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We turn on the lights in our house from a desk in an office miles away. Our refrigerator alerts us to buy milk on the way home. A package of cookies on the supermarket shelf suggests that we buy it, based on past purchases. The cookies themselves are on the shelf because of a "smart" supply chain. When we get home, the thermostat has already adjusted the temperature so that it's toasty or bracing, whichever we prefer. This is the Internet of Things - a networked world of connected devices, objects, and people. In this book Samuel Greengard offers a guided tour through this emerging world and how it will change the way we live and work. Greengard explains that the Internet of Things (IoT) is still in its early stages. Smart phones, cloud computing, RFID (radio-frequency identification) technology, sensors, and miniaturization are converging to make possible a new generation of embedded and immersive technology. Greengard traces the origins of the IoT from the early days of personal computers and the Internet and examines how it creates the conceptual and practical framework for a connected world. He explores the industrial Internet and machine-to-machine communication, the basis for smart manufacturing and end-to-end supply chain visibility; the growing array of smart consumer devices and services - from Fitbit fitness wristbands to mobile apps for banking; the practical and technical challenges of building the IoT; and the risks of a connected world, including a widening digital divide and threats to privacy and security. Finally, he considers the long-term impact of the IoT on society, narrating an eye-opening "Day in the Life" of IoT connections circa 2025.
Embedded computer systems --- Internet of things --- IoT (Computer networks) --- Things, Internet of --- Computer networks --- Embedded Internet devices --- Machine-to-machine communications --- Embedded systems (Computer systems) --- Computer systems --- Architecture Analysis and Design Language --- Product design --- Smart materials --- Design and technology --- 772.9 --- 770.6 --- interfaces --- human-computer interaction --- domotica --- user interfaces --- digitale technologie --- 770.7 --- smart industry --- 528.59 --- Technology and design --- Technology --- Adaptive materials --- Intelligent materials --- Sense-able materials --- Materials --- Commercial products --- New products --- Industrial design --- Technological innovations --- productdesign, afzonderlijke voorwerpen --- productdesign, filosofie, esthetiek en kritiek --- interaction design, participatory design, social design --- internet - overige ontwerpen --- Design and construction --- Systèmes embarqués (informatique) --- Internet des objets --- Systèmes embarqués (informatique)
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Explore the current state of the production, processing, and manufacturing industries and discover what it will take to achieve re-industrialization of the former industrial powerhouses that can counterbalance the benefits of cheap labor providers dominating the industrial sector. This book explores the potential for the Internet of Things (IoT), Big Data, Cyber-Physical Systems (CPS), and Smart Factory technologies to replace the still largely mechanical, people-based systems of offshore locations. Industry 4.0: The Industrial Internet of Things covers Industry 4.0, a term that encapsulates trends and technologies that could rewrite the rules of manufacturing and production. What are the Industrial Internet and Industrial Internet of Things Which technologies must advance to enable Industry 4.0 What is happening today to make that happen What are examples of the implementation of Industry 4.0 How to apply some of these case studies What is the potential to take back the lead in manufacturing, and the potential fallout that could result.
Computer science. --- Computer communication systems. --- Computers and civilization. --- Computer Science. --- Computer Communication Networks. --- Hardware and Maker. --- Computers and Society. --- Manufacturing processes --- Internet of things. --- Automation. --- IoT (Computer networks) --- Things, Internet of --- Civilization and computers --- Informatics --- Civilization --- Science --- Communication systems, Computer --- Computer communication systems --- Data networks, Computer --- ECNs (Electronic communication networks) --- Electronic communication networks --- Networks, Computer --- Teleprocessing networks --- Data transmission systems --- Digital communications --- Electronic systems --- Information networks --- Telecommunication --- Cyberinfrastructure --- Electronic data processing --- Network computers --- Distributed processing --- Computer networks --- Embedded Internet devices --- Machine-to-machine communications --- Computer input-output equipment. --- Computer hardware --- Computer I/O equipment --- Computers --- Electronic analog computers --- Electronic digital computers --- Hardware, Computer --- I/O equipment (Computers) --- Input equipment (Computers) --- Input-output equipment (Computers) --- Output equipment (Computers) --- Computer systems --- Input-output equipment --- Internet of things --- 770.6 --- industrie --- technologie --- technologische evolutie --- productieprocessen --- productie --- productietechnieken --- maakindustrie --- internet --- digitalisering --- informatietechnologie [IT] --- bedrijfsmodellen (businessmodellen) --- innovatie --- product design --- 770.7 --- human-computer interaction --- digitale technologie --- 528.59 --- Automation --- productdesign, filosofie, esthetiek en kritiek --- interaction design, participatory design, social design --- internet - overige ontwerpen
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