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technologische innovatie --- informatica --- KI (kunstmatige intelligentie) --- Computer. Automation --- futurologie --- Automatisation et société --- Automatisering en maatschappij --- Futurologie --- Intelligence artificielle --- Kunstmatige intelligentie --- 008.2 --- #SBIB:309H1730 --- #SBIB:309H103 --- Futurologie. Prognostica. Wetenschap van de toekomst --- Artificiële Intelligentie, knowledge engineering, ... --- Mediatechnologie / ICT / digitale media: sociale en culturele aspecten --- 008.2 Futurologie. Prognostica. Wetenschap van de toekomst --- Artificiële Intelligentie, knowledge engineering, .. --- Artificiële Intelligentie, knowledge engineering, . --- Artificiële Intelligentie, knowledge engineering,
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No pleasure lasts long unless there is variety in it. Publilius Syrus, Moral Sayings We've been very fortunate to receive fantastic feedback from our readers during the last four years, since the first edition of How to Solve It: Modern Heuristics was published in 1999. It's heartening to know that so many people appreciated the book and, even more importantly, were using the book to help them solve their problems. One professor, who published a review of the book, said that his students had given the best course reviews he'd seen in 15 years when using our text. There can be hardly any better praise, except to add that one of the book reviews published in a SIAM journal received the best review award as well. We greatly appreciate your kind words and personal comments that you sent, including the few cases where you found some typographical or other errors. Thank you all for this wonderful support.
Problem solving. --- Heuristic programming. --- Operational research. Game theory --- Heuristic --- Mathematical recreations --- Problem solving --- 518.5 --- 658.012 --- 681.3*I28 --- Methodology --- Psychology --- Decision making --- Executive functions (Neuropsychology) --- Mathematical puzzles --- Number games --- Recreational mathematics --- Recreations, Mathematical --- Puzzles --- Scientific recreations --- Games in mathematics education --- Magic squares --- Magic tricks in mathematics education --- Philosophy --- 681.3*I28 Problem solving, control methods and search: backtracking; dynamic program- ming; graph and tree search strategies; heuristics; plan execution, formationand generation (Artificial intelligence)--See also {681.3*F22} --- Problem solving, control methods and search: backtracking; dynamic program- ming; graph and tree search strategies; heuristics; plan execution, formationand generation (Artificial intelligence)--See also {681.3*F22} --- Operationeel onderzoek. Speltheorie --- Planning in het bedrijf --- Problem Solving. --- Heuristic. --- Mathematical recreations. --- heuristiek --- kansrekening --- kunstmatige intelligentie (artificiële intelligentie) --- statistiek --- wiskunde --- 681.3*I2 --- 681.3*I2 Artificial intelligence. AI --- Artificial intelligence. AI --- Résolution de problème --- Heuristique --- Jeux mathématiques --- Planning (firm) --- Artificial intelligence. Robotics. Simulation. Graphics --- probleemoplossend denken --- algoritmen --- Computer programming. --- Algorithms. --- Economics, Mathematical . --- Calculus of variations. --- Statistics . --- Computational complexity. --- Programming Techniques. --- Algorithm Analysis and Problem Complexity. --- Quantitative Finance. --- Calculus of Variations and Optimal Control; Optimization. --- Statistics, general. --- Complexity. --- Computers --- Electronic computer programming --- Electronic data processing --- Electronic digital computers --- Programming (Electronic computers) --- Coding theory --- Complexity, Computational --- Machine theory --- Statistical analysis --- Statistical data --- Statistical methods --- Statistical science --- Mathematics --- Econometrics --- Economics --- Mathematical economics --- Algorism --- Algebra --- Arithmetic --- Isoperimetrical problems --- Variations, Calculus of --- Maxima and minima --- Programming --- Foundations --- artificiële intelligentie (AI) --- Basic Sciences. Statistics --- Probability Theory, Sampling Theory.
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Machine Learning --- Algorithms --- Artificiële intelligentie. --- Computeralgoritmen. --- Machine learning. --- Machineleren. --- Kernel functions --- Support vector machines --- algoritme --- kernel-based virtual machine --- lineaire regressie --- svms (support vector machines) --- #TELE:SISTA --- 512.6 CRIS sist --- 681.3*I26 --- Functions, Kernel --- Functions of complex variables --- Geometric function theory --- 681.3*I26 Learning: analogies; concept learning; induction; knowledge acquisition; language acquisition; parameter learning (Artificial intelligence)--See also {681.3*K32} --- Learning: analogies; concept learning; induction; knowledge acquisition; language acquisition; parameter learning (Artificial intelligence)--See also {681.3*K32} --- SVMs (Algorithms) --- Supervised learning (Machine learning) --- Complex analysis --- Artificial intelligence. Robotics. Simulation. Graphics --- Apprentissage automatique --- Algorithmes --- Noyaux (Mathématiques) --- Kernel functions. --- Support vector machines. --- Basic Sciences. Statistics --- Statistics (General). --- Machine learning --- Noyaux (Mathématiques) --- Maschinelles Lernen. --- Support-Vektor-Maschine. --- Informatique --- Computer science
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