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"Japanese Animation: East Asian Perspectives makes available for the first time to English readership a selection of viewpoints from media practitioners, designers, educators, and scholars working in the East Asian Pacific. This collection not only engages a multidisciplinary approach in understanding the subject of Japanese animation but also shows ways to research, teach, and more fully explore this multidimensional world. Presented in six sections, the translated essays cross-reference each other. The collection adopts a wide range of critical, historical, practical, and experimental approaches. This variety provides a creative and fascinating edge for both specialist and nonspecialist readers. Contributors' works share a common relevance, interest, and involvement despite their regional considerations and the different modes of analysis demonstrated. They form a composite of teaching and research ideas on Japanese animation"--
Animated films --- Animated television programs --- History and criticism.
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Animation (Cinematography) --- Animated films --- Cinematography --- Animated television programs --- Technique --- animation --- film studies --- media studies --- cultural studies
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Cartoons-both from the classic Hollywood era and from more contemporary feature films and television series-offer a rich field for detailed investigation and analysis. Contributors draw on theories and methodology from film, television, and media studies, art history and criticism, and feminism and gender studies.
Computer animation --- Animation (Cinematography) --- Animated films --- Cinematography --- Animated television programs --- Congresses. --- Technique
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Published in 1999, 'Theatre of Animation' is a valuable addition to the field of performance.
Animation (Cinematography) --- Cinematography. --- Photography --- Chronophotography --- Animated films --- Cinematography --- Animated television programs --- Animated pictures --- Motion pictures --- Technique
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The Bristol-based animation company Aardman is best known for its most famous creations Wallace and Gromit and Shaun the Sheep. But despite the quintessentially British aesthetic and tone of its movies, this very British studio continues to enjoy international box office success with movies such as Shaun the Sheep Movie, Flushed Away and Wallace and Gromit: Curse of the Were-Rabbit. Aardman has always been closely linked with one of its key animators, Nick Park, and its stop motion, Plasticine-modelled family films, but it has more recently begun to experiment with modern digital filmmaking effects that either emulate 'Claymation' methods or form a hybrid animation style. This unique volume brings together leading film and animation scholars with children's media/animation professionals to explore the production practices behind Aardman's creativity, its history from its early shorts to contemporary hits, how its films fit within traditions of British animation, social realism and fantasy cinema, the key personalities who have formed its ethos, its representations of 'British-ness' on screen and the implications of traditional animation methods in a digital era.
Animated films --- Animated television programs --- History and criticism. --- Aardman Animations (Firm)
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Animation (Cinematography) --- Animated films --- Technique --- Cinematography --- Animated television programs --- animated image --- animation --- animation film --- animated illustration --- video game --- audiovisual industry
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Anime Studio is your complete animation program to help you create 2D movies, cartoons, anime, and cut out animations. You can create your own animated shorts and use Anime Studio to produce cartoon animations for film, video, or streaming over the Web, which can be enjoyed on YouTube, Vimeo, and other popular sites. Anime Studio is great for hobbyists and professionals alike, combining tools for both illustration and animation. With Anime Studio's easy-to-use interface, you will be creating an animated masterpiece in no time. This practical, step-by-step guide will provide you with a structur
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A behind-the-scenes history of computer graphics, featuring a cast of math nerds, avant-garde artists, cold warriors, hippies, video game players, and studio executives.
Computer animation --- Animation (Cinematography) --- Animated films --- Cinematography --- Animated television programs --- Animation, Computer --- Computer-assisted filmmaking --- Computer-generated animation --- Computer graphics --- History. --- Technique --- Animation par ordinateur --- Histoire.
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From brainstorming the first idea to making an actual sale, this resource covers the ins and outs of animation development. Whether deciding what format is best to present ideas, explaining how to get the chance to pitch a concept, or discussing how to deal with the outcome?positive or negative?this book serves as a toolkit for those trying to find a place in the animation industry. Expert interviews and case studies follow several ideas through the development process, and there is information on half-hour programs, webisodes, feature films, and short films. For students and professional
Animation (Cinematography) --- Selling --- Salesmanship --- Salesmen and salesmanship --- Business --- Retail trade --- Advertising --- Marketing --- Sales promotion --- Animated films --- Cinematography --- Animated television programs --- Technique
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This book provides fascinating insights on what Japanese manga and anime mean to artists, audiences, and fans in the United States and elsewhere, covering topics that range from fantasy to sex to politics.
Animated films --- Animated television programs --- Comic books, strips, etc. --- Popular culture --- History and criticism. --- History and criticism --- Japanese influences. --- Philosophy and psychology of culture --- Drawing --- Literature --- Japan --- beeldverhalen
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