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Videogames and agency
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ISBN: 1003298788 1003298788 1000829863 1032285095 Year: 2023 Publisher: London, England ; New York, New York : Routledge,

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Abstract

Videogames and Agency explores the trend in videogames and their marketing to offer a player higher volumes, or even more distinct kinds, of player freedom. The book offers a new conceptual framework that helps us understand how this freedom to act is discussed by designers, and how that in turn reflects in their design principles.


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Players unleashed! : modding The Sims and the culture of gaming
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ISBN: 9789089642011 9789048511983 9048511984 9089642013 1283020645 9781283020640 9786613020642 Year: 2011 Publisher: Amsterdam : Amsterdam University Press,

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It has been ten years since video game giant Electronic Arts first released The Sims, the best-selling game that allows its players to create a household and then manage every aspect of daily life within it. And since its debut, gamers young and old have found ways to 'mod' The Sims, a practice in which gamers manipulate the computer code of a game, and thereby alter it to add new content and scenarios.Players Unleashed! 'the first study of its kind' Tanja Sihvonen provides a fascinating examination of modding, tracing its evolution and detailing its impact on The Sims and the game industry as a whole. Along the way, Sihvonen shares insights into specific modifications and the cultural contexts from which they emerge.


Periodical
International journal of computer games technology.
ISSN: 16877047 16877055 Year: 2008 Publisher: [Cairo, Egypt] : Hindawi Pub. Corp.,


Book
Ray Tracing Gems : High-Quality and Real-Time Rendering with DXR and Other APIs
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ISBN: 1484244273 1484244265 Year: 2019 Publisher: Berkeley, CA : Apress : Imprint: Apress,

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This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware. What you'll learn: The latest ray tracing techniques for developing real-time applications in multiple domains Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR) How to implement high-performance graphics for interactive visualizations, games, simulations, and more Who is this book for: Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing Students looking to learn about best practices in these areas Enthusiasts who want to understand and experiment with their new GPUs.

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