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Book
Les libellules (Odonata) de Belgique : répartition, tendances et habitats
Authors: --- --- ---
ISBN: 2874012041 Year: 2006 Volume: 1 Publisher: Gembloux : Centre de recherches de la nature, des forêts et du bois Groupe de travail libellules Gomphus,

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Book
Milieuzakboekje 1995 : Leidraad voor de milieuwetgeving in Vlaanderen
Authors: --- ---
ISBN: 9055831026 Year: 1995 Publisher: Bruxelles (Laeken) : Kluwer (éditions juridiques Belgique), E. Story Scientia Service,

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Book
Buitenplaatsen : jaarboek monumentenzorg 1998.
Author:
ISBN: 9040092621 Year: 1999 Publisher: Zwolle : Zeist : Waanders, Rijksdienst voor de Monumentenzorg,


Book
LIFE Focus / LIFE improving the conservation status of species and habitats : habitats directive article 17 report
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ISBN: 9789279135729 Year: 2010 Publisher: Luxembourg : Office for Official Publications of the European Union,

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Periodical
Mens : Milieu, éducation, nature & société.
Authors: --- ---
ISSN: 13765582 Year: 2001 Publisher: Antwerpen : MENS,

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Periodical
Natagora : le magazine couleurs nature.
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ISSN: 17803756 Year: 2004 Publisher: Namur [Belgique] : Natagora asbl,

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Book
Actes du XVIème colloque de la laïcité [Château de Karreveld, 6 mars 2004] : où va notre planète? quels risques? quel développement durable?
Authors: --- ---
ISBN: 2874400017 Year: 2004 Publisher: Bruxelles : CEDIL,

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Digital games after climate change
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ISBN: 9783030917050 9783030917043 9783030917067 9783030917074 Year: 2022 Publisher: Cham, Switzerland : Springer,

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"This is a book every game designer, publisher, and player needs to read. From calculating the footprint of shipping disks to itemizing every toxic metal inside a game console, Abraham paints a detailed portrait of the many ways in which creating and playing games is harmful to our global environment. You will never play a videogame the same way again." - Eric Zimmerman, Game designer & Arts Professor, NYU Game Center. "Abraham provides a sweeping and revealing examination of the material realities underpinning both the production and consumption of digital games. Digital Games After Climate Change is important, engaging, and unlike anything else being written about digital games. This is urgently required reading for anyone with an interest in digital games and saving the planet." - Brendan Keogh, Chief Investigator, Digital Media Research Centre (QUT) & President, Digital Games Research Association of Australia. This book presents the first sustained analysis of the digital game industry's carbon footprint and its role in exacerbating global climate change. Identifying the ways videogames can actually help combat the climate crisis, it argues for the urgency of transitioning to a fully carbon neutral games industry, exploring the challenges and opportunities inherent in this undertaking. Beginning with an analysis of debates around the persuasive power of games, the book argues that real impact can only be achieved by focusing on the material conditions of game production - by reducing greenhouse gas emissions from making, selling, and playing games, as well as the hardware used to play them. Abraham makes a compelling argument that a sustainable games industry is possible, and outlines the actions that everyone can take to reduce the harms that digital games cause to people and planet. Benjamin J. Abraham has spent the past decade researching digital media and videogames sustainability. He was previously a lecturer in digital and social media at the University of Technology Sydney, an affiliate of the Climate Justice Research Centre, and has recently moved on from academia.


Book
Géosystèmes et paysages : bilan et méthodes
Authors: ---
ISBN: 2200312806 9782200312800 Year: 1991 Publisher: Paris : Armand Colin,


Book
Mehr Raum für die Natur : Ziele, Lösungen, Visionen im Naturschutz
Authors: --- --- ---
ISBN: 3722567599 Year: 1995 Publisher: Thun : Ott Verlag,

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