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book (6)


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English (6)


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2008 (6)

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Book
3D online multimedia & games : processing, transmission and visualization
Author:
ISBN: 1282440969 9786612440960 9812811257 9789812811257 9789812705877 9812705872 6612440961 Year: 2008 Publisher: Singapore ; Hackensack, N.J. : World Scientific,

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Abstract

The topics discussed in this book broadly cover four categories: networking issues in online multimedia; joint texture-mesh simplification and view independent transmission; view dependent transmission and server-side rendering; content and background creation; and creating simple online games.

Data-Driven 3D Facial Animation
Authors: ---
ISBN: 1846289076 1846289068 Year: 2008 Publisher: London : Springer London : Imprint: Springer,

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"Data-Driven 3D Facial Animation" systematically describes the emerging data-driven techniques developed over the last ten years or so. Although data-driven 3D facial animation is used more and more in animation practice, to date there have been very few books that specifically address the techniques involved. Comprehensive in scope, the book covers not only traditional lip-sync (speech animation), but also expressive facial motion, facial gestures, facial modeling, editing and sketching, and facial animation transferring. It provides an up-to-date reference source for academic research and for professionals working in the facial animation field. An edited volume, the book brings together contributions from leading researchers and practitioners working in both academia and in the leading animation studios.


Book
Digitally archiving cultural objects
Authors: ---
ISBN: 1281205362 9786611205362 0387758070 0387758062 1441945431 Year: 2008 Publisher: New York : Springer,

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A large number of cultural heritage objects around the world are deteriorating or being destroyed due to the work of natural disasters, such as earthquakes and floods, and human-inflicted destruction, such as war and vandalism. In the wake of these threats, 3D data becomes a critical component to permanently recording the shapes of these important objects so that they might be passed down to future generations. Digitally Archiving Cultural Objects describes thorough research and methods for preserving cultural heritage objects through the use of 3D digital data. These methods were developed through using computer vision and computer graphics technologies. This data can also be used for simulation and restoration purposes as well as towards various multimedia applications. This comprehensive book is organized into four parts. Part 1 describes various sensors designed to obtain data. Part 2 contains a collection of papers that describe the geometric pipeline, converting obtained data into a consistent geometric model, through determining relative relations among digital data and connecting those data into a uniform representation. Part 3 concerns photometric issues, including how to map color pictures on a geometric model and how to remove the effect of sunlight in the pictures obtained. Part 4 reports on the effort to establish a digital museum to restore and display the original appearance of heritage objects as well as conduct analyses of obtained data for heritage research.


Book
Human Ear Recognition by Computer
Authors: ---
ISBN: 9781848001299 1848001282 9781848001282 1848001290 Year: 2008 Publisher: London : Springer London : Imprint: Springer,

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Biometrics deals with recognition of individuals based on their physiological or behavioral characteristics. The human ear is a new feature in biometrics that has several merits over the more common face, fingerprint and iris biometrics. Unlike the fingerprint and iris, it can be easily captured from a distance without a fully cooperative subject, although sometimes it may be hidden with hair, scarf and jewellery. Also, unlike a face, the ear is a relatively stable structure that does not change much with the age and facial expressions. Human Ear Recognition by Computer is the first book on the automatic recognition of human ears. It presents an entire range of computational algorithms for recognition of humans by their ears. These algorithms have been tested and validated on the largest databases that are available today. Specific algorithms addressed include: • Ear helix/anti-helix based representation • Global-to-local registration • Ear recognition using helix/anti-helix representation • Ear recognition using a new local surface patch representation • Efficient ear indexing and recognition • Performance prediction for 3D ear recognition • Generality and applications in computer vision and pattern recognition This state-of-the-art research reference explores all aspects of 3D ear recognition, including representation, detection, recognition, indexing and performance prediction. It has been written for a professional audience of both researchers and practitioners within industry, and is also ideal as an informative text for graduate students in computer science and engineering. Professor Bir Bhanu has been director of the Visualization and Intelligent Systems Laboratory (at the University of California at Riverside) since 1991 and serves as the founding Director for the Center for Research in Intelligent Systems. He also has considerable experience working within industry and is the successful author of several books. He is a Fellow of IEEE, AAAS, IAPR, SPIE and was a Senior Fellow at Honeywell Inc. Dr. Hui Chen works alongside Professor Bhanu and has worked for Siemens Medical solutions and the Chinese Academy of Sciences.

Keywords

Computer Science. --- Computer Imaging, Vision, Pattern Recognition and Graphics. --- Biometrics. --- Image Processing and Computer Vision. --- Pattern Recognition. --- Computer Graphics. --- The Computing Profession. --- Computer science. --- Computer vision. --- Computer graphics. --- Optical pattern recognition. --- Computer industry. --- Informatique --- Vision par ordinateur --- Infographie --- Reconnaissance optique des formes (Informatique) --- Industrie --- Biometric identification. --- Ear, External -- Identification -- Data processing. --- Pattern recognition systems. --- Three-dimensional imaging. --- Pattern recognition systems --- Biometric identification --- Three-dimensional imaging --- Ear, External --- Technology - General --- Electrical Engineering --- Applied Physics --- Engineering & Applied Sciences --- Electrical & Computer Engineering --- Data processing --- Identification --- Data processing. --- External ear --- 3-D imaging --- 3D imaging --- Three-dimensional imaging systems --- Three-dimensional imaging techniques --- Three-dimensional visualization --- Visualization, Three-dimensional --- Biometric person authentication --- Biometrics (Identification) --- Pattern classification systems --- Pattern recognition computers --- Image processing. --- Pattern recognition. --- Biometrics (Biology). --- Computers. --- Automatic computers --- Automatic data processors --- Computer hardware --- Computing machines (Computers) --- Electronic brains --- Electronic calculating-machines --- Electronic computers --- Hardware, Computer --- Computer systems --- Cybernetics --- Machine theory --- Calculators --- Cyberspace --- Biological statistics --- Biology --- Biometrics (Biology) --- Biostatistics --- Biomathematics --- Statistics --- Design perception --- Pattern recognition --- Form perception --- Perception --- Figure-ground perception --- Pictorial data processing --- Picture processing --- Processing, Image --- Imaging systems --- Optical data processing --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Computer art --- Graphic arts --- Electronic data processing --- Engineering graphics --- Image processing --- Informatics --- Science --- Statistical methods --- Digital techniques --- Anthropometry --- Pattern perception --- Computer vision --- Machine vision --- Vision, Computer --- Artificial intelligence --- Perceptrons --- Visual discrimination --- Electronic industries --- Optical data processing. --- Optical computing --- Visual data processing --- Bionics --- Integrated optics --- Photonics --- Computers --- Optical equipment


Book
Foundations of 3D Graphics Programming : Using JOGL and Java3D
Authors: ---
ISBN: 9781848002845 1848002831 9781848002838 9786612036477 1282036475 184800284X Year: 2008 Publisher: London : Springer London : Imprint: Springer,

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"A good, concise computer graphics textbook covering 3D concepts, essential fundamentals theory, and easy-to-follow OpenGL practical programming in Java." Dr. Jack Bresenham, Retired IBM Senior Technical Staff Member Increasingly in the realms of science and industry, computer graphics is an area of critical importance and utility. And within the graphics community, the demand for producing exceptional 3D graphics in particular is almost a given. This thoroughly updated and enhanced second edition of Foundations of 3D Graphics Programming is an innovative shortcut to graphics theory and programming using JOGL, a new vehicle of 3D graphics programming in Java. This revised edition of the successful, reader-friendly text covers all graphics basics and several advanced topics, as well as some basic concepts in Java programming for those who currently are C/C++ programmers. Specifically, it provides all the core aspects of OpenGL programming in Java using JOGL, along with concisely presented computer graphics theories. In addition, it uses a top-down approach to lead the reader into programming and applications up-front. The content about theory provides a high-level understanding of all basic graphics, and of using JOGL instead of implementing a graphics system. Explanations are integrated with the sample programs, which are specifically designed for learning and accompanying this book. Topics and Features: • Presents 2 new chapters covering vertex shading, pixel shading and parallel processing, and Cg programming [NEW] • Introduces a shortcut to 3D graphics theory, and serves as a concise guide to both theory and programming • Contains additional new material, such as a look at advanced effects in Cg programming [NEW] • Covers JOGL, a new vehicle of 3D graphics programming in Java, with extensive and complete examples • Incorporates numerous practical examples and exercises • Provides a new appendix for Basic Mathematics for 3D Graphics [NEW] • Introduces and describes Java3D, a shortcut to high-level 3D graphics APIs in Java, with detailed example programs • Provides readers with comprehensive samples in JOGL and Java3D • Offers a supplementary website with updates, sample programs, figures, and useful weblinks and instructions for setting up the OpenGL programming environment Written by a leader in 3D graphics, virtual experience, and statistical data visualization, this text/reference is a comprehensive, yet concise volume intended for scientists and engineers who understand Java programming. Moreover, it is a good reference for C/C++ graphics programmers interested in learning Java and JOGL. Accessible for an interdisciplinary readership, this book requires only basic knowledge of vector analysis and programming, and as such is highly suitable for classroom use. Key Topics • Geometric Transformation • Lighting and Shading • Blending and Texture Mapping • Curved Models • Programming in Java 3D • Animation and Simulation • Vertex Shading and Parallel Processing • Cg Programming.

Keywords

Computer Science. --- Computer Graphics. --- Computer Imaging, Vision, Pattern Recognition and Graphics. --- Software Engineering/Programming and Operating Systems. --- Special Purpose and Application-Based Systems. --- Computer science. --- Software engineering. --- Computer vision. --- Computer graphics. --- Informatique --- Génie logiciel --- Vision par ordinateur --- Infographie --- Java (Computer program language). --- Java3D. --- OpenGL. --- Three-dimensional imaging. --- Computer graphics --- Three-dimensional imaging --- Java (Computer program language) --- Engineering & Applied Sciences --- Technology - General --- 3-D imaging --- 3D imaging --- Three-dimensional imaging systems --- Three-dimensional imaging techniques --- Three-dimensional visualization --- Visualization, Three-dimensional --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Open GL --- Special purpose computers. --- Application software. --- Computer Applications. --- Computer art --- Graphic arts --- Electronic data processing --- Engineering graphics --- Image processing --- Digital techniques --- Object-oriented programming languages --- JavaSpaces technology --- Imaging systems --- Machine vision --- Vision, Computer --- Artificial intelligence --- Pattern recognition systems --- Computer software engineering --- Engineering --- Informatics --- Science --- Optical data processing. --- Special purpose computers --- Computers --- Optical computing --- Visual data processing --- Bionics --- Integrated optics --- Photonics --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software --- Optical equipment --- Open Graphics Library

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