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Videogames and Agency explores the trend in videogames and their marketing to offer a player higher volumes, or even more distinct kinds, of player freedom. The book offers a new conceptual framework that helps us understand how this freedom to act is discussed by designers, and how that in turn reflects in their design principles.
Video games --- Programming. --- Design. --- Computer games --- Computer game programming --- Game programming (Computer games) --- Computer programming --- Design --- Programming
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It has been ten years since video game giant Electronic Arts first released The Sims, the best-selling game that allows its players to create a household and then manage every aspect of daily life within it. And since its debut, gamers young and old have found ways to 'mod' The Sims, a practice in which gamers manipulate the computer code of a game, and thereby alter it to add new content and scenarios.Players Unleashed! 'the first study of its kind' Tanja Sihvonen provides a fascinating examination of modding, tracing its evolution and detailing its impact on The Sims and the game industry as a whole. Along the way, Sihvonen shares insights into specific modifications and the cultural contexts from which they emerge.
Sociology of culture --- Computer. Automation --- Computer games. --- Sims. --- Application software --- Electronic games --- Computer games --- Programming. --- Design. --- Computer game programming --- Game programming (Computer games) --- Computer programming --- Programming --- Design --- Video games
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Computer games --- Jeux d'ordinateur --- Design --- Periodicals. --- Programming --- Conception --- Périodiques --- Programmation --- Jeux d'ordinateur. --- Programmation. --- Design. --- Programming. --- Mathematical Sciences --- Applied Mathematics --- computer games --- interactive digital media --- Computer game programming --- Game programming (Computer games) --- Computer programming --- Application software --- Electronic games --- Computer Science --- Video Games --- video games. --- Computer Games --- Computer Game --- Game, Computer --- Game, Video --- Games, Computer --- Games, Video --- Video Game --- Games, Recreational --- Internet games --- Television games --- Videogames --- Games --- Video games
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This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware. What you'll learn: The latest ray tracing techniques for developing real-time applications in multiple domains Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR) How to implement high-performance graphics for interactive visualizations, games, simulations, and more Who is this book for: Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing Students looking to learn about best practices in these areas Enthusiasts who want to understand and experiment with their new GPUs.
Computer graphics. --- Computer games—Programming. --- Computer vision. --- Computer Graphics. --- Game Development. --- Image Processing and Computer Vision. --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Computer art --- Graphic arts --- Electronic data processing --- Engineering graphics --- Image processing --- Machine vision --- Vision, Computer --- Artificial intelligence --- Pattern recognition systems --- Digital techniques --- Computer games --- Programming. --- Computer game programming --- Game programming (Computer games) --- Computer programming --- Optical data processing. --- Optical computing --- Visual data processing --- Bionics --- Integrated optics --- Photonics --- Computers --- Optical equipment --- Computer science --- Computer graphics --- Computer games—Programming --- Optical data processing --- Video games --- Programming --- Computer Vision.
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