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Up and Running with AutoCAD 2013
AutoCAD. --- Computer graphics. --- Computer-aided design. --- Three-dimensional display systems.
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Computer graphics. --- Three-dimensional display systems. --- Image processing --- Digital techniques.
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Computer graphics --- Three-dimensional display systems --- Computer-aided design --- AutoCAD.
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This publication deals with the latest developments in the field of 3D surface metrology and will become a seminal text in this important area. It has been prepared with the support of the European Community's Directorate General XII and represents the culmination of research conducted by 11 international partners as part of an EU-funded project. The aim of the project is to inform standards bodies of the possibilities that exist for a new international standard covering the field of 3D surface characterisation.The book covers a description of the proposed 3D surface parameters
Surfaces (Technology) --- Three-dimensional display systems. --- Measurement. --- 3-D display systems --- 3D display systems --- Display systems, Three-dimensional --- Information display systems --- Three-dimensional imaging --- Materials --- Surface phenomena --- Friction --- Surfaces (Physics) --- Tribology --- Surfaces --- Three-dimensional display systems --- Measurement
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Techniques for 3-D Machine Perception
Computer vision --- Three-dimensional display systems --- Congresses --- -Three-dimensional display systems --- -3-D display systems --- 3D display systems --- Display systems, Three-dimensional --- Information display systems --- Three-dimensional imaging --- Machine vision --- Vision, Computer --- Artificial intelligence --- Image processing --- Pattern recognition systems --- Congresses. --- -Congresses --- Monograph --- Computer vision - Congresses --- Three-dimensional display systems - Congresses
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Engineering drawing is the ""instrument of communication"" upon which the designer must place all information necessary to define a new product. Computer-aided design (CAD) courses often involve teaching solid modelling software, and we view CAD as an engineering communication tool for manufacturing. As the technology of engineering design is in transition from paper drawings to solid models, its education must address the challenge of covering both technologies. Geometry of design integrates drafting technology based on experience with engineering design education. This workbook has evolved
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Holography. --- Laser photography --- Lensless photography --- Photography, Lensless --- Wavefront reconstruction imaging --- Diffraction --- Holographic interferometry --- Interference (Light) --- Interferometry --- Laser recording --- Photonics --- Speckle metrology --- Three-dimensional display systems
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With the explosive growth in mobile phone usage and rapid rise in search engine technologies over the last decade, augmented reality (AR) is poised to be one of this decade's most disruptive technologies, as the information that is constantly flowing around us is brought into view, in real-time, through augmented reality. In this cutting-edge book, the authors outline and discuss never-before-published information about augmented reality and its capabilities. With coverage of mobile, desktop, developers, security, challenges, and gaming, this book gives you a comprehensive understanding of
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Do you spend too much time creating the building blocks of your graphics applications or finding and correcting errors? Geometric Tools for Computer Graphics is an extensive, conveniently organized collection of proven solutions to fundamental problems that you'd rather not solve over and over again, including building primitives, distance calculation, approximation, containment, decomposition, intersection determination, separation, and more. If you have a mathematics degree, this book will save you time and trouble. If you don't, it will help you achieve things you ma
Computer graphics --- Infographie --- Computer graphics. --- Geometry --- Three-dimensional display systems. --- Data processing. --- Geometric programming. --- Programming (Mathematics) --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Computer art --- Graphic arts --- Electronic data processing --- Engineering graphics --- Image processing --- Digital techniques --- Géométrie --- Imagerie tridimensionnelle --- Informatique
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"Chapter 1 introduces the idea that augmented reality (AR) is a medium. Although it is a medium, there is technology that is required to carry it out. In much the same way that technology is required for other media, like movies, AR also utilizes technology to carry out the ideas represented in the medium. It is important to learn about the medium first and foremost and then the technology. A movie producer must understand the medium and its affordances, how it can be used to tell a story, etc. in order to create a compelling movie. Simply learning about cameras and projectors does not enable one to make great movies. The same is true with augmented reality. Simply learning about the technology does not enable an AR producer to create compelling AR applications. Chapter 1 also provides a history of augmented reality, compares and situates augmented reality with related media an technologies, and defines some key terms related to augmented reality, including the definition for augmented reality that is used throughout the book"--
Augmented reality. --- Computer graphics. --- Human-computer interaction. --- Interactive multimedia. --- Real-time data processing. --- Three-dimensional display systems. --- Augmented reality --- Engineering & Applied Sciences --- Computer Science --- AR (Augmented reality) --- Computer-augmented reality --- Reality
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