's Free Play and Participation in the City
Authors: ---
ISBN: 9789811903007 Year: 2022 Publisher: Singapore Springer Nature Singapore :Imprint: Springer

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Book
Gameworlds : virtual media and children's everyday play
Author:
ISBN: 9781623566326 1623566320 9781501318290 1501318292 132214608X 1623563895 1501300237 Year: 2014 Publisher: New York : Bloomsbury,

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"Game studies is a rapidly developing field across the world, with a growing number of dedicated courses addressing video games and digital play as significant phenomena in contemporary everyday life and media cultures. Seth Giddings looks to fill a gap by focusing on the relationship between the actual and virtual worlds of play in everyday life. He addresses both the continuities and differences between digital play and longer-established modes of play. The 'gameworlds' title indicates both the virtual world designed into the videogame and the wider environments in which play is manifested: social relationships between players; hardware and software; between the virtual worlds of the game and the media universes they extend (e.g. Poke;mon, Harry Potter, Lego, Star Wars); and the gameworlds generated by children's imaginations and creativity (through talk and role-play, drawings and outdoor play). The gameworld raises questions about who, and what, is in play. Drawing on recent theoretical work in science and technology studies, games studies and new media studies, a key theme is the material and embodied character of these gameworlds and their components (players' bodies, computer hardware, toys, virtual physics, and the physical environment). Building on detailed small-scale ethnographic case studies, Gameworlds is the first book to explore the nature of play in the virtual worlds of video games and how this play relates to, and crosses over into, everyday play in the actual world."-- "Game studies is a rapidly developing field across the world, with a growing number of dedicated courses addressing video games and digital play as significant phenomena in contemporary everyday life and media cultures. Seth Giddings looks to fill a gap by focusing on the relationship between the actual and virtual worlds of play in everyday life. He addresses both the continuities and differences between digital play and longer-established modes of play (role-play, play with toys, etc.). The 'gameworlds' title indicates both the virtual world designed into the videogame and the wider environments in which play is manifested: social relationships between players; hardware and software; between the virtual worlds of the game and the media universes they extend (e.g. Harry Potter, Lego, Star Wars); and the gameworlds generated by children's imaginations and creativity (through talk and role-play, drawings and outdoor play). The gameworld raises questions about who, and what, is in play. Drawing on recent theoretical work in science and technology studies and new media studies, a key theme is the material and embodied character of these gameworlds and their components (players' bodies, computer hardware, toys, virtual physics, the physical environment, etc.). Gameworlds uses each chapter to discuss small-scale ethnographic studies and close analyses of particular videogames, with shorter sections addressing the theoretical and conceptual issues that arise. Building on detailed case studies, this is the first book to explore the nature of play in the virtual worlds of video games and how this play relates to, and crosses over into, everyday play in the actual world"--


Book
Bauen für Kinder = : Building for children
Authors: ---
ISBN: 9783955533106 3955533107 Year: 2016 Publisher: München : Institut für internationale Architektur-Dokumentation ; Detail,

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Forward-looking architectural concepts In all debates on school system reform, teaching methods, care facilities for young children or individual funding opportunities, educational objectives are almost always at the fore. The more often issues of allday schooling and inclusion are dealt with, the more important spatial concepts and aspects of aesthetics become. Results of Ư international performance tests and findings from the field of developmental psychology have revealed the considerable influence that quality architecture exerts ? from professional handling of design, colours, light00and more to one?s ability to learn, including sƯelf-determined learning and working. Therefore, the time has come for architects to deal with these issues and to familiarise themselves with the appropriate design Ưprinciples. In addition to brief theoretical asides ?best of DETAIL: Building for children? provides a wide range of completed projects ? from crèche to high school and community centres for children to youth Ưcentres ? that demonstrate fascinating solutions for Ưdiverse construction projects for children and Ưadolescents.

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