Listing 1 - 3 of 3 |
Sort by
|
Choose an application
"Digital technology has made culture more accessible than ever before. Texts, audio, pictures and video can easily be produced, disseminated, used and remixed using devices that are increasingly user-friendly and affordable. However, along with this technological democratization comes a paradoxical flipside: the norms regulating culture's use--copyright and related rights--have become increasingly restrictive. This book brings together essays by academics, librarians, entrepreneurs, activists and policy makers, who were all part of the EU-funded Communia project. Together the authors argue that the Public Domain--that is, the informational works owned by all of us, be that literature, music, the output of scientific research, educational material or public sector information--is fundamental to a healthy society. The essays range from more theoretical papers on the history of copyright and the Public Domain, to practical examples and case studies of recent projects that have engaged with the principles of Open Access and Creative Commons licensing. The book is essential reading for anyone interested in the current debate about copyright and the Internet. It opens up discussion and offers practical solutions to the difficult question of the regulation of culture at the digital age"--Publisher's description.
Public domain (Copyright law) --- Digital rights management. --- Copyright and electronic data processing. --- Copyright --- DRM (Digital rights management) --- Management, Digital rights --- Rights management, Digital --- Copyright and electronic data processing --- Electronic data processing and copyright --- Copyright infringement --- Fair use (Copyright) --- Public domain --- Technologie et arts --- copyright --- cultural studies --- communia --- creative commons --- internet regulation --- the commons --- licensing --- digitization --- digital age --- copyright law --- open culture --- Intellectual property --- Resource Description Framework --- Nouvelles technologies de l'information et de la communication --- Droit d'auteur --- Et la culture --- Domaine public
Choose an application
"TECHNOCRATS OF THE IMAGINATION traces the rise of collaborative art and technology labs in the U.S. from WWII to the present. Ryan Bishop and John Beck reveal the intertwined histories of the avant-garde art movement and the military-industrial complex, showing how radical pedagogical practices traveled from Germany's Bauhaus movement to the U.S. art world and interacted with government-funded military research and development in university laboratories. During the 1960s both media labs and studio labs leaned heavily on methods of interdisciplinary collaboration and the power of American modernity to model new modes of social organization. The book's chapters take up MIT's Center for Art, Science, and Technology, Bell Labs's E.A.T. (Experiments in Art and Technology) Salon, and Los Angeles Museum of Art's Art + Technology Program. Their interconnected history illuminates how much of contemporary media culture and aesthetics depends on the historical relationship between military, corporate, and university actors. In light of revived interest in Black Mountain College and other 1960s art and technology labs, this book draws important connections between the contemporary art world and the militarized lab model of research that has dominated the sciences since the 1950s. The authors situate the rise of collaborative art and technology projects in the 1960s within John Dewey's ideology of scientific democracy, showing how leading thinkers from the Bauhaus movement in Germany immigrated to the U.S. and brought with them a Deweyan model for collaborative and interdisciplinary art and technology research. Over the course of the decade, the U.S. government increased funding to scientific research at university and private laboratories. Beck and Bishop investigate how various art and technology projects incorporated the collaborative and innovative interdisciplinarity of the avant-garde art movement with the corporate funding structure driven by the U.S. government's military and technoscientific interests. Finally, the authors consider the legacy of 1960s art and technology projects. During the 1970s and 80s, defense R&D funding was less motivated by a Cold War corporate state, and was instead restructured according to an entrepreneurial and neoliberal model. At the same time, funding in the art world also became increasingly financialized and globalized. Today's art and technology work happens collaboratively not because of an intellectual commitment to interdisciplinarity, but because of the precarity of the contemporary labor market. This book will interest students and scholars in art history and theory, media studies, history of technology, American studies, cultural studies, and critical university studies"--
Technology and the arts --- Arts --- Military-industrial complex --- #SBIB:39A3 --- #SBIB:39A5 --- #SBIB:316.7C120 --- 316.7 --- Arts, Fine --- Arts, Occidental --- Arts, Western --- Fine arts --- Humanities --- Arts and technology --- 316.7 Cultuursociologie --(algemeen) --- Cultuursociologie --(algemeen) --- History --- Experimental methods --- Antropologie: geschiedenis, theorie, wetenschap (incl. grondleggers van de antropologie als wetenschap) --- Kunst, habitat, materiële cultuur en ontspanning --- Cultuursociologie: algemene en theoretische werken --- Experimental methods. --- Technologie et arts --- Complexes militaro-industriels --- Histoire --- Méthodes expérimentales --- Arts, Primitive --- Art --- Criticism & Theory
Choose an application
Science and the arts --- Technology and the arts --- Technologie et arts --- Periodicals. --- Périodiques --- Arte digital. --- Arte y tecnología. --- Science and the arts. --- Technology and the arts. --- Sciences et arts --- Periodicals --- art theory --- audiovisual design --- digital culture --- musicology --- performance studies --- interactive art --- Arte y tecnología. --- Arts and technology --- Arts --- Arts and science --- Arte cibernético --- Arte e informática --- Arte informático --- Arte por ordenador --- Arte virtual --- Arte y ordenador --- Computer art --- Digital art --- Informática y arte --- Arte --- Net.art --- Animación por ordenador --- Arte y tecnología --- Tecnología y arte --- Arquitectura y tecnología --- Música y tecnología --- Arte digital --- Arte de los nuevos medios --- Arte e Internet --- film studies --- sound art --- Art
Listing 1 - 3 of 3 |
Sort by
|