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Algebraic geometry --- Curves, Algebraic --- Curves, Plane --- Geometry, projective
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Geometry --- Geometry, Projective --- Transformation groups --- Géométrie projective --- Transformations, Groupes de --- Geometry, projective --- Groups of transformations --- Group theory --- Topology --- Transformations (Mathematics) --- Projective geometry --- Geometry, Modern --- Géométrie projective --- Groupes, Théorie des --- Groupes, Théorie des --- Fondements de la geometrie
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A basic problem in computer vision is to understand the structure of a real world scene. This book covers relevant geometric principles and how to represent objects algebraically so they can be computed and applied. Recent major developments in the theory and practice of scene reconstruction are described in detail in a unified framework. Richard Hartley and Andrew Zisserman provide comprehensive background material and explain how to apply the methods and implement the algorithms. First Edition HB (2000): 0-521-62304-9
Computer vision --- Geometry, Projective --- Projective geometry --- Geometry, Modern --- Machine vision --- Vision, Computer --- Artificial intelligence --- Image processing --- Pattern recognition systems --- Computer. Automation --- Geometry --- robots --- grafische computerprogramma's --- Artificial intelligence. Robotics. Simulation. Graphics --- geometrie --- 2D computertoepassingen --- Geometry, projective --- Computer vision. --- Geometry, Projective. --- KI (kunstmatige intelligentie) --- Artificial intelligence. --- Image processing. --- Géométrie algorithmique --- Traitement d'images. --- Vision par ordinateur --- Géométrie projective
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This text uses mathematics to analyze games of chance and skill. Roulette, craps, blackjack, backgammon, poker, bridge, lotteries and horse races are considered here in a way that reveals their mathematical aspects. The tools used include probability, expectation, and game theory.
Geometry, Modern. --- Modern geometry --- Sphere --- Games of chance (Mathematics) --- Gambling problem (Mathematics) --- Chance --- Game theory --- Mathematics --- Geometry --- Geometry, Projective. --- Graphic methods. --- Competitions. --- Data processing. --- Geometry, projective --- Geometry, Modern --- Géometrie descriptive --- Géometrie descriptive --- 51-8 --- 51-8 Mathematical games and recreations --- Mathematical games and recreations --- Mathematic --- Competitions --- Geometry, modern --- Collection de problemes --- Olympiades mathematiques --- Histoire des mathematiques --- Geometrie
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Geometry --- Geometry, Affine --- Geometry, Projective --- Géométrie --- Géométrie affine --- Géométrie projective --- Géométrie affine --- Géométrie projective --- Joannes Geometres. --- Geometry, Affine. --- Geometry, Projective. --- John Geometres --- Jean le Géomètre --- Ioannes Geometres --- Geometres, Joannes --- Johannes Geometres --- Joannes Kyriotes --- #WWIS:AGGR --- 514 --- 514 Geometry --- Geometry. --- Géometrie --- Étude et enseignement
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Geometry, Projective --- Curves, Plane --- Curves, Algebraic --- 512.77 --- #WWIS:d.d. Prof. L. Bouckaert/ALTO --- Projective geometry --- Geometry, Modern --- Higher plane curves --- Plane curves --- Algebraic curves --- Algebraic varieties --- Algebraic curves. Algebraic surfaces. Three-dimensional algebraic varieties --- 512.77 Algebraic curves. Algebraic surfaces. Three-dimensional algebraic varieties
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