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This book will present the latest research results in point-based computer graphics. After an overview of the key issues, affordable 3D scanning devices will be discussed and new concepts for the mathematical representation of point-sampled shapes will be presented. Then the authors will describe methods for high-performance and high-quality rendering of point models, including advanced shading, anti-aliasing, and transparency. The book will also present efficient data structures for hierarchical rendering on modern graphics processors (GPUs). In addition it will address methods for geometric processing, filtering and resampling of point models. The last part of the book will be devoted to Pointshop3D, open-source software for the design of new algorithms for point-based graphics. Both editors have worked in computer graphics for many years and have pioneered the field of point-based graphics. They have published a large number of papers in journals and conferences on this topic. They have founded the IEEE/EUROGRAPHICS annual Symposium on Point-based Graphics, which was held this year for the second time. They also taught numerous courses on the topic at international conferences, including ACM SIGGRAPH and EUROGRAPHICS. The first book on a major development in graphics by the pioneers in the field * This technique allows 3D images to be manipulated as easily as Photoshop works with 2D images * Includes CD-ROM with the open source software program Pointshop3D for experimentation with point graphics.
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Computer graphics --- Three-dimensional display systems --- OpenGL.
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Three-dimensional display systems --- 3-D television --- 3-D television. --- Three-dimensional display systems.
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Image processing --- Three-dimensional display systems --- Digital techniques
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Computer games --- Computer graphics. --- Real-time programming. --- Three-dimensional display systems. --- Programming. --- departement Beeldende Kunst 07 --- game design
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In the early days of the Web a need was recognized for a language to display 3D objects through a browser. An HTML-like language, VRML, was proposed in 1994 and became the standard for describing interactive 3D objects and worlds on the Web. 3D Web courses were started, several best-selling books were published, and VRML continues to be used today. However VRML, because it was based on HTML, is a stodgy language that is not easy to incorporate with other applications and has been difficult to add features to. Meanwhile, applications for interactive 3D graphics have been exploding in areas such
Computer architecture. Operating systems --- 3D computertoepassingen --- 3D (derde dimensie) --- websites --- Open Source --- webdesign --- Computer animation --- X3D (Standard) --- Web sites --- Three-dimensional display systems. --- XML (Document markup language) --- Extendible Markup Language (Document markup language) --- eXtensible Markup Language (Document markup language) --- Document markup languages --- 3-D display systems --- 3D display systems --- Display systems, Three-dimensional --- Information display systems --- Three-dimensional imaging --- Web site development --- Microformats --- Extensible 3D graphics (Standard) --- Three-dimensional display systems --- Standards. --- Design. --- Authorship --- Standards
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