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Book
Bpmn 2.0 : introduction to the standard for business process modeling
Author:
ISBN: 9783837093315 Year: 2016 Publisher: Norderstedt Books on demand

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BPMN (Business Process Model and Notation) is the established standard for business process modeling. Only a few years after its first publication, it has gained widespread adoption in practice. All important modeling tools support BPMN diagramming. It is possible to create business-oriented diagrams, but also technical models for process execution in business process management systems. This book provides a stepwise introduction to BPMN, using many examples close to practice. Starting with the basic elements for modeling sequence flow, all BPMN 2.0 diagrams are presented and discussed in detail. You will gain a profound understanding of the complete notation, and you will be able to make correct use of the different language elements. In the second edition, a collection of useful modeling patterns has been added. These patterns provide best-practice solutions for typical problems arising in the practice of process modeling.

Keywords

Informatica


Book
Informatica, een moderne inleiding
Author:
ISBN: 9062334466 Year: 1989 Publisher: Schoonhoven : Academic Service,

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Book
Foundation ActionScript 3.0 Animation : Making Things Move!
Authors: ---
ISBN: 9781430203841 Year: 2007 Publisher: Berkeley CA Apress

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Flash has long been one of the most approachable, user-friendly tools for creating web-based animations, games, and applications. This has contributed to making it one of the most widely used programs for creating interactive web content. With each new version of Flash, ActionScript, its built-in scripting language, has become more powerful and a little more complex, too. ActionScript, now at version 3.0, has significantly matured as a programming language, bringing power and speed only previously dreamed about to Flash-based animation, going far beyond traditionally used keyframes and tweens. The material inside this book covers everything you need to know to harness the power of ActionScript 3.0. First, all the basics of script-based animation and setting up an ActionScript 3.0 project are covered. An introduction to object-oriented programming follows, with the new syntax, events, and rendering techniques of ActionScript 3.0 explained, giving you the confidence to use the language, whether starting from scratch or moving up from ActionScript 2.0. The book goes on to provide information on all the relevant trigonometry you will need, before moving on to physics concepts such as acceleration, velocity, easing, springs, collision detection, conservation of momentum, 3D, and forward and inverse kinematics. In no time at all, you'll both understand the concepts of scripted animation and have the ability to create all manner of exciting animations and games.


Book
Foundation ActionScript 3.0 for Flash and Flex
Authors: --- --- --- --- --- et al.
ISBN: 9781430219194 Year: 2009 Publisher: Berkeley CA Apress Imprint Apress

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ActionScript 3.0, the latest version of the Flash Platform's scripting language, offers many new and powerful features. ActionScript is now a full-fledged programming language, with complete object-oriented capabilities, improved event handling, sound and video support, drawing capabilities, support for regular expressions, and much more. Whether you are a Flash designer wishing to add to your skill set or an experienced ActionScript developer who wants to get up to speed with the latest version, you'll find all you need to know in Foundation ActionScript 3.0 for Flash and Flex. Starting with the fundamentals, you'll learn how to add interactivity to your Flash movies by using ActionScript objects, manipulating sound and video, and harnessing the power of regular expressions and XML. The book concludes with two case studies to consolidate what you've learned and introduce some additional advanced techniques. You'll gain a solid understanding of the new and exciting world of ActionScript 3.0 and see how everything fits together to form complete applications, so you'll be able to build your own professional sites. The sensible layout of the book makes it easy to find information about specific techniques. It focuses on the essential skills that will enable you to get up and running quick. With this book as your guide, you'll be creating killer Flash applications before you know it.


Book
Foundation ActionScript Animation : Making Things Move!
Authors: ---
ISBN: 9781430200819 Year: 2006 Publisher: Berkeley CA Apress

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Sure you can animate using motion tweens in fact, we'll help you do that with our Flash Cartoon Animation book but isn't there something extra special in making things move with just a few lines of code? In this book Keith Peters guides you through some basic animation theory and then demystifies the math and physics behind creating realistic animation, looking at trigonometry, velocity and acceleration, and bouncing & friction. This book will teach you how to use Flash ActionScript to move the objects in your movies, rather than letting Flash's tween engine do it for you. The benefit of this is smaller, more realistic, more dynamic interactive movies that seem to come alive on your screen. Almost all of the code featured in this book will work fine in either Flash MX 2004 or Flash 8, and with a few minor adjustments, most of it can even be applied to Flash MX. Although the text covers many advanced math and physics concepts, making for very realistic motion, there's no need to worry, even if you're a relative newcomer to programming and the last math class you took was in high school (and even if you barely remember that!). This book first covers everything you need to know to get started: the principles of animation, and the basics of ActionScript, trigonometry, and Flash rendering methods. You'll work your way through slowly, from using code to move a single object across the screen to creating complex systems that really push Flash's capabilities, with topics covered including collision detection, particle attraction, and kinematics. The book concludes with looking at 3D animation techniques, including building a basic 3D engine, 3D lines, fills and solids, and matrix math. Once you come to grips with the ideas presented here, you'll find yourself creating all manner of exciting animations and games!


Book
Foundation ActionScript for Flash 8
Authors: --- --- --- ---
ISBN: 9781430201496 Year: 2006 Publisher: Berkeley CA Apress

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ActionScript is the native scripting language of Flash. ActionScript knowledge is essential within the world of Flash design and development, as Flash remains a leading tool for cutting-edge interactive design and development. ActionScript is what gives Flash its power, but with that power comes a certain level of complexity, which can be intimidating. This beginners' book, significantly updated since the last edition, covers all of the basics of ActionScript using version 8 of Flash. The skills acquired by working through this book will enable you to move on to more advanced friends of ED books, such as Foundation PHP 5 for Flash, Foundation ActionScript Animation or Foundation XML for Flash. This book contains all you need to understand and make use of ActionScript, and to have some fun while learning. The Foundation series teaching style is ideal if you're a non-programmer who wants to learn Flash programming quickly and thoroughly. The authors teach the basics, and provide an all-around proficiency in ActionScript, as well as Flash components within Flash 8. You'll gain the practical skills to build ActionScript based Flash projects, including making initial design decisions, structuring code, and testing. An ongoing case study means that by the end of the book, you'll have constructed a cutting-edge Flash site to showcase your newly learned skills.


Book
The Essential Guide to Flex 2 with ActionScript 3.0
Authors: ---
ISBN: 9781430203360 Year: 2007 Publisher: Berkeley CA Apress

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Flex 2 represents something of a revolution in web applications. It is the next evolutionary step of Flash, which has grown from a web animation tool to a powerful enterprise web design and development tool. with nearly 98% of all web browsers and cellular phones running the Flash player needed to use Flash and Flex applications, knowledge of Flex is indispensable for any serious web designer and developer. This book will show you how to create powerful, rich Internet applications using Flex 2 and ActionScript 3.0. After learning how to install and becoming familiar with the basics of the Flex Builder 2 software, you will explore in depth how ActionScript 3.0 interacts with Flexs powerful XML-like design language: MXML. the text will take you through all the powerful features of Flex using a series of strictly practical exercises. Put quite simply, this book is all youll need to master Flex 2 and ActionScript 3.0 application development. Welcome to the revolution! Understand MXML containers Create transitions Create data-driven applications with XML Interface Flex with ColdFusion Understand the power of states


Book
Informatiekunde : een inleiding
Authors: --- --- ---
ISBN: 9014031629 Year: 1982 Publisher: Alphen aan den Rijn Brussel Samsom

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Keywords

Informatica --- Informatique


Book
Beginnen met modems
Author:
ISBN: 9039502447 Year: 1995 Publisher: Schoonhoven Academic Service

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Keywords

informatica --- modems

Distance education and distributed learning
Authors: ---
ISBN: 9781607528531 1607528533 1931576890 1931576882 9781931576895 Year: 2002 Publisher: Greenwich Information Age Publishing

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