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"The technical crafts of sound in classical Hollywood cinema have, until recently, remained largely 'unsung' by histories of the studio era. Yet film sound - voice, music and sound effects - is a crucial aspect of film style and has been key to engaging and holding audiences since the transition to sound by Hollywood's major studios in 1929. This innovative new text restores sound technicians to Hollywood's creative history. Exploring a range of films from the early sound period (1931) through to the late studio period (1948), and drawing on a wide range of archival sources, the book reveals how Hollywood's sound designers worked and why they worked in the ways that they did. The book demonstrates how sound technicians developed conventions designed to tell stories through sound, placing them within the production cultures of studio era filmmaking, and uncovering a history of collective and collaborative creativity. In doing so, it traces the emergence of a body of highly skilled sound personnel, able to apply expert technical knowledge in the science of sound to the creation of cinematic soundscapes that are alive with mood and sensation."--Bloomsbury Publishing.
Motion pictures --- Sound effects. --- History.
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Environmental Sound Artists: In Their Own Words is an incisive and imaginative look at the international environmental sound art movement, which emerged in the late 1960's. The book presents a current perspective on the movement through a collection of personal writings by important environmental sound artists.
Sounds. --- Sound effects --- Manners and customs --- Sound
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Create ?AAA' quality game audio with new features and tools built for Unity About This Book Explore the basics of audio development in Unity to create spatial sound, mixing, effects, composition, adaptive audio and more. Leverage the Audio Mixer of Unity 5.x to create blockbuster sound and music for your game. Learn about developing professional audio for games with FMOD Studio and composing original music with Reaper. Build amazing audio synchronized graphic visualizations with Unity. Understand how real-time character lip syncing can be implemented. Who This Book Is For The ideal target audience for this book will be game developers, both Indie as well as semi pro. No prior knowledge of Unity and audio development is assumed, What You Will Learn Develop game audio and other audio effects with Unity Getting familiar with the new Audio Mixer introduced in Unity 5 Implement dynamic and adaptive audio using various tools and strategies Explore interesting ways to incorporate audio into a game with sound visualization Use 3rd party professional audio development tools like FMOD Compose original music and record vocals Understand and troubleshoot audio performance issues In Detail Game Audio is one of the key components in making a game successful and it is quite popular in the gaming industry. So if you are a game developer with an eye on capturing the gamer market then this book is the right solution for you. In this book, we will take you through a step by step journey which will teach you to implement original and engaging soundtracks and SFX with Unity 5.x. You will be firstly introduced to the basics of game audio and sound development in Unity. After going through the core topics of audio development: audio sources, spatial sound, mixing, effects, and more; you will then have the option of delving deeper into more advanced topics like dynamic and adaptive audio. You will also learn to develop dynamic and adaptive audio using the Unity Audio Mixer. Further, you will learn how professional third party tools like FMOD are used for audio development in Unity. You will then go through the creation of sound visualization techniques and creating your own original music using the simple yet powerful audio workstation Reaper. Lastly, you will go through tips, techniques and strategies to help you optimize game audio performance or troubleshoot issues. At the end of the book, you'll have gained the skills to implement professional sound and music. Al...
Computer games --- Video games --- Programming. --- Sound effects. --- Unity (Electronic resource)
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Hailed for its dramatic expressionist visuals, film noir is one of the most prominent genres in Hollywood cinema. Yet, despite the "boom" in sound studies, the role of sonic effects and source music in classic American noir has not received the attention it deserves. Siren City engagingly illustrates how sound tracks in 1940's film noir are often just as compelling as the genre's vaunted graphics. Focusing on a wide range of celebrated and less well known films and offering an introductory discussion of film sound, Robert Miklitsch mobilizes the notion of audiovisuality to investigate period sound technologies such as the radio and jukebox, phonograph and Dictaphone, popular American music such as "hot" black jazz, and "big numbers" featuring iconic performers such as Lauren Bacall, Veronica Lake, and Rita Hayworth. Siren City resonates with the sounds and source music of classic American noir-gunshots and sirens, swing riffs and canaries. Along with the proverbial private eye and femme fatale, these audiovisuals are central to the noir aesthetic and one important reason the genre reverberates with audiences around the world.
Motion picture music --- Motion pictures --- Film noir --- Sound effects (Motion pictures) --- History and criticism. --- Sound effects. --- Films noirs --- Cinéma --- Film, Musique de --- Histoire et critique --- Son
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This book is a standard tutorial targeted at game developers which aims to help them incorporate audio programming techniques to enhance their gameplay experience.This book is perfect for C++ game developers who have no experience with audio programming and who would like a quick introduction to the most important topics required to integrate audio into a game.
Video games --- Computer sound processing. --- C++ (Computer program language) --- Sound processing, Computer --- Electronic digital computers --- Sound --- Sound effects (Video games) --- Sound effects. --- Recording and reproducing --- Digital techniques --- Design
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Previously titled Audio Post-production in Video and Film, this third edition has been completely revised and restructured to provide a step-by-step guide to the professional techniques used to shape a soundtrack through the production process. Covering sound for both film and television, this edition includes many of the practical techniques and shortcuts used by experienced editors and mixers. Part one explains the basics of audio post production - how audio is recorded, how sound and picture stay in sync, how audio can be exported from system to system, and h
Motion pictures --- Sound motion pictures. --- Sound --- Video tapes --- Sound effects. --- Recording and reproducing. --- Editing.
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Une perspective nouvelle dans l'analyse du cinéma : en privilégiant l'entrée sonore, l'auteur montre comment la propagation des échos à travers l'espace filmique perturbe la réception spectatorielle des films, même des plus classiques. Aucun son n'est jamais à l'image de quelque chose, mais toujours en marge d'une image dont il n'offre que des brouillons imparfaits. Dans le film, le sonore insinue sous le visible les évocations multiples auxquelles il fait écho. En organisant la déliaison du son et de l'image, le cinéma met en concurrence le regard, attentif au contour des figures, et l'écoute, sensible à leur devenir. Relançant une approche phénoménologique de la perception, ce livre propose une perspective nouvelle sur le rôle de l'écoute dans la réception d'un film. Le spectateur se trouve placé au centre d'une réflexion cinématographique dont l'orientation privilégie désormais, avec l'entrée sonore, les résonances que les bruits et les voix propagent dans l'espace filmique et la perturbation qu'ils provoquent dans l'entente des films les plus classiques. Ce faisant, l'écoute s'attache à déplier, à travers l'entretien syncopé du son et de l'image, le champ des formes éphémères que chaque son fait surgir.
Sound motion pictures. --- Motion pictures --- Sound effects. --- Aesthetics. --- Aesthetics --- Sound effects (Motion pictures) --- Moving-pictures, Talking --- Talkies --- Talking motion pictures --- phénoménologie --- image --- écoute --- analyse filmique --- écho --- film --- son (résonances)
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This book is a timely contribution to the emerging field of the aurality of theatre and looks in particular at the interrogation and problematisation of theatre sound(s). Both approaches are represented in the idea of 'noise' which we understand both as a
Theaters --- Theater --- Directing (Theater) --- Play direction (Theater) --- Play production (Theater) --- Sound effects in theaters --- Sound effects. --- Production and direction. --- Direction --- Electronic sound control --- Stage-setting and scenery --- Théâtre --- Performance
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Michel Chion's landmark Audio-Vision has exerted significant influence on our understanding of sound-image relations since its original publication in 1994. Chion argues that sound film qualitatively produces a new form of perception. Sound in audiovisual media does not merely complement images. Instead, the two channels together engage audio-vision, a special mode of perception that transforms both seeing and hearing. We don't see images and hear sounds separately-we audio-view a trans-sensory whole.In this updated and expanded edition, Chion considers many additional examples from recent world cinema and formulates new questions for the contemporary media environment. He takes into account the evolving role of audio-vision in different theatrical environments, considering its significance for music videos, video art, commercial television, and the internet, as well as conventional cinema. Chion explores how multitrack digital sound enables astonishing detail, extending the space of the action and changing practices of scene construction. He demonstrates that speech is central to film and television and shows why "e;audio-logo-visual"e; is a more accurate term than "e;audiovisual."e; Audio-Vision shows us that sound is driving the creation of a sensory cinema.This edition includes a glossary of terms, a chronology of several hundred significant films, and the original foreword by sound designer, editor, and Oscar honoree Walter Murch.
Sound motion pictures. --- Motion pictures --- Aesthetics --- Sound effects (Motion pictures) --- Moving-pictures, Talking --- Talkies --- Talking motion pictures --- Sound effects. --- Aesthetics. --- EDUCATION --- ART --- Higher. --- Film & Video. --- Sound motion pictures --- 791.43.049 --- Film ; theorie ; geluid ; klank --- Film ; geluidseffecten --- Sound effects --- Filmkunst ; verschillende onderwerpen
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This book explores the critical field of theatre sound and the sonic phenomena of theatre. It draws together a wide range of related topics, including sound design and sonic sonographies, voice as a performance of sound, listening as auditory performance, and audience as resonance. It explores radical forms of sonic performance and our engagement in it, from the creation of sonic subjectivities to noise as a politics of sound. The introductory chapters trace the innate aurality of theatre and the history of sound effects and design, while also interrogating why the art of theatre sound was delayed and underrepresented in philosophy as well as theatre and performance theory. Subsequent chapters explore the emergence of aurally engaged theatre practice and focus on examples of contemporary sound in and as theatre, including theatre in the dark, headphone theatre and immersive theatre, amongst others, through theories of perception and philosophies of listening, vocality, sonority and noise.
Theaters --- Theater --- Sound effects. --- Production and direction [ --- Stage-setting and scenery. --- Théâtres --- Décors de théâtre. --- Effets sonores --- Art and theater --- Design, Theatrical --- Scenery (Stage) --- Scenography --- Setting (Stage) --- Stage guides --- Stage scenery --- Stage-setting --- Staging --- Theatrical scenery --- Theater in art --- Scene painting --- Sound effects in theaters --- Models --- Sound effects --- Electronic sound control --- Stage-setting and scenery --- Effets sonores. --- Theater. --- Theatre and Performance Studies. --- Dramatics --- Histrionics --- Professional theater --- Stage --- Theatre --- Performing arts --- Acting --- Actors --- Théâtres --- Décors de théâtre.
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