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"Since the 1930s, the Walt Disney Company has produced characters, images, and stories that have captivated audiences around the world. In this updated second edition, with new examples provided throughout, Janet Wasko examines the processes by which the Disney company continues to manufacture the fantasies that enthrall millions"--
Walt Disney Company --- Walt Disney Company. --- Walt Disney company.
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This expanded and revised edition of Henry Giroux's highly acclaimed book explores and updates the cultural politics of the Walt Disney Company and how its ever-expanding list of products, services, and media function as teaching machines that shape children's culture into a largely commercial endeavor. In addition to updates throughout the book, this edition includes a new discussion of Disney's shift in marketing strategies targeting teens and tweens, a new chapter about globalization and Disney's empire, and a new chapter on Disney and national security after 9/11.
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Long considered a figurehead of family values and wholesome adolescence, the Disney franchise has faced increasing criticism over its gendered representations of children in film, its stereotypical representations of race and non-white cultures, and its emphasis on the heterosexual couple. Against a historical backdrop of studio history, audience reception, and the industrial-organizational apparatus of Disney media, Seán Harrington examines the Disney classics through a psychoanalytical framework to explore the spirit of devotion, fandom, and frenzy that is instilled in consumers of Disney
Walt Disney Company --- Walt Disney Productions --- Disney Studio --- 迪斯尼公司 --- Mei guo di shi ni gong si --- 美國迪士尼公司 --- History. --- Walt Disney Company. --- 21st Century Fox (Firm)
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"In this never-before-published memoir from the vaults of the Walt Disney Archives, Disney Legend Jimmy Johnson (1917-1976) takes you from his beginnings as a studio gofer during the days of Snow White and the Seven Dwarfs to the opening of Walt Disney World Resort. Johnson relates dozens of personal anecdotes with famous celebrities, beloved artists, and, of course, Walt and Roy Disney.This book, also the story of how an empire-within-an-empire is born and nurtured, traces Johnson's innovations in merchandising, publishing, and direct marketing, to the formation of what is now Walt Disney Records. This fascinating autobiography explains how the records helped determine the course of Disney Theme Parks, television, and film through best-selling recordings by icons such as Annette Funicello, Fess Parker, Julie Andrews, Louis Armstrong, and Leopold Stokowski and the Philadelphia Orchestra.Through Jimmy Johnson's remarkable journey, the film, TV, and recording industries grow up together as changes in tastes and technologies shape the world, while the legacy of Disney is developed as well as carefully sustained for the generations who cherish its stories, characters, and music"--
Sound recording executives and producers --- Music publishers --- Executives --- Johnson, Jimmy, --- Walt Disney Company --- History.
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A close critical look at the new Disney canon - using deconstruction as a critical lever to engage with the films themselves, and the wider issues they raise.
Sociology of literature --- Disney, Walt --- Disney characters --- Motion pictures --- Walt Disney characters --- Cartoon characters --- Walt Disney Company. --- Walt Disney Productions --- Disney Studio --- 迪斯尼公司 --- Mei guo di shi ni gong si --- 美國迪士尼公司 --- E-books --- Walt Disney Company --- 21st Century Fox (Firm)
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Littérature américaine --- Princesses --- American fiction --- Princesses in literature. --- Disney characters. --- Feminist literary criticism. --- Histoire et critique --- Dans la littérature --- History and criticism. --- Walt Disney Company. --- Histoire et critique. --- Dans la littérature. --- Walt Disney company.
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From its Magic Kingdom theme parks to its udderless cows, the Walt Disney Company has successfully maintained itself as the brand name of conservative American family values. But the Walt Disney Company has also had a long and complex relationship to the gay and lesbian community that is only now becoming visible. In Tinker Belles and Evil Queens, Sean Griffin traces the evolution of this interaction between the company and gay communities, from the 1930s use of Mickey Mouse as a code phrase for gay to the 1990s "Gay Nights" at the Magic Kingdom. Armed with first-person accounts from Disney audiences, Griffin demonstrates how Disney animation, live-action films, television series, theme parks, and merchandise provide varied motifs and characteristics that readily lend themselves to use by gay culture. But Griffin delves further to explore the role of gays and lesbians within the company, through an examination of the background of early studio personnel, an account of sexual activism within the firm, and the story of the company's own concrete efforts to give recognition to gay voices and desires. The first book to address the history of the gay community and Disney, Tinker Belles and Evil Queens broadly examines the ambiguous legacy of how modern consumerism and advertising have affected the ways lesbians and gay men have expressed their sexuality. Disney itself is shown as sensitive to gay and lesbian audiences, while exploiting those same audiences as a niche market with strong buying power. Finally, Griffin demonstrates how queer audiences have co-opted Disney products for themselves-and in turn how Disney's corporate strategies have influenced our very definitions of sexuality.
Homosexuality and motion pictures. --- Motion pictures and homosexuality --- Motion pictures --- Walt Disney Company. --- Disney Studio --- 迪斯尼公司 --- Mei guo di shi ni gong si --- 美國迪士尼公司 --- Walt Disney Productions --- 21st Century Fox (Firm)
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Walt Disney Company. --- #SBIB:309H040 --- #SBIB:309H1013 --- #SBIB:309H1312 --- #SBIB:309H402 --- Populaire cultuur algemeen --- Media algemeen: bedrijfseconomische aspecten, productie- en distributiestructuren --- Filmwezen: bedrijfseconomische aspecten, productie- en distributiestructuren --- Media en publiekgroepen: gebruik van de boodschap, effecten van de media, .. --- Disney Studio --- 迪斯尼公司 --- Mei guo di shi ni gong si --- 美國迪士尼公司 --- Walt Disney Productions --- Walt Disney Company --- Media en publiekgroepen: gebruik van de boodschap, effecten van de media, . --- 21st Century Fox (Firm) --- Media en publiekgroepen: gebruik van de boodschap, effecten van de media,
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791.44 --- #SBIB:309H040 --- #SBIB:309H1312 --- Filmproductie. Filmindustrie --- Populaire cultuur algemeen --- Filmwezen: bedrijfseconomische aspecten, productie- en distributiestructuren --- Amusement parks --- Sociological aspects. --- 791.44 Filmproductie. Filmindustrie --- Sociological aspects --- Funparks --- Theme parks --- Amusements --- Parks --- Amusement rides --- Disneyland (Calif.) --- Walt Disney Company --- Walt Disney World (Fla.) --- Disney World (Fla.) --- Magic Kingdom (Fla.) --- EPCOT Center (Fla.) --- Disneyland Park (Calif.) --- Disneyland Resort (Calif.) --- History. --- History
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Throughout Disney's phenomenally successful run in the entertainment industry, the company has negotiated the use of cutting-edge film and media technologies that, J. P. Telotte argues, have proven fundamental to the company's identity. Disney's technological developments include the use of stereophonic surround sound for Fantasia, experimentation with wide-screen technology, inaugural adoption of three-strip Technicolor film, and early efforts at fostering depth in the animated image.Telotte also chronicles Disney's partnership with television, development of the theme park, and depiction of technology in science fiction narratives. An in-depth discussion of Disney's shift into digital filmmaking with its Pixar partnership and an emphasis on digital special effects in live-action films, such as the "Pirates of the Caribbean" series, also highlight the studio's historical investment in technology. By exploring the technological context for Disney creations throughout its history, "The Mouse Machine" illuminates Disney's extraordinary growth into one of the largest and most influential media and entertainment companies in the world.
Amusement parks --- Motion picture industry --- Television --- Technological innovations. --- Walt Disney Company. --- Funparks --- Theme parks --- Film industry (Motion pictures) --- Moving-picture industry --- Disney Studio --- 迪斯尼公司 --- Mei guo di shi ni gong si --- 美國迪士尼公司 --- Amusements --- Parks --- Amusement rides --- Cultural industries --- Walt Disney Productions --- Technological innovations --- E-books --- 21st Century Fox (Firm) --- Industrie du cinéma --- Télévision --- Parcs d'attractions --- Innovation.
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